Quick Answers / 'Newbie' Questions

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wow you guys are quick with the answers! thanks. and as such, i'll ask one more q if may...(tried to find the answer elsewhere in the forums but was unsuccessful)

i'm playing as carthage on this island map wherein the mongols have to come thru my territory (there's a choke point between me and mongolia) to massacre the ottomans. so basically, there's a huge mongol army in my territory...which is fine with me as long as they're killing ottomans and not me!

right now, i am also at war (technically) with the ottomans...but i want to make peace with them to extract a tech i want to trade to all the other civs (only the ottomans have it).

here he question: i dont have an alliance with the mongols, but if i make peace with ottomans, will that make the mongols more likely to attack me? does the ai have a sort of, "the enemy of my enemy is my friend" understanding of the game? (thus making it more likely for them to spank me if i make peace with their enemy, the ottomans?)

sorry that was long-winded. not much of a writer. :)

Being at war against a common enemy (even without an MA) and inflicting casualties on that enemy all help wrt attitude (i.e. whether a Civ is gracious, polite etc). And better attitude in turn might mean lower chances of being attacked. So, if you make peace with the Ottomans the Mongol attitude towards you could and probably should go down a least a little.

However, I don't think that even matters here. Because in my experience, as long as an AI is at war already with some other civ, you are safe from any sneak attacks. (They may DoW you however as either a part of an MA against you, or as a consequence of a turned down extortion demand.) So, as long as the Mongols are at war with the Ottomans, no worries at all.

The only real danger is that somebody signs an MA with the Mongols against you. However, if you make peace with the Ottomans there is one (the only?) civ less that could sign up the Mongols against you.

Therefore, I'd say that if you make peace with the Ottomans the chances of the Mongols trying anything funny are even lower.



And as an aside... I really love those situations where one civ sends troops through you territory to get at an enemy on the other side. You can see what kind of units they have, how many they have, you know where they are, you can herd them a little (i.e. keep them off mountains and hills) and then - when the time is right ...

:ar15: :sniper: :ar15: :sniper:

... obliterate almost their entire offensive force. Point blank - silver platter.
 
like everyone is a peace and then one war kicks off and within a few turns they are all at it.

I have also noticed this behavior, and not because of mutual protection pacts as someone suggested. The appearance is as if you disturb the balance of power and start a domino effect, or something like that. It would be interesting to know how this works.

A part of the explanation is probably that the AI is more likely to attack when they believe that a target is weakened, so when a civ is already at war, I believe they are more likely to be attacked by others. Sometimes this results in cute little dog piles. :trouble:

In my opinion, this behavior makes the game more fun.
 
i notice when i conquer a new city, i rarely have the option of razing it or taking it over. occasionally the computer presents me with that option, but more often, the city just gets razed when my unit enters it without the computer first presenting me with the option.
...
In addition to what the other guys have said, sometimes the AI will cheat when you attack its city (especially under Despotism) and pop-rush a defender during your attack! So, for example, a size 2 city you're attacking may pop-rush a defender, reducing the city to size 1. You capture the city..........but, because now it's size 1, the city is razed........and you're screwed out of capturing a city! ;)
 
AI's can be dumb, but sometimes can be infinetly smart. (Or they have no idea what they are doing and do that randomly, which is very highly unlikely ;))
 
I have also noticed this behavior, and not because of mutual protection pacts as someone suggested. The appearance is as if you disturb the balance of power and start a domino effect, or something like that. It would be interesting to know how this works.

A part of the explanation is probably that the AI is more likely to attack when they believe that a target is weakened, so when a civ is already at war, I believe they are more likely to be attacked by others. Sometimes this results in cute little dog piles. :trouble:

In my opinion, this behavior makes the game more fun.

Yeah I was talking more about this then MPP wars there was two big periods of world wars in the game apart from that it was very peaceful. They really suited me as I was in a highly defensivable position and it tied up the other equaly sized civs fighting instead of building a space ship. The first was before any MPP where signed at all so it must have been balance of power issues.
 
Let's not forget the invisible unit bug. In the epic game, once submarines are around, strange things can happen. In one game, two civs signed an MPP and on the same turn one declared war on the other. This was quite likely due to the sub bug.
 
i read on here once a player talking about the more civs that know a tech, the cheaper it becomes to buy...does anyone know what the reduction ratio is? (i.e. for every additional civ that gets a certain tech, by what percentage does the current price drop for that tech?)

...cause in the monarch game i'm playing as carthage in, everyone knows feudalism but they're all still demanding exorbitant amounts for it! (even the civs which are gracious toward me)
 
Feudalism is a special case, it is a government tech and a wonder tech also, both of which inflate its value to the AI. They will demand a fortune for such techs. If you get it first, then you can sell it for alot, if the AI has any money or techs.
 
In my last game I had built a new city two turns ago, and the Mongols RoP raped me and took it. It was at size one and had no culture, but still the city wasn't razed. However, I had rushed the settler that founded it from a former Babylonian city, so the settler was of Babylonian nationality. (Babs was out of the game at that time.) Was it because the only citizen wasn't of my nationality that he wasn't killed, and the city thus spared?
 
Third party towns can survive without culture, I believe. Thats the only logical explanation.
 
Ok question I have had for a while regarding MA and MPP

So lets say I am in a MPP or a MA with one civ so have ended up declaring against another. If I don't actually send troops of some sort to attack the civ I am at war with. Either becuase I choose not to or else he is way over the other side of the map does that count against me?

I have often felt in some may the alied civ views it as a mark against me. In my last game sending a bomber over to bomb down a zulu city every turn seamed to keep everyone happy with me.

Basicialy is declaring enough or do I actually have to spill some blood. If so how much blood do I have to spill.
 
Ok question I have had for a while regarding MA and MPP

I think you can find most of the answer here: http://www.civfanatics.com/civ3/strategy/ai_attitude.php

To recap/quote the most relevant parts, AI attitude towards you has a scoring system where points are subtracted when you do things they like, and added when you do things that annoys them. So the lower score you have in this system, the more polite they are towards you.

Here are the attitude ranks:
-11 and lower = Gracious
-1 through -10 = Polite
0 = Cautious
1-10 = Annoyed
11 through 100 = Furious

-10 If you have a Mutual Protection Pact with the AI. Just remember that a MPP is risky, because they can get you into a war you don’t want to be in.

-3 if at war with a common enemy.

-2 If you then sign an alliance.

So a -5 if you sign an alliance and go to war with that enemy.

-1 to -3 for each enemy unit (of common enemies) you destroy and tiles you pillage, -7 for razing an enemy city, but all of this is temporary - AFTER the war or the civ is destroyed, you will get the +1 penalty for each razed city added back on, plus the +1 penalty for declaring war (even if you had joined the alliance). Any damage you did prior to signing the alliance (but during that same war) gets immediately added on.

So as I understand it, you will make the other civ happier as long as the war is going on if you kill your common enemy, but when the war is over, it will have the opposite effect.

There cold be other mechanics involved as well, I'm not sure that this is a complete answer to your question. For example, reputation could be involved as well, and attitude and reputation are two separate things.
 
Thanks Nicky

From reading that article using privateers has a negitive hit on your attitude, I had though you would get away with no damage

"+1 to +3 for using privateers (the victim adds on the penalty)."

I really like the addition on Priviteers in Civ3 and for a certain point in the game often use them alot to harress another civ. What are other peoples thoughts on them and any tips on using them
 
I think there are a couple of threads about privateers that should come up if you run a search. On the "bang for your buck" scale, I don't think privateers do very well. I still like them, however, and build them whenever I've got enough breathing room to do so. If you can build a stack of 4-5, they can become a self-renewing harassment fleet. In a recent game of mine, 2 or 3 civs kept trying to land at the same spot on my continent, so I just set up some cannons and parked my privateers in a nearby harbor. Ships came in, I redlined them, then took them down with privateers. I eventually wound up with ~8 free (slave) privateers. Good fun.
 
I love that. Being able to harrass the AI is always fun. It would be cool if you could make a hidden nationality land unit, but have it so that you can't capture workers or citys. Sadly, then the ai wouldn't use it correctly. CURSE YOU FIRAXSIS FOR HARDCODING PARTS!!!
 
hey. I was wondering where you can access your civ conquests save files (You know, like game saves). I can't seem to locate the folder. Thanks for the help!
 
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