Quick Answers / 'Newbie' Questions

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NEW QUESTION - re: Defending against Bombers-

Situation: Playing Warlord, CIV3 vanilla - great world war underway, via various MPPs - Me (Rome), England & Greece vs. Japan, India, Germany, China and sometimes a very weak Egypt. ISSUE: India knocked out one of my Bombers (cool effect) when I attacked their capital and thus I have used my bombers on other targets (nice deterrent); then India starting sending about 8 Bombers per turn at one of my cities. I have two fighters and have each turn put them in the targetted city and had them "Control the skies". I have had them activated and fortified, but in either case the next turn comes and the Indian bombers come and I see nothing from my fighters. What am I missing to get these fighters to knockdown a few bombers or even attack and fail????

(2) Is there another strategy I could use to "defend" against bombers or reduce thier impact?
(so far its not been too bad, because there hasn't been any significant ground attack thereafter against me weakened defenses)?

I took a look at the settings in the Mac C3 Vanilla editor, which I assume, always dangerous, is similar to the Windows editor. You have a 50% chance of intercepting an attacking non-Stealth air mission. That is part of what you are dealing with. The other part is fortifying the fighters. That basically grounds them, I believe. Take them off fortifying and see if that helps. Also, build more of them as I think that the intercept probability is for each fighter. The more fighters, the better the chances that one or more will intercept. This is based on my experience with the bomber-fighter system in Civ3 Conquests, in the WW2 in the Pacific scenario, where I have fighters and flak defending against bombers, the flak always fired, but the fighter appearance is sporadic.

You have no airfields, flak, or SAMs in Vanilla, but as bombers do not have lethal land bombardment, the fighters get redlined but not killed. Just make sure that you have an airport in each city being attacked. Having a few ground units to act as a "sponge" to absorb the attacks is not a bad idea either.
 
The best strategy to deal with flips of onquered cities is to simply kill the opposing civ. Conversely, if you know you are going to kill off the civ that you are warring anyway then you can easily hang on to what you capture.

So is there no "penalty" for killing off a CIV? Reputation or anything else? Even though I have a warmanger strategy, I usually live a city or two of a conquered CIV...because I feel bad?! It sounds like leaving a weak CIV is stupid. Comments?
 
Nope. None at all.

Unless you have a military alliance with another civ against the civ you kill, and the alliance is still in the 20 turn stretch. Then, you get a rep hit.

I think you only get a rep hit if you bribed your ally into the alliance with a resource of some kind (luxury or otherwise). Otherwise the MA ends without a rep hit, but someone else should confirm that statement as rep is pretty tricky.
 
So what happens when your Allies kill off the Civ? Do you take a rep hit for loss of trade at that point?
 
So is there no "penalty" for killing off a CIV? Reputation or anything else? Even though I have a warmanger strategy, I usually live a city or two of a conquered CIV...because I feel bad?! It sounds like leaving a weak CIV is stupid. Comments?

Potential reasons to keep around a civ are
• to have an alibi civ around so you do not trigger a conquest victory when going for a histographic (etc.) win
• to trade for the tech freebie if the civ is Scientific
• or simply to reap War Happyness from them.

Apart from that I can't really think of any reasons. Just kill off the civ and enjoy the 0% flip risk of the aquired towns.


I think you only get a rep hit if you bribed your ally into the alliance with a resource of some kind (luxury or otherwise). Otherwise the MA ends without a rep hit, but someone else should confirm that statement as rep is pretty tricky.

I think you are right. Exporting luxes or resources is always somewhat dangerous to your reputation as opposed to importing stuff.

So what happens when your Allies kill off the Civ? Do you take a rep hit for loss of trade at that point?

I do not think it makes any kind of difference.
 
I think you are right. Exporting luxes or resources is always somewhat dangerous to your reputation as opposed to importing stuff.

Do you take a rep hit if your "MA buddy" signs a peace deal before the 20 turns are up?

OR: Do I have to continue to pay him when he broke the deal of war-for-luxes? I have never noticed whether I am still paying or not - well I never looked at it.
 
Is there anyway to delete a single entry off your hof? I accidentally made a double entry :crazyeye: If not is there any other way to fix it?





Do you take a rep hit if your "MA buddy" signs a peace deal before the 20 turns are up?

OR: Do I have to continue to pay him when he broke the deal of war-for-luxes? I have never noticed whether I am still paying or not - well I never looked at it.

He takes the rep hit and you no longer have to pay him.
 
He takes the rep hit and you no longer have to pay him.

I always thought that but the posts/questions here got me worried.
 
Is there a utility/patch for Vanilla Civ3 that speeds up battle?

Like if you have a huge stack of artillery… maybe like a button to
order all artillery units to shoot at a stack until all units have been redlined.
 
UN related questions:

1)can I still win via UN if I've declared war in the past?

2)I just captured the city with the UN..... nothing happened..... can I still use it to hold the election?
 
Shift B brings up the targeting grid in Conquests then you click where you want to bombard. If you click fast enough it goes 10x fast then selecting the artys 1 at a time and manually targeting the square plus the next turn it will do it by itself if there is still a target to hit in the square(maybe a conquest feature Vanilla is...well Vanilla). Wars do not affect the UN unless you are a warmonger and if you own it you should be able to use it, you get a prompt to hold an election every so often.
 
Is there a utility/patch for Vanilla Civ3 that speeds up battle?

Like if you have a huge stack of artillery… maybe like a button to
order all artillery units to shoot at a stack until all units have been redlined.

Have a look at this thread:
http://forums.civfanatics.com/showthread.php?t=276907

I. Larkin mentions some sort of script that does what you are looking for. And maybe that script works independently of whether it is Vanilla, PtW, or C3C.
 
Given that there are 4 versions of Civilization, what version is the best to start with to learn how to play the game? Should a person start with the original game and then work their way through the different versions?

If there is a FAQ that addresses this question, just point me to the FAQ.


Thanks
 
Welcome to CFC, nrnoble!

I can't say that I know the answer to your question, as I only have Civ 3 Complete. My understanding (limited though it is) is that there are significant differences between the versions. If you want all of them, there's "Civilization Chronicles," which contains most versions. Bear in mind that your computer specs might limit which ones you can play.
 
Well, since this is the CivIII forum, you can expect most of us here to suggest you start with 3.

I would suggest Civ 3 myself but that is because it is my favourite. i came through the ranks in the Civs but my computer will not play Civ IV so I can't speak to that. i do know that many people who tried 4 came back to 3 for a better gaming experience.

Civ 2 was a lot of fun but the more diverse elements of Civ 3 make it more challenging for me.

Now if you can, you should start with Civ III Complete. It is what is played here most often for Succession Games and such. If you want to see others' saves, you need complete to do so.

I know too much information (((sigh)))
 
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