Sashie VII
Balance of Power
Marsden said:Of course, then there's when your privateers can sink a galley
Typo?
I know what you mean, it's so hurting to see a lowly galley sink Sashie's Vengeance


Marsden said:Of course, then there's when your privateers can sink a galley
Typo?
I know what you mean, it's so hurting to see a lowly galley sink Sashie's VengeanceBut then I could just send more. Those kinda games are usually ones where I have it in the bag and don't push towards victory anymore, pure fun
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J or Ctrl-J. If you're playing Conquests/Complete, use X or J to move a stack, and Ctrl-X or Ctrl-J to move like units within a stack.It was been over a year since I played Civ III. Please remind me of a few things.
* How do you move your entire stack -- instead of moving every unit individually?
Yes and no. You can't really destroy your FP, however you can abandon the city and then the FP (or any other small wonder) can be rebuilt elsewhere.* Can you destroy your own Forbidden Palace -- and rebuild it in another far flung city?
You can change the AI to AI cost in the editor, but you can't change the frequency. They'll trade if they have the tech to trade. Can't stop that unless you make techs untradeable, and I don't think that would be a very balanced game.** Mod -- one of the things that I think kills this game is the way the AI instantaniously trades techs among themselves. Is there a mod, or a way to edit this? They seem to trade techs among themselves for next to nothing. Even civs that have no gold and limited means are able to trade and have the exact same techs as strong thriving civs.
Thanks
Hmmmm. I thought that I was pretty secure on trading rep questions but when I saw this, I was confident that I knew the answer but as I wasn't 100% I tried it out using an old save.I feel like I should know the answer to this, but here goes: if I make an alliance with Civ A against Civ B and then make peace with Civ B before 20 turns expires, will that hurt my trading reputation?
Quick question: is there any way to determine how many turns are left before a right of passage expires?