Quick Answers / 'Newbie' Questions

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Quicky question-if there's no ROP agreement and you have milatary units in an AI's borders at the start of a turn and you declare war, it's considered a ROP rape-correct? Is it also the case for non-milatary (worker, scout) units? I assume it's ROP violation for arty.
It's not ROP rape.

However, you do take a hit to your trading reputation. The AI doesn't care if it was non-military or not. One of your units was inside it's borders when you declared war and that is all it takes. Naval units are included in this also.
 
It's not ROP rape.

However, you do take a hit to your trading reputation. The AI doesn't care if it was non-military or not. One of your units was inside it's borders when you declared war and that is all it takes. Naval units are included in this also.

And it can be very annoying... when you forget about that Caravel you left stationed outside their borders aeons ago and a cultural expansion takes in your boat.. oops :blush:
 
I lost a 1 square island city to a Viking Bezerk and have all but wiped them out in other cities. I'm in modern times but never researched amphibious warfare. Can I wipe out the sole defending Bezerker with lethal bombard from bombers and take the island with regular forces or am I stuck?
 
Don't know about bombers, but maybe you can get them to give you your city back as part of a Peace Treaty!? ;)
 
As I recall, you can land regular units on an undefended city, but I can't recall every SEEING an undefended city, so I'm not 100% sure. If you try this and find out for sure, post back here, if you can.
 
If the one-tile island is now their Capital, then I think you need to research Amphib. War. You can kill the defenders with bombers, but you need a marine to capture the city.
If the oti isn't their Capital, whan EMan says should work.

Hmm. Don't you hate conflicting xposts?
 
OK-choices
Wait to get some bombers built and blast the 1 defender and walk in with any unit, then crush any remaining cities

Get thim to 1 city plus the remaining island and try to get it in a peace deal, tehn tolerate his presence as a 1 city civ, or else violate my peace treaty and then kill him

Wipe him out elsewhere and tolerate him as an isolated island with 1 shield a turn.

As I'm trying for my first spaceship victory, I'll probably go for #3 and get back to the business of research and development (but I am so tempted to get back my lost little island...)
 
You can kill the Berserk with bombers, and then take it. I have had the AI set up one tile islands early on, and it is very annoying as then I need to wait until Amphibious War to finish taking them out. Right now, the Aztecs are doing that to me. And as this is on one of my MODDED maps, they have a lot more than one shield to work with.
 
Once I was playing Quintilus's no corruption world map (I was playing as the Greeks) and was trying to conquer the world the way he did it, before 2050. But, sometime during the middle ages, an Indian galley started to sail past one of my cities in Indonesia, but instead of continueing on it's journey, turned and attacked my city! I was so stunned that I forgot to take a screenshot. How the heck did the galley attack my city?
This same thing happened a while later in another game when a worker attacked my invasion force (and luckily lost).

Does anyone have an idea why this happened?
 
Is it a bug?
Yes. If you try to attack a city with a galley you get a message telling you that you can't.

I've had this once, maybe twice. I certainly remember the first time; the civ I was playing, the civ that attacked me and the map. I rarely remember games in much detail as I've played so many over the years but some stand out. This was one that does because of the shock when the galley attacked a core city! I had one defender (often I don't have any deep in my own territory) and it concerned me that that the AI could launch amphibious landings with a sea based unit. I've no idea what triggers it I'm afraid.
 
I was so shocked to see a sea unit attack a city that it scared me and I shut down the computer to give it a rest. (I had been playing for a couple hours).
 
This is more a question about a game function than anything.

I remember in Civ II there was an option where you could see where all the Wonders of the World were, who built them, and whether they had been destroyed and stuff. I remember seeing a similar option on a screenshot posted on these forums for Civ III, but for the life of me I can't find it. Can someone help, please?

I think my description's a bit vague. >_< I'll try and find the screenshot to show you what I mean.
 
This is more a question about a game function than anything.

I remember in Civ II there was an option where you could see where all the Wonders of the World were, who built them, and whether they had been destroyed and stuff. I remember seeing a similar option on a screenshot posted on these forums for Civ III, but for the life of me I can't find it. Can someone help, please?

I think my description's a bit vague. >_< I'll try and find the screenshot to show you what I mean.
I believe if you press F7 while in the game, you will find the screen that you are looking for. :)
 
Thank you! :)

I've been trying to find that screen for ages, never would have guessed it was a hotkey of sorts. I've been staring holes at the Cultural Advisor screen. :blush:
 
It's not ROP rape.

However, you do take a hit to your trading reputation. The AI doesn't care if it was non-military or not. One of your units was inside it's borders when you declared war and that is all it takes. Naval units are included in this also.

I would call it your RoP reputation to be more clear. I think the game handles it differently than your "Per Turn" reputation that involve goods and GPT.
 
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