Quick Answers / 'Newbie' Questions

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Hey... I never thought of that...:hmm:

That could actually be very useful depending on the situation. And if you have a huge city somewhere, switch your capital and then send your SoD there...:goodjob:

A quick (and exploitative) way to get an SOD home, is to pick a small, useless town, move all troops in, and gift the town to someone, Voila! your SOD is transported instantly to your capitol.
This particular exploit is banned in GOTMs and, I assume, the HOF as well.

Aeson experimented with DOMINATRIX's trick in one of the GOTMs (he didn't actually play the competition) and it was demonstrated to be overwhelmingly powerful on certain kinds of map. This was an isolated start. He sent out some suicide galleys and eventually found the rest of the world. So far, no prob. He next declared war on someone and eventually got a worthless town for peace. He then jumped the capital to this town and finally sent a huge army overseas with the teleport trick. :cool: After this, the exploit was banned.
 
That is pretty funny, fighting someone else in a Multiplayer game who is on a different continent, then the full force of their military comes out of one isolated town :lol:
 
wondering how to add austria as a playable tribe. running civ3 complete for mac. thanx in advance.
 
Quickie question-I'm sure asked previously (sorry)

I'm playing on an archipelago (spelled?) map and am at war with a civ who I believe has not made contact with anyone else. Will I take a rep hit if I do a surprise attack (attack without declaration of war?) I tried declaring war first and got creamed by his fast units when he had the initiative on his turn.

On a related topic, is attitude or rep the determinant in a UN vote for a diplomatic victory? The few games I've played never got to the modern age to get the UN.
 
Quickie question-I'm sure asked previously (sorry)

I'm playing on an archipelago (spelled?) map and am at war with a civ who I believe has not made contact with anyone else. Will I take a rep hit if I do a surprise attack (attack without declaration of war?) I tried declaring war first and got creamed by his fast units when he had the initiative on his turn.

As long as you stay out of their territory at the beginning of the turn (and there are no active, binding deals), you can declare however you like. You can inform them that now the two of you are at war via the diplomacy screen, or you can just attack, inside or outside their territory. It does not matter. (At least in Vanilla)
(http://forums.civfanatics.com/showthread.php?t=252272)

On a related topic, is attitude or rep the determinant in a UN vote for a diplomatic victory? The few games I've played never got to the modern age to get the UN.

Attitude is the determinant. But IIRC suffering a rep hit makes other civs a little more angry at you.
 
Thanks Lord Emsworth!
The question remains, does razing, ROP violations and general dirty dealings affect your rep/attitude with other civs who haven't made contact witht eh victim (or you for that matter!) If I ROP rape the first civ I mee, do the later civs hate me?
 
If you wipe them out before they get contact with any other civ, your rep will be intact.

On adding a civ... it requires knowing how to mod a scenario. Adding a civ can be rather involved and is more appropriately asked in the Creation & Customization forum. I think there is a tutorial somewhere.
 
Quick question. Is there somewhere where I can download and play old GOTM for Civ3. Have conquest and all of the latest patches, just could not find an archive of old GOTM.
 
Go to the Gotm screen here

then in the lower right corner is shows a drop down box of completed games, just pick one of those and click on game details to get the save.
 
Hey mates, haven't played this in a while. I'm trying to make the jump from Regent to Monarch, but the AIs seem to gang up on me in the mid-late AA. One declares war, I'm still expanding, so all I do is send in some defense for his units to smash themselves against, we eventually make peace, but the AI keeps declaring war again and again. Eventually it signs an assortment of alliances against me and I find myself in quite the pickle.

Anything you can recall halping you make the Monarch jump?

I might just be an obsessive wuss, but if the AI starts taking my cities (before I even finish expanding) I usually get frustrated and quit soon. Do you guys manage to put up with that and deal with it later, or do you stop 'em in their tracks (and how)?
 
Quick Answer: Build Veteran Horsemen (NO defensive units), wipe 'em out! ;)
 
EMan's right. Build vet horses. (Though swords and cats help, too). The AI values offensive units more than defensive ones and will perceive you as stronger. There are players who can tell you those values better than I, but I think there's a War Academy article on how the military advisor values military units.

Don't wait for the AI to gang up on you. If one DOWs you, go visit everyone and sign them up against the one who DOW'd you. Better that they be with you than against you.
 
Gotcha, so scare 'em off with offense and use alliances effectively. Thanks guys, that was a great refresher.

Actually another problem with that game was that I had no lux or strat resources. But I was thinking I could do ok without them (until I stole them that is).
 
I had no lux or strat resources.
In my experience, having no lux is worse than having no strategic resources. Without strategic resources, build more Catapults/Trebuchets. Also a bit more Spearmen than you normally would, to cover your Archers/Longbowmen if on the warpath (I'm then assuming you would hardly build Spearman when you had horses).
But fanatically send out scouts/galleys to look for trade contacts, or an unclaimed iron or horse somewhere. If you can find an AI that has an iron for spare, that you can get trading a tech, then upgrade your units as fast as possible.

In a game I'm playing now I'm Carthage. I didn't have iron for most of the game, but with Carthage that doesn't matter, as Numidian Mercenaries (defence 3) don't require iron. A stack of Longbowmen, accompanied with some Trebuchets and one or two Numidians is a decent stack for warmongering. The AI doesn't like to attack that! If it attacks, it first takes a hit from both a Longbowman and a Trebuchet before it gets to take on the Numidian. So often the AI chooses not to attack that at all. With Pikemen, it might work out more or less the same way, I'm not sure, but you would need a trade for iron first. With just Spearmen for cover I would be very careful before going on the offence.
 
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