Quick Answers / 'Newbie' Questions

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Is there a way to assign tiles to a city rather than the automatic assignment?

Not entirely sure what you're asking here, but . . . A city on "open ground" (away from other civs) gets 9 tiles to start, expanding to 21 with cultural expansion. Those are the only tiles that its citizens will ever be able to work. However, if you have some overlap, you can swap citizens in different cities around to suit your needs. Does that answer your question?
 
If you enter the city screen you can choose which tiles (out of the 21 max) are worked by citizens. Just click the tile that you don't want worked, and click again on the one you DO want worked. If you want the governor to reset it, click the city center tile.

Notice that after you remove a citizen from working a tile (and before reassigning him/her), that citizen turns into a an entertainer. This is a specialist, and he/she provides one Lux, making either an unhappy citizen content, or a content citizen happy. They are an important way to control your citizens' moods, and so you should get used to using them.

Also, if you have an entertainer, you can click on him/her to create a taxman (who provides 2 gold instead of one Lux), and yet again to create a scientist (who provides 3 science instead). Later in the game you can also create policemen (after nationalism - remove one corruption and one waste from the city) and civil engineers (replaceable parts, add two production to buildings only.)

Hope that helped. :)
 
As Aabraxan and psweetman1590 said.
but note that this way You can optimize Your production/food output to not to waste too much. and later with ICS that way You will stop grow/starve cycles.

do not rely on governor to assing worked tiles! check those, especially in growing cities, cause gov is likely to put new citizens to work that unimproved mountain.
 
Is it advisable for me to build temples/cathedrals/coliseums to produce contentment or should I stick to using the luxury slider?

Also, what does it mean when the AI cannot give you any more gold per turn? Does this mean that they have set their science and luxury sliders to 0 and they do not have anymore gold to spare or does it mean that they are still researching but don't want to give their research money to you?
 
1) Generally, the lux slider. If you are going to for a culture win, though, you'll need them for the culture (obviously).
2) I'm not entirely sure, but I doubt that the AI will set its lux and science sliders to 0 to finance deals. I don't think the AI uses the lux slider and I don't think it will cut into its research to buy something. If someone knows better, please correct me.
 
2) I'm not entirely sure, but I doubt that the AI will set its lux and science sliders to 0 to finance deals. I don't think the AI uses the lux slider and I don't think it will cut into its research to buy something. If someone knows better, please correct me.

I'm not saying I know better, but I have something to add here:

I have only seen the AI use the lux slider twice: once was in SGOTM 12. If anyone played in that game, then all I have to say is: France (this was when we bought an embassy in the mid Middle Age, and their lux was at 10%) then the second time was in a certain mod where civs only get one city one an island that will only support 1 city. I easily beat everyone in the tech race (nobody was even out of AA) and then continued after I won...just to see what 1 AI that I gave every tech to would do. Later, I investigated their city, I saw them using 100% lux!!
 
One thing that I noticed is that the AI gets more gold per turn to trade to you after you give them a lump sum of gold. For example, I was trading with the AI and the AI had only one gold per turn to trade to me. However, after I gave them 18 gold lump sum for that 1 gold per turn, they got more gold per turn to give to me. Does this mean that the AI adjusts its sliders according to the amount of gold they have in their treasury?
 
The AI will not pay gpt that puts it into negative cash flow - even if they could "fix" that by adjusting their sliders.

So if they will happily give you 69gpt for Fascism, but at 70gpt they would "never consider such a deal", it means they have a current positive cash flow of 69gpt.
 
You would recommend using the lux slider rather than building temples & cathedrals? I know that a temple isn't a great deal with one content for 1gpt, but cathedral is 3 content for 2gpt which seems like a decent deal... Also with sistine chapel you get 6 content for 2gpt (same) in any city with a cathedral.

I haven't been playing long, but is lux slider really a better deal if you're not concerned with culture?
 
Generally speaking, yes, the Lux slider is better than building all those Temples, Cathedrals, etc. Now me, I usually build them, anyway, because I like Culture. It's been years since I lost a city to Culture conversion, and I usually gain at least one each game.

The game I just finished, though, I tended to build Library (I was Scientific) to expand my borders, and then Marketplaces to keep folks happy. Of course, I found/traded for nearly all the Luxes. (And eventually owned all of them "locally" ;))
 
You would recommend using the lux slider rather than building temples & cathedrals? I know that a temple isn't a great deal with one content for 1gpt, but cathedral is 3 content for 2gpt which seems like a decent deal... Also with sistine chapel you get 6 content for 2gpt (same) in any city with a cathedral.

I haven't been playing long, but is lux slider really a better deal if you're not concerned with culture?

In my experiences...once I started using the lux slider instead of building happiness buildings, I began to see a jump in my abilities in the game. I later found out that this is because you aren't spending all of those shields on the buildings...and also: building a temple/cathedral/colloseum only affects that single city you are experiencing unhappiness, while the lux slider affects almost all of your empire (except all of the extremely corrupt towns...but they should be small science/tax farms, anyway.
 
Is that for me?? Yes, I know that colosseums aren't worth the expenses and time to build...unless you're going for cultural win...
 
Now me, I usually build them, anyway, because I like Culture. It's been years since I lost a city to Culture conversion, and I usually gain at least one each game.

I guess it's in Civ as in real life: Some people don't understand the value of culture, because you can't translate it into money and do exact calculations on the benefits. :p

I have a question that relates to this. I've noticed that temples go from 2 to 3 culture per turn after a while. Think I read somewhere that cultural buildings gain one cpt when they've been standing for 1000 years. Is that the case for all cultural buildings? And if it is so, do they continue to gain one cpt every 1000 year, with no limit except for the end of the game?

I 'm not sure if that's how it works, but I've often decided to build a few temples very early in the game because I suspect that is the case. 1000 years fly by in very few rounds in the beginning of the game, making it easy to gain extra cpt for early temples.
 
I guess it's in Civ as in real life: Some people don't understand the value of culture, because you can't translate it into money and do exact calculations on the benefits. :p

I have a question that relates to this. I've noticed that temples go from 2 to 3 culture per turn after a while. Think I read somewhere that cultural buildings gain one cpt when they've been standing for 1000 years. Is that the case for all cultural buildings? And if it is so, do they continue to gain one cpt every 1000 year, with no limit except for the end of the game?

I 'm not sure if that's how it works, but I've often decided to build a few temples very early in the game because I suspect that is the case. 1000 years fly by in very few rounds in the beginning of the game, making it easy to gain extra cpt for early temples.

It should go from 2 to 4 cpt, because there is a 2x bonus on culture if the building stands for 1000 years. (a palace goes from 1 to 2 cpt, a library would go from 3 to 6 cpt...etc.) And no, there is only 1 bonus after the first 1000 years.
 
I see. So the Great Library would be 12, and Shakespeare's Theater 16! I almost feel like going back to chieftain or warlord, just to see how much culture it's possible to collect in one city. :)
 
The best way to do that is, if you have Civ3Complete, then go to civ-content, and select the scenario: Tower of Babel...or something like that. You and the other AI's are on 1-city islands...and you are separated. You can pretty much just build every single wonder! (I have on up to Regent...at Monarch, the AI can slip in 1 AA wonder...not counting SoZ if I don't have Ivory!) The great thing about that scenario is you can play at really high levels and still win! (I have won on Deity...I can't remember if I have beat it on Sid yet.) I normally play a standard game at Regent difficulty, but for this scenario, Emperor is still a breeze!
 
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