Scratcher
Emperor
Yes, the AI has lump sum gold to pay but would not even give 1 GPT.
I normally play on monarch or emperor level.
I normally play on monarch or emperor level.
Yes, the AI has lump sum gold to pay but would not even give 1 GPT.
I normally play on monarch or emperor level.
Yes, the AI has lump sum gold to pay but would not even give 1 GPT.
I normally play on monarch or emperor level.
I think they won't pay any GPT if they dont have a positive income. Nothing to do with your trading rep (although obviously that will sometimes affect it)
Questions: What is a sea route and what is the best method to establish sea routes (i.e. one suicide mission at a time, 3 in a chain, follow another CIV ship? Do the blue shades in the water mean anything? Do they change color if I learn the route? Do I need to make a full round trip to another CIVs harbor to establish a “sea route” that is ok to my trade advisor? OR Should I just let the world come to me and defend and trade?
Ok guys here is the problem ; I have a relatiy good computer and I play civ3 and when I put standard world size and 7 opponents evrything works fine and turns come fast one after another but if I put large size and only 1 more opponent (8) it starts to lag and I need to wait very long for turns.. Does any1 know whats the problem ?
To answer your questions specifically. Best way to establish trade route, if there is a lot of dark blue (ocean), get to Navigation, build a harbor somewhere on your coast and hope the AI does the same. (Ships themselves have no effect on trade routes.) The water colors never change. No round trip needed.
I hope that helps.
Thanks. Looks like I'll be patient for Magnetism.
If another CIV has the Lighthouse wonder, does that help me get to his harbor?
So did I waste money by building Harbors in two cities?
Does we love the King day (WLTKD?) Lower corruption or produce extra trade? What exactly does it do for me?
No the lighthouse wonder only helps the AI's boats move faster. Your ships gain no advantage (Or disadvantage from it).
The Harbors you've built also increase the amount of food and trade in the city you've built them in. The city gains with a harbor gets 1 extra food and (Possibly 1 extra trade, maybe I shouldn't answer this question since I don't know the actual answer). For each ocean square you the city is using.
I seem to recall that there was a way that you could view your Civ roads and rails only. [C] ++ [M] is not it I know but I am wondering if I am thinking of some other game or some other Civ version. Is there a way to view your road system only? it would be useful.
Crtl-shift-N gives you the clean map preferences, where you choose what to show on the map.
Ctrl-shift M goes directly to clean map mode, reflecting the preferences as they stand.
In the basic, unmodded game, 4 turns is the minimum number of turns in which you can research a tech, at least in Conquests. Each tech costs a certain number of beakers and when you get that number gathered, you get the tech, but not in less than 4 turns. So if you're researching a 1000-beaker tech and are generating 600 beakers per turn at 100% science, it's still going to take 4 turns. So turn down research as far as it will go without increasing the time to hit the next tech. One common trick is to turn the science slider down on the last turn of research, which will increase your gpt on that turn, without losing speed on science.
At the other end of the spectrum is the maximum, 50 turns. If you're generating any science at all, you'll get the next tech in 50 turns or less in Conquests. With that same 1000-beaker tech, if you set science to 0% and turn one specialist into a scientist (known as the Lone Scientist), that one specialist will generate 3 bpt and get the 1000-beaker tech in 50 turns, having accumulated only 150 beakers.
Does that help?