timerover51
Deity
NEW QUESTION - re: Defending against Bombers-
Situation: Playing Warlord, CIV3 vanilla - great world war underway, via various MPPs - Me (Rome), England & Greece vs. Japan, India, Germany, China and sometimes a very weak Egypt. ISSUE: India knocked out one of my Bombers (cool effect) when I attacked their capital and thus I have used my bombers on other targets (nice deterrent); then India starting sending about 8 Bombers per turn at one of my cities. I have two fighters and have each turn put them in the targetted city and had them "Control the skies". I have had them activated and fortified, but in either case the next turn comes and the Indian bombers come and I see nothing from my fighters. What am I missing to get these fighters to knockdown a few bombers or even attack and fail????
(2) Is there another strategy I could use to "defend" against bombers or reduce thier impact?
(so far its not been too bad, because there hasn't been any significant ground attack thereafter against me weakened defenses)?
I took a look at the settings in the Mac C3 Vanilla editor, which I assume, always dangerous, is similar to the Windows editor. You have a 50% chance of intercepting an attacking non-Stealth air mission. That is part of what you are dealing with. The other part is fortifying the fighters. That basically grounds them, I believe. Take them off fortifying and see if that helps. Also, build more of them as I think that the intercept probability is for each fighter. The more fighters, the better the chances that one or more will intercept. This is based on my experience with the bomber-fighter system in Civ3 Conquests, in the WW2 in the Pacific scenario, where I have fighters and flak defending against bombers, the flak always fired, but the fighter appearance is sporadic.
You have no airfields, flak, or SAMs in Vanilla, but as bombers do not have lethal land bombardment, the fighters get redlined but not killed. Just make sure that you have an airport in each city being attacked. Having a few ground units to act as a "sponge" to absorb the attacks is not a bad idea either.