The unit keeps bombarding that tile until there is nothing left to bombard. Quite useless, really.
It's like normal bombard: you choose the square, and it keeps bombarding that until there is nothing left to bombard on that tile.Marsden said:Thanks, but how does it know what square to bombard? Sorry if this is pointless, I'm more curious to know than wanting to use it.
Is your resolution less than 1024 x 768 (ie; 800 x 600?).ladsud said:When I go into the editor, and I select custom rules, a window pops up that gives me options to change many things in the game. This screen does not resize and I cant see the bottom quarter of the window , is there anything I can do to let me see the whole thing?
You could try folders - I use them, and seperate games. I have an "Archives" folder, PBEM folder, SGs folder, various other folders, and a Current Game folder. I save my saves in the main Civ3 folder, but after I'm done, I'll drag old ones to the current folder, and so on, so that I only have about 5 useful and recent saves in the main screen, whereas the rest are in the folder.QUESTION: I regularly have to clear out my Save folder as its uncommon for me to follow a game all the way through. Does anybody have a suggestion to keep the multitude of saves down?
It would have less corruption and waste, but have less tiles to work. You would need less worker turns to road to it and units could move quickly to it, but it won't claim much land...it's a bunch of pros and cons that you have to way together.Anyway, cutting to the chase, I was wondering how - if at all - close proximity to the capital [ two-three tiles away ] would affect the city being settled?
conquer_dude said:I'm a newbie, and I have a question. I'm new to civ and I was wondering how you increase science fundings. I've looked it up in the civilopedia but I still didn't get it. Whenever I play, I'm always last to reach a new age. How do you get so high-tech so quickly?
Thanks.
I just wanted to add a little comment to using very corrupt cities in a large empire. Rather than trying to make these cities productive, just irrigate everything flat, put enough citizens working those tiles to feed your population, and make the excess population into scientists. If your empire is large enough with lots of scientists doing research, you can often get techs very quickly with very little gold from the slider. This is more effective later in the game, and particularly in C3C where each scientist contributes 3 beakers, and the beakers generated this way are not corrupted.Roland Johansen said:-Cities that are very corrupt or small don't produce a lot of commerce and thus only a small amount of research. Don't build buildings with a high maintenance cost in these cities because they are not worth it. The maintenance cost can easily become higher than what such a city contributes in research + tax income.
Like Ginger Ale and vmxa, I have a filing system (which I usually access through Windows explorer). Besides folders for current games, SG's, I also have folders for map starts that I intend to play someday, all filed by difficulty level, map type, number of opponents, barbarian activity level, etc. with lots of sub-folders.QUESTION: I regularly have to clear out my Save folder as its uncommon for me to follow a game all the way through. Does anybody have a suggestion to keep the multitude of saves down?