Quick Answers / 'Newbie' Questions

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I'm beginning to have some doubts about the Great Wall. I like to play a peaceful game, researching and trading in the Middle Ages. If the Great Wall can help me keep the peace, it might be useful for me.

On the other hand, I'm pretty sure I have overestimated the Great Lighthouse. Even without that you will get your overseas contacts, if you make an effort. Just build galleys for the shields you would otherwise have spent on the Great Lighthouse.

About the shield cost I should maybe add that since I've started playing at Emperor, I've put all the Ancient Age and early Middle Age wonders at two thirds their original sticker price. Otherwise it's just never a sound decision to build one of those; your expansion suffers too much. Put them at two thirds the price and the balance is back. I can advise it to anyone!
 
ToE gives you the current tech and then you get to select the next thing to research and it gives you that one. If you finish the current project on that same turn, you can select both of the techs.

The Great Wall can be very strong in an AW game, but you are not likely to get it, unless you capture it. Getting a free wall in your new towns or recently capture town is very useful.
 
ToE gives you the current tech and then you get to select the next thing to research and it gives you that one. If you finish the current project on that same turn, you can select both of the techs.
That's definitely the way it works in Conquests, but Whoman69 had the problem not being able to choose, and I believe I've read somewhere in these forums that in Vanilla, and I'm not sure about Play the World, you didn't have the choice yet. The Theory of Evolution got an upgrade in Conquests. Although I'm not sure about the details, I'm sure there was a tweak.
As Whoman69 is a newbie, playing 'Civilization III' according the profile I checked, we're probably talking about Vanilla.
 
My newbie question: is Sun Tzu's worth building? I usually consider it and Leo's pretty indispensable.
 
Sun Tzu is especially great if you're planning to conquer a lot of territory! Free barracks everywhere is then a great blessing. I'm not managing to build both Leo's and Sun Tzu, in fact, I rarely build either of them, but if I would have to choose between them, I would probably look at the amount of units I have that I would want to upgrade. If that aren't too many, I would prefer Sun Tzu to Leo's.
 
I myself would build Sun Tzu's, because you can just build veterans with all the barracks instead of having to bring all your obsoletes back to one barracks city to get upgraded. Also, with Leo's you research more slowly to get gold to upgrade with, whereas with Sun Tzu's you just build the units and research faster anyway. But if you can, build them both. In tandem they're nearly unstoppable.
 
That's definitely the way it works in Conquests, but Whoman69 had the problem not being able to choose, and I believe I've read somewhere in these forums that in Vanilla, and I'm not sure about Play the World, you didn't have the choice yet. The Theory of Evolution got an upgrade in Conquests. Although I'm not sure about the details, I'm sure there was a tweak.
As Whoman69 is a newbie, playing 'Civilization III' according the profile I checked, we're probably talking about Vanilla.

For me, playing Vanilla 1.29b2 (mac), the ToE works just as vmxa said.
 
My newbie question: is Sun Tzu's worth building? I usually consider it and Leo's pretty indispensable.

It's cost is 600 shields. That is a lot of barracks that fit in there. Barracks which should already be up in the early middle-ages in all your core-cities that build military. The monetary savings aren't all that dramatic either.

Leo's is only worth building if you plan on following a consistent resource disconnet-reconnect strategy where you by and large only build 30-shield horsemen and then use cash to upgrade to knights/cavs. (Although, many people find that exploitive.)
 
@m3th

0) If applicable use Military Police
1) Adjust the lux slider to keep em happy
2) Get more luxes
3) If all else fails you may build two or three temples
4) If you have temples, maybe add one or two Cathedrals
5) Build happyness wonders like Hanging Gardens or such

Edit: To late :(
6) Build colliseums.
 
Question about nukes.

If you nuke a city, does that seriously destroy your rep with other civs?

What happens to a city that has been nuked? Is everything there destroyed? Is the tile unusable afterwards?
 
Question about nukes.

If you nuke a city, does that seriously destroy your rep with other civs?

What happens to a city that has been nuked? Is everything there destroyed? Is the tile unusable afterwards?

#1 Yes, and they might declare war on you.

#2 The population is cut in half, and there is nuclear downfall in the tiles adjacent to it (same as pollution). If there are units inside it, some of them are killed (not sure how many, though).

#3 I don't know.

#4 The tiles around the city are.

I hope this helped a bit. :)
 
Actually, the surrounding tiles are just polluted and the improvements destroyed, if that's what you mean. The game then checks to see if any units (allied or enemy) in the immediate vicinity are destroyed or get hp knocked off. I've had MAs die and Legions survive. (this is based on my vanilla game, it may differ in C3C)
 
It uses a kind of dice rolling calculation i think to figure out of units survive or not.

In the end they either die or get hp knocked off.

My understanding is the only difference is it doesnt take into account how powerful a unit is, so a warrior could survive and a MA could be wiped off the face of the earth.

And the tiles surrounding the city are still useable, the pollution just needs to be cleaned up first:D

If i'm wrong someone please correct me.:p
 
And the tiles surrounding the city are still useable, the pollution just needs to be cleaned up first:D

If i'm wrong someone please correct me.:p

Not totally correct. A nuke removes all improvments, so roads, railroads, mines and irrigation in the 8 tiles around the city needs re-done, along with pollution removal. Also, a nuke downgrades the tile one notch, so grass becomes plains, plains become desert, forested tundra becomes bare. A city that gets nuked repeatedly becomes pretty useless fast.
 
Not totally correct. A nuke removes all improvments, so roads, railroads, mines and irrigation in the 8 tiles around the city needs re-done, along with pollution removal. Also, a nuke downgrades the tile one notch, so grass becomes plains, plains become desert, forested tundra becomes bare. A city that gets nuked repeatedly becomes pretty useless fast.

:hmm: I'm not so sure about that, Overseer...

Maybe you say that because if pollution is on a tile for too long, and global warming is getting high (sometimes caused by nuclear war...) then the pollution will "downgrade" the tile...
 
Yeah, but it shouldn't take the strength of a unit into consideration, because are either going to have different chances of surviving a nuke:lol: ? It's just sheer luck, not any protection that will save you.

You could, but if you try to real-life it, the thing becomes impossible. Get yourself in hard armor close to a nuke & secondary cascade effects may be even more lethal than the blast. Get yourself under a lot of dirt or water, & you may be relatively unharmed. Aside from that, mech gear requires a lot more support than spears; if the support is gone, the gear is useless. And the support may not be as protected as the guys in the tanks. And so on, ad inf. If I'm a programmer, I probably wouldn't bother, without a lot of noise from the fans :lol:

kk
 
Also, a nuke downgrades the tile one notch, so grass becomes plains, plains become desert, forested tundra becomes bare...

Not sure about this either. I could be wrong (the guy seems to have played longer than me), but IIRC tile degrading hasn't happened again due to nuclear affairs (nukes/meltdown) after PtW. It happened in Vanilla, and it was B-A-D, but I think it was changed in Conquest, or even earlier: Play the World.

About the first thing he asked... is REP affected? I know their attitude changes, and they will hate you, but it doesn't mean they won't trade with you... Now that I mention it, I got a qz: if you have RoP with someone, then in one turn (given they have railroads) you move your units to their capital and attack ¿is it a rep hit? Someone said it only hit your rep if you moved your units and kept them there for one turn, so moving and attacking in the same turn... :confused: And if you have RoP and then nuke that civ, while all your units are outside their borders? The nuke was launched OUTSIDE, but landed INSIDE... hmmm...
 
Here's what I'm doing:
I'm on a continent with one other civ. We are isolated and only have contact with eachother. I build up archers quick and take out all but one of their cities. Then I sue for peace (all their gold and tech).
1. If I attack them again before the peace treaty is up, will this damage my rep with other civs?
2. What if they only know me, but I know one other civ?

Thanks!
 
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