Quick Answers / 'Newbie' Questions

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How long in years do turns actually last?

The only thing that I can seem to remember is that from
750 BC - 250 AD (20 years)
250 AD - 1250 AD (10 years)

Does anybody know the rest?
 
1951 AD to 2050 AD (1 year)
1750 AD to 1950 AD (2 years) so that would mean...
1250 AD to 1750 AD (5 years)
 
From a (much) older thread:
4000 BC to 2750 BC - 25 turns, 50 years per turn
2710 BC to 1750 BC - 25 turns, 40 years
1725 BC to 750 BC - 40 turns, 25 years
730 BC to 250 BC - 50 turns, 20 years
260 BC to 1250 AD - 100 turns, 10 years
1255 AD to 1750 AD - 100 turns, 5 years
1752 AD to 1950 AD - 100 turns, 2 years
1951 AD to 2050 AD - 100 turns, 1 year per turn

I believe this is accurate - - -
 
From a (much) older thread:

260 BC to 1250 AD - 100 turns, 10 years

This can't be correct, at least not in C3C. I recently played a turnset in a succession game, and the game was moving in 20-year increments near the birth of christ. I went from 10BC to 10AD in one turn. And that isn't just the millenium problem. The game was moving in 20-year increments throughout the set (e.g. 50BC to 30BC).

Edit: X-post with EMan. Cool utility.
 
How long in years do turns actually last?

The only thing that I can seem to remember is that from
750 BC - 250 AD (20 years)
250 AD - 1250 AD (10 years)

Does anybody know the rest?
For those of you that prefer a hard copy printed out here's an excel file with the turn numbers and years.
 

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I have a question about war weariness. I found Oystein's article on ww in the War Academy, but there's one thing I'm still wondering: Apparently war weariness starts to fade away when you sign a peace treaty, but what if an other civ declares war on you before ww is completely gone? Does it continue to fade as long as nothing happens that increases ww again, or does it stay on the same level?
 
I have a question about war weariness. I found Oystein's article on ww in the War Academy, but there's one thing I'm still wondering: Apparently war weariness starts to fade away when you sign a peace treaty, but what if an other civ declares war on you before ww is completely gone? Does it continue to fade as long as nothing happens that increases ww again, or does it stay on the same level?

When you are at war, weariness does fade as long as nothing happens at all (not even units in enemy territory either way.) It will however only fade slowly and only down to a certain level. That level for a Republic is that you are just 1 WW point below the level where you get unhappyness.
 
I have a question about war weariness. I found Oystein's article on ww in the War Academy, but there's one thing I'm still wondering: Apparently war weariness starts to fade away when you sign a peace treaty, but what if an other civ declares war on you before ww is completely gone? Does it continue to fade as long as nothing happens that increases ww again, or does it stay on the same level?

WW is calculated seperately for each civ you're at war with. The WW with civ A will continue to decrease, even if you are fighting against civ B at the same time. And likewise, if you get peace with B, you can attack A again, taking advantage of the lowered weariness, while B's WW decreases. This called oscillating wars, and its commonly used by aggressive (some might call them warmongerish) leaders in republic. Pick on civ A, when WW is bad, get peace, declare war on someone else. When WW gets bad again, get peace and pick on A again. It's very effective.
 
The AI will likely not trade, because of your rep. You can test that by making them an offer that they would otherwise except. Say ask to borrow any amount of gold they have, say 10 gold and offer to pay them 3gpt.

This they will always take, if they have 10 gold and you can pay 3gpt, UNLESS your rep is bad.
 
I don't understand Lord Emsworth's dealings very well, either, so I can't explain them. As to why the AI won't trade you gpt for techs, I suspect they don't have it. If your reputation is shot, they won't accept gpt from you, but (I think) they'll still pay gpt. You can test your reputation by offering something like 1 gpt in exchange for 15 gold (assuming the AI has 15 gold to give). It's a profitable deal for the AI, but they won't take it if your rep is shot.
 
I read the post cited above http://forums.civfanatics.com/showthread.php?t=246916 and am not getting it. Can some kind soul explain the "scams" Lord Emsworth lists, preferably with an example? Greatly appreciated.

It is quite hard to explain actually. I have done my best to give examples (with pictures) in the thread, especially in posts #6 and #11. Is there something specific that you do not understand? :)
 
this is what happens when you reply without checking if you're on the last page.

I feel like such a Bartlelby. :blush:
 
The Hittites started a war with me, and I attacked them to try to end the war quickly. During the war a Zulu city defected to me. I had never traded or fought with the Zulu. The Zulu citizens in the city all had "x% stop aggression against our mother country". When I ended the war, this went away. Do all foreign citizens get upset during a war?
Also, I used the city to make workers and they all popped out as slave workers. Will this happen as long as the worker is foreign?
 
The Hittites started a war with me, and I attacked them to try to end the war quickly. During the war a Zulu city defected to me. I had never traded or fought with the Zulu. The Zulu citizens in the city all had "x% stop aggression against our mother country". When I ended the war, this went away. Do all foreign citizens get upset during a war?

Are you sure the citizens were native Zulu? If the Zulu had taken the city from the Hittites, then the Hittite citizens would say this. Native Zulus shouldn't care if you are at war with the Hittites (other than normal WW, of course, in which case they'd say, "x% All we are saying is give peace a chance" or something similar).


Also, I used the city to make workers and they all popped out as slave workers. Will this happen as long as the worker is foreign?

Yes, all foreign citizens-turned-workers come out slow and maintenance-free.
 
I looked at Lord Emsworth's scams again and finally get it! Thanks Lord Em! I was missing the essential step of cut the trade routes!

A few quickie questions (sorry if they've been chewed over long ago)
Do you need to pay upkeep on Temples produced by the Temple of Artemis/Granaries from the Pyramids?
Do you need a temple to build a cathedral? If so, do the temples that derive from Artemis count and are the cathedrals lost when the temples disappear with education?
How do banks and marketplaces work? The FAQ, data sheet say they increase tax revenue-is that commerce that goes to the treasury? Alll commerce? Tax from tax collectors?
Is there a good reference for the beakers needed for the various techs? The game tells me turns to build and the civ3cdata sheets don't include it.

Thanks and thanks for everyone's patience as I reinvent the wheel!
 
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