D0NIMATRIX
Full of drivel
Or they might have higher aggresiveness levels and militaristic. Or you might be from a different culture group.
Hi Um is there a way to have more then 7 flavors in a Game!
I want 12 so ok.
There has been considerable discussion lately in the HOF about whether a particular game strategy is considered an "exploit" or not. (I.e. Lord Emsworth Agreement.)
For the Pure-At-Heart and other scholarly/ethical types, would someone please give me their definition (or guess) as to what constitutes an "exploit" (cheat?) when playing Civ 3?......And an Example(s)?![]()
This is the easiest one for me to understand, providing it's obviously a program bug. However, some things are not obvious to me whether they are program bugs or not. For example, take Armies, the AI:...This is an exploit, because it's a bug not in the mechanics but in the code, so it isn't fair to the AI...
How do you determine what's a flaw in game design? Is it obvious? For example, if you have 10 Aztec Warriors about to attack an AI city but the AI moves 4 spearmen out of the city, leaving 2 in defense......Does this mean you should not attack the city because it's obviously a flaw in the game design? Is it an exploit to make a gpt deal with the AI in exchange for a Tech and then declare war? The AI may do the same thing to you, so does that make it okay?In one of those HoF threads I opined that an exploit is a flaw in the game design that can be used to the player's advantage...
So, is the fact that the programmer didn't consider the consequences of a non-combat unit sitting on a resource to be a problem..........a bug OR a design flaw or both? The fact that the AI is weak in combat strategy........what does that mean? You shouldn't attack the AI because it gives the player a massive advantage?...For example, using a noncombat unit to sit on a resource in the knowledge that the AI would never demand that it be removed. That is an exploit because the game was purposely designed so that noncombat units would not be forced to withdraw. However, it was not inteded to be used this way, and using one in this fashion can be crippling to the AI, providing the human with a massive advantage.
Just because I can't resist a good debate, I'll chime in here. For me, the question of exploits and cheats hinges not only on what advantage the player gains from a given strategy or mechanic, but also at what price. For example, I seem to recall reading about a "double gold" exploit (or some such name) by which a player can scroll forward through cities, rearranging citizens so that more than one citizen can work a given tile. This is clearly an exploit. The player gets multiple uses out of the same tile, at a cost of simply micromanaging so as to make it happen.For the Pure-At-Heart and other scholarly/ethical types, would someone please give me their definition (or guess) as to what constitutes an "exploit" (cheat?) when playing Civ 3?......And an Example(s)?![]()
However, some things are not obvious to me whether they are program bugs or not. For example, take Armies, the AI:
1. Doesn't build them
2. Will not attack an Army unless its strongest unit far exceeds the strength of the Army.
So, does that mean that if the human builds an Army, it's an exploit ('cos the AI doesn't?) Does it mean the so-called Tunnel (Funnel) Of Doom (using a few armies to wipe out a large number of AI units) is an exploitive strategy?
It's bad form, but not unacceptable. You can do it, but at the cost of your reputation.Is it an exploit to make a gpt deal with the AI in exchange for a Tech and then declare war? The AI may do the same thing to you, so does that make it okay?
Anything the AI can do that you can do is not an exploit, even if the AI never does it well, or even at all. Anything that you can do and the AI can't is an exploit.
I like this definition a lotAnything the AI can do that you can do is not an exploit, even if the AI never does it well, or even at all. Anything that you can do and the AI can't is an exploit.
How do you determine what's a flaw in game design? Is it obvious?
For example, if you have 10 Aztec Warriors about to attack an AI city but the AI moves 4 spearmen out of the city, leaving 2 in defense......
Does this mean you should not attack the city because it's obviously a flaw in the game design?
Is it an exploit to make a gpt deal with the AI in exchange for a Tech and then declare war? The AI may do the same thing to you, so does that make it okay?