Quick Answers / 'Newbie' Questions

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Nah, 69 is way too, I am going to be 62 in Jan and I am sure I won't make it to 69. I am just hoping to hang in till 65 :D
 
Nah, 69 is way too, I am going to be 62 in Jan and I am sure I won't make it to 69. I am just hoping to hang in till 65 :D

Honestly, I am a few months shy of 69. each year that goes by I think how lucky I am. Keep playing and you will be surprised how the time slips away and you are hanging in there.

Now -- in answer to some of the hints. In this round (Middle Ages) I usually only start with the temple to keep the peeps happy and off my back. I attempt to build my swordsmen but have found that spearman kick a-- in a one on one fight. Unless they are my spearsmen of course. I have figure out that the three important resources, early on, are iron, horses, and gold. but finding all three and or getting cities built which includes at least one of them is near impossible.:(

Thank you for the valuable info on the non-penalty for being in the financial red. I had reduced my research to 40% to try and save my troops. Now I think I will increase it as much as 60% to try and get a leg up.:goodjob:

Question from you knowlegable players. Which would be better, researching the knights or the infantry first?:confused:

And no I don't start over each time I lose. Shucks, in the Fall of Rome, I lost 5 cities before I had destroyed both Rome and Byzantium. Needless to say I was sweating it.:lol:

Thanks again all. I will be back to see if there are anymore comments.
 
You might find it useful to look at games in the Hall Of Fame......click on the player's name and download the saved games at 1000BC (some may be missing, because it's an optional save) and see how they do it! ;)

http://hof.civfanatics.net/civ3/
 
Question from you knowlegable players. Which would be better, researching the knights or the infantry first?:confused:

First, I'll assume for infantry that you mean Medieval Infantry. Those come with Feudalism, and you need Feudalism (and Monotheism) before you can learn Chivalry...which is where Knights become available. So...you really have no choice but to research the infantry first.

If by chance you mean the Infantry unit that comes from Replaceable Parts, Knights will have become outdated long before you get to the RP tech in the Industrial Age. If you don't already have Chivalry by then, I wouldn't bother with it.
 
They are rare, but I have seen them, but only in my Sid games so far. Sort of like using bombardment in your land, not common, but I have had it occur. A few trebs in a stack on slow moving actually attacking a city.

Not even sure why they did it. I have seen them move bombardment units in stacks, but they were not attack with them.
 
They are rare, but I have seen them, but only in my Sid games so far. Sort of like using bombardment in your land, not common, but I have had it occur. A few trebs in a stack on slow moving actually attacking a city.

Not even sure why they did it. I have seen them move bombardment units in stacks, but they were not attack with them.

My theory is that if the AI gets bombardment units from a razed city they will team them up with defenders and have them fire at their enemies terrain improvements.

"A few trebs in a stack on slow moving actually attacking a city."

Is it possible that there were no terrain improvements left?
 
No there were plenty, I have no idea why they did it, but I only recall it a few times. It always shocks me.
 
I saw Short Rushing as an accepted exploit in the HoF. Can anyone explain how to do it? (Slowly and with an example, please as I'm not the quickest on the uptake)
Thanks!
 
Short-rushing is a partial rush-buy of an build. If you want a knight (70 shields), then you might rush a granary (60 shields) instead and then switch the build to the knight. Short-rushing is particularly beneficial because it wastes fewer shields.

Consider the case where the city is producing 10 shields on its own. Then, it is no faster to rush the knight than it is to rush the granary and then switch... and the later will cost 40g less. The 60 shields generated by the rush will be added to the 10 shields generated by the city and the knight will complete in one turn, just as it would if you rushed it directly.

Another possibility takes place if you have absolutely no shields in the box but desperately need the knight. It would be best to disband something in order to get some shields. But assuming you can't, short-rush a worker to get some, switch to the granary, rush that and finally switch to the knight and let it complete on its own.
 
is it possible to move all units in one stack at the same time, and if it is, how can i do it? =/

(those huge unit stacks of doom really takes a chunk of time moving them back to my cities once a war is over :P)
 
Down at the bottom right of the screen above the box which gives your government and treasury info there is a 'Move all units in stack' button and a 'move all units of same type in stack' button.
 
Also, welcome to CFC![party] :band: [party]

First post i mean as i see youve been registered a while.
 
Ah, yes, thank you. Long time lurker and reader of stories. :)

*goes to check if this works*

I dont see the button. =/ Playing vanilla...
 
AFAIR it was introduced in PTW (i've launched vanilla 1.29 and it didn't have it).
 
A quick (and exploitative) way to get an SOD home, is to pick a small, useless town, move all troops in, and gift the town to someone, Voila! your SOD is transported instantly to your capitol.
 
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