Quick Answers / 'Newbie' Questions

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The changed came in 1.20, so maybe you can apply that patch. It was 1.22 that caused the SecuRom issues.

* Implemented ability to enter a seed value on the world setup screen. It is located in the upper-right corner. Any character can be entered as the seed. If the seed is 0 (the default), it will generate the world normally. If every character is a number, the value is interpreted as the seed value and used to generate the world. In all other cases, a hash table formula is applied to the string to generate a unique value that is used to generate the world. While it is technically possible for two different strings to evaluate to the same seed, it is unlikely (i.e., SEED is not the same as DEES -- upper- and lower-case letters will yield
different results as well).
* Implemented the "Play Last World" option. This option appears on the main menu after playing the first SP random-map game. When chosen, the player is taken to the world chooser with the seed filled in and all the previous settings selected. The player can make any changes or keep the world exactly the same. Note that if ANY changes are made on this screen, the map that is generated will be different. Next the player is taken to the player setup screen with all the civs and settings from the previous game
selected. Again, the player can make any changes or keep the settings the same. If ANY civs are changed, player starting locations MAY change (depending on the number of seafaring civs, actually).
 
Well, here is my Main Menu:
[snip...]
and it does not say "Play Last World".
MainMenu2.jpg


edit: Woops, x-post with, like 20 people
 
HELLO! I said I CANNOT patch because it doesn't work. Sheesh.

I have heard that the SecuRom application in Civilization 3 thinks that it has a pirated disk and doesn't allow the computer to patch. Does anyone have a fix to this?

And, btfx, can you tell me the world seed for your map?
 
I think it is a blacklist function that some of the anti pirates tools have. If you have any of the blacklisted software on your system, they will stop the game from working.
 
HELLO! I said I CANNOT patch because it doesn't work. Sheesh.

I have heard that the SecuRom application in Civilization 3 thinks that it has a pirated disk and doesn't allow the computer to patch. Does anyone have a fix to this?
Given that you have Conquest 1.00 and are looking to patch to 1.20 because the 1.22 patch won't let you play the game once the patch is installed, would getting Civ 3 Complete solve your issue?

I'm thinking that if SecuRom caused a lot of player problems in patching it may have been removed for Complete. I have no valid reason for thinking that, I admit; just wishful thinking. :sad:
 
I never use the World map tab because it reveals the map on my computer.

...
That's a shame. I wonder why? World Map in CAII is great with all its view options. I've read several times lately that CAII reveals if a bg is under a forest. This doesn't work in the latest version (at least on my computer) and is listed under bug fixes in the CAII version history.

Well, once I've explored everything I do use the World Map tab...one of the things I use it for is forestry and my version does not reveal BG tiles.
I keep meaning to check if my version is properly up to date; in fact I'll go and check now.
 
...would getting Civ 3 Complete solve your issue?

I don't want to have to buy the game again, and my parents would not let me anyway. Say i'm on it too much. It would definetely fix my problem, but for right now just patching to 1.20 seems much less brighter, but more probable.
 
How do I know what it's called, where it is, and how to get rid of it?

I do not know them all, but a search on SecuRom will probably find their web and that data. It is things like Dameon Tools (sp?) Alcohol 120 anything that creates a virtual hard drive.

I am sure you can locate a ton of information on the subject. I have not looked at it in several years.

Complete comes patched to 1.22 and does avoid this problem.
 
Playing as France on Warlord, just had my first war on this map and smacked down the English till they only had two towns. I probably should have pushed on and finished them off but I got all I wanted from them in a short war and felt I needed to regroup.

A few questions arrising from the outcome are.

I now have a number of slaves, I think I read some where that there are negitives to having slaves but not sure what they are? Do they change when I finally wipe the English off that map after the 20 turn peace treaty.

I have plenty of my own workers, but some slow growing towns after the english have been destoryed can I get they slaves to join my slow growing cities or will they still appear as foreginers and cause happness problems?


London had a few wonders when I captured it. I know I don't get any of the back dated culture from them but do I get the science mulitplier effect from Corpurncious lets say?

thanks
 
I have plenty of my own workers, but some slow growing towns after the english have been destoryed can I get they slaves to join my slow growing cities or will they still appear as foreginers and cause happness problems?
A suggestion: If you have lots of slaves, consider joining your own workers instead. Native workers cost upkeep. Slaves do not.

London had a few wonders when I captured it. I know I don't get any of the back dated culture from them but do I get the science mulitplier effect from Corpurncious lets say?
Yes. Captured wonders produce no culture for the civ capturing them. In all other respects, they function normally.
 
Copernicus will provide multiplier to research, but I imagine London is very corrupt so the base test tube output would be low. As Abraxan so nicely puts it in Multiplier Buildings, Copernicus doesn't affect research from scientists.
(Sorry if you already know this)
 
I don't want to have to buy the game again, and my parents would not let me anyway.

You know that Complete is currently available at Amazon for like $12, right? I don't advocate doing anything against your parents' wishes, of course, but you can at least explain to them that cost is not much of a problem.
 
Oh, I understand. I can't really help you with that particular impediment. Personally, I would have been willing to weasel quite a bit for the Best Computer Game Ever Developed, but YMMV. Only you know how much weaseling is wise in your case, if any.
 
In my case... not much. But mabey when I run a kickoff return all the way back for a touchdown, I have done it already in a practice, they will get it for me, but most likely i would want to get my Xbox fixed before i buy a game that i already have.
 
I've read this article in the war academy, but my brain has been relieved of logic and maths for so long, I'm not sure I understand it correctly.

As far as I can see, negative weariness (war happiness) can only occur if an enemy declares on you? I'm pretty certain that I've gotten war happiness from declaring on my opponents…

Can this happen? There could be an explanation, an that is if a mutual protection pact caused a third nation to declare on me. I don't remember exactly, and I have no save, but I'd like to know if that is the only way it could happen.

Thanks in advance to the great oracle of CFF, that can answer any question, and questions you didn't know existed. :goodjob:
 
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