You are correct, darski. The key is the "full movement points" that Othniel mentioned. In order for a rax to heal a unit entirely, the unit must spend one IBT there with all movement points fully intact. So if your unit comes in on roads, it won't start healing until the next turn. That's why rails are such powerful tools for waging war. They change your turn count to:It has been my experience that this makes use of 3 turns in that:
Turn 1. move into Rax town.
Turn 2. do nothing
Turn 3. unit now available
Turn 1. Move into rax town and do nothing.
Turn 2. Unit now available.
I do the exact same thing, especially later in the game, when I'm managing 100+ workers every turn! "Wait, I put that cav in that rax ages ago. Shouldn't he be ready by now? . . . Oh, wait. That was the beginning of this turn . . . "I had a bad habit of thinking the unit would be healed next turn, especially on long turns when you moved the unit at the beginning of the turn; deconstructed the whole universe for every single worker etc., etc., etc.![]()
