Quick Answers / 'Newbie' Questions

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Thanks, but how does it know what square to bombard? Sorry if this is pointless, I'm more curious to know than wanting to use it.
 
When I go into the editor, and I select custom rules, a window pops up that gives me options to change many things in the game. This screen does not resize and I cant see the bottom quarter of the window , is there anything I can do to let me see the whole thing?
 
Marsden said:
Thanks, but how does it know what square to bombard? Sorry if this is pointless, I'm more curious to know than wanting to use it.
It's like normal bombard: you choose the square, and it keeps bombarding that until there is nothing left to bombard on that tile.

ladsud said:
When I go into the editor, and I select custom rules, a window pops up that gives me options to change many things in the game. This screen does not resize and I cant see the bottom quarter of the window , is there anything I can do to let me see the whole thing?
Is your resolution less than 1024 x 768 (ie; 800 x 600?).
 
I'm a newbie, and I have a question. I'm new to civ and I was wondering how you increase science fundings. I've looked it up in the civilopedia but I still didn't get it. Whenever I play, I'm always last to reach a new age. How do you get so high-tech so quickly?
Thanks.
 
I presume you do not mean changing the research rate via the slider. The other method requires increasing your economy.

Larger empires, more tiles and pop, less maint cost and so on.
 
^ - Shown to the left of the sliders.
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QUESTION: I regularly have to clear out my Save folder as its uncommon for me to follow a game all the way through. Does anybody have a suggestion to keep the multitude of saves down?
 
Ah yeah, ever have a question for this thread, come to ask, and forget? Yeah..like that..

Anyway, cutting to the chase, I was wondering how - if at all - close proximity to the capital [ two-three tiles away ] would affect the city being settled?
 
QUESTION: I regularly have to clear out my Save folder as its uncommon for me to follow a game all the way through. Does anybody have a suggestion to keep the multitude of saves down?
You could try folders - I use them, and seperate games. I have an "Archives" folder, PBEM folder, SGs folder, various other folders, and a Current Game folder. I save my saves in the main Civ3 folder, but after I'm done, I'll drag old ones to the current folder, and so on, so that I only have about 5 useful and recent saves in the main screen, whereas the rest are in the folder.

Anyway, cutting to the chase, I was wondering how - if at all - close proximity to the capital [ two-three tiles away ] would affect the city being settled?
It would have less corruption and waste, but have less tiles to work. You would need less worker turns to road to it and units could move quickly to it, but it won't claim much land...it's a bunch of pros and cons that you have to way together.
 
conquer_dude said:
I'm a newbie, and I have a question. I'm new to civ and I was wondering how you increase science fundings. I've looked it up in the civilopedia but I still didn't get it. Whenever I play, I'm always last to reach a new age. How do you get so high-tech so quickly?
Thanks.

The most important thing: make sure that every land tile that is used by any of your cities has a road. Roads increase commerce in land tiles and commerce is the basis of research. A percentage (set by the research slider) of the commerce produced by your cities is used for scientific purposes. This means that you need enough workers to improve the land at the moment that it is going to be used by the citizens in your cities.

Other worthwhile modifiers:
-Republics and democracies increase the commerce produced by the land and thus indirectly increase research.
-Libraries, universities and research labs increase research. If a city produces 50 commerce and has the research slider on 80% then it produces 40 research. A library, university and research lab each increase this research by 50% which amounts to 20 research points for each of these buildings.
-Large cities produce more commerce than small cities and thus produce more research. Build large cities.
-Lots of units cost lots of money which will force you to increase the tax and lower the research slider. Don't build more units than needed.
-Cities that are very corrupt or small don't produce a lot of commerce and thus only a small amount of research. Don't build buildings with a high maintenance cost in these cities because they are not worth it. The maintenance cost can easily become higher than what such a city contributes in research + tax income.
-More cities can produce more research points.
-If you have a high tax rate to pay for all the units and maintenance of buildings then you should build more marketplaces, banks and stock exchanges. Just like libraries, universities and research labs increase scientific research, these buildings increase tax income. This will allow you to lower the tax slider and increase the science slider.
-Don't use a lot of entertainers to get large cities. They contribute nothing but do use food. Thus they slow down city growth and the production of commerce. Try to gain access to luxury resources or trade for them. Combined with the marketplace these can keep your citizens happy. If your do not have enough luxury resources then you can use temples, collosseums and cathedrals to try and keep your people happy. Also the luxury slider is very useful to keep the people in the uncorrupted cities happy. (The cities with high corruption are not very important, you can use entertainers in these cities.)
-Trade technologies with the AI nations. They will trade them among each other, so if you don't you will only hurt one player and that is you. You can get large sums of money or gold per turn for your technologies. This in turn may allow you to lower your tax slider and increase your research slider.
-Every part of this game is linked to every other part of the game. There is not one winning strategy, there is no easy way to win. Try to look at each game situation and ask yourself what could be done better. Don't play the game on automatic pilot. There's always a way to improve your gameplay.


Extra: The research slider and luxury slider are both in the F1 menu. Any commerce not allocated towards research and luxury is allocated towards tax. So if 60% is allocated towards science and 20% is allocated towards luxuries then the remaining 20% is allocated towards tax.

Good luck!
 
I use the same scheme for saves. Folders with in the default save folder. It has names for Sid games, Deity, Name_Of_SG and Old. I do that for all of strategy games, except Moo I and II. Those I move to a folder outside of the game. I did this becasue I wanted to leave those alone.
 
Roland Johansen said:
-Cities that are very corrupt or small don't produce a lot of commerce and thus only a small amount of research. Don't build buildings with a high maintenance cost in these cities because they are not worth it. The maintenance cost can easily become higher than what such a city contributes in research + tax income.
I just wanted to add a little comment to using very corrupt cities in a large empire. Rather than trying to make these cities productive, just irrigate everything flat, put enough citizens working those tiles to feed your population, and make the excess population into scientists. If your empire is large enough with lots of scientists doing research, you can often get techs very quickly with very little gold from the slider. This is more effective later in the game, and particularly in C3C where each scientist contributes 3 beakers, and the beakers generated this way are not corrupted.

QUESTION: I regularly have to clear out my Save folder as its uncommon for me to follow a game all the way through. Does anybody have a suggestion to keep the multitude of saves down?
Like Ginger Ale and vmxa, I have a filing system (which I usually access through Windows explorer). Besides folders for current games, SG's, I also have folders for map starts that I intend to play someday, all filed by difficulty level, map type, number of opponents, barbarian activity level, etc. with lots of sub-folders.

I use the utility HOF Mapfinder to generate starts in advance and probably have 2 or 3,000 maps filed ready to play. Ha, ha! Like I'm going to live so long to play all of them. :lol: But I do have lots of choices all pre-generated when I'm wanting a new game.

Also, since I usually do a manual save at the end of each turn, I usually delete all but the most recent saves after a long playing session.
 
Alright, I'm playing as Germany and have all the technology and resources required to build a Panzer, i have rubber and oil, why the hell cant i build any? it tells me some crap like the resources must be in the same cityl. The city with the oil reserves is far out of my range in terms of cultural boundries. Does the border of the far away city have to reach/ touch mine? oh yes i also have roads, so it's not that.
 
The city borders don't have to be contiguous, but you*do* have to have a clear trade route between that city and your capitol. In other words, if you are on the same continent, but the roads run through another Civ's territory, you have to have RoP with that Civ to use their roads.
 
what happens if the road leaving the city connects to another city and that connects to another and that city connects to your capital all via road?
 
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