thetrooper
Misanthrope
- Joined
- May 24, 2004
- Messages
- 9,079
@Elliot:
IIRC - it's not possible to turn off any victory conditions in-game. Sorry.
IIRC - it's not possible to turn off any victory conditions in-game. Sorry.
Right of passages are ridiculously cheap. Buy them with every civ, starting with ones surrounding you. If you are next to some AI and have no RoP, he will kill you to expand. If you have RoP with him, he will march over your territory and kill your neighbours to expand. If he razes cities of the neighbour, you can establish your own next to ruins.anyway if you dont have strong army, why arent they attacking and bullying you? If you have high tech or high culture, they can just TAKE it by force ignoring that youre sooooooo amazing civilization and sooo highly advanced one...;/
I recently played a builder game. I had 30 units or so in the beginning of medieval times and I built almost no unit after that. As long as you have right of passage AND pay some gpt to everybody, they will never demand anything, no matter how high the difficulty level is. You can stay tech parity by trading and zoom ahead by building theory of evolution.But if you play builder, you have to have army to "be strong", because if youre not strong you gonna get bullyed by anyone who has free time, and if i'm not wrong knights, mi, swordsman has more "army value" then longbowman and archers when comparing between civs who has strongest army. And btw, i'm really bad at builder... I used to play builder at beginning on regent and chieftan level, but when on higher levels army pressure got much higher i started to focus on army and now mostly winning games by conquest;/
I said this in another thread but how do you install a .rar file.
At high levels you won't have much of a lead here, if any, throughout much of the game. Also, remember, you're playing a computer program, so even though the AI *may* have the ability to run over you quickly, that doesn't mean they will try to do so. Plenty of players use "stupidities" of the AIs in other ways, like how the AI doesn't attack healthy armies or build enough artillery units to destroy them.
Here's the Deity builder thread http://forums.civfanatics.com/showthread.php?t=281173&page=2
Kronic's no military (post Republic) Sid thread
http://forums.civfanatics.com/showthread.php?t=84619
I got another question(sorry for having so much, is there any way to make artilery micromanagment easier? I mean for example i have 20 infantry, 5 tanks, 20 artilleries and i want to bombard before attacking with units, so i push on artillery and bombard, next unit comp gives me is infantry, then again two artileries then again something, so basically to do this easiest way i have to push each time second mouse click on stack and choose artillery and bombard. I think its pretty annoying and inconvinient so i was wondering is there any way to do it easier, somehow they auto-bombard(like "x" or "j" button with units, so they attack one after another until theres no more artilleryes in stack), or that comp gives me each next unit artillery or somehow.
"Vanilla" refers to the original release of Civ3. No version has a "wake of type" but if you have railroads you can use "stack move of type" to help organize your stacks. You can still end up with the annoying zoom-to-worker-during-bombardment though, because it can confuse the game if you don't use the stacks in the order the game had originally planned.
I believe the computer wants to cycle through your units in the order they were built. That's why it tries to jump all over the map.Phhmm!!! What the game has planned infantries in one stack and artillery in other? If you play like that you know whats gonna happen? a mighty 1/1 warrior will capture THE WHOLE ARTILLERY stack and kill off your infantries with it![]()
"Vanilla", or "plain vanilla", is a fairly common term used to mean "without any extras or adornments".So vanilla is Civ3 without expansions like PTW and C3C? Lol that's interesting, i wonder where name comes from?
Okey so thats the comment on answer and i thankyou for it graciously. Now i got next question, is there really any use of Democracy over Republic, for exception of corruption? I think i saw somewhere, in previous version maybe, or maybe in "the vanilla version", it(civilopedia) said something like this:
Monarchy has lower corruption/waste rate and higher unit support then despotism, but its still barbaric government and citizens don't have liberality.
Republic is first liberal government and while having 'war weariness' have even lower corruption rate as monarchy and produces 1 more commerce on each square that already produces one.
And then democracy is most liberal government and it has lowest corruption of all(liberal governments) and ADDS 2 MORE COMMERCE on each square that alraedy produces one!!"
But now i looked civliopedia for democracy again and did'nt find such thing, instead there's something that "it is most liberal government and helps you in your commerce."
Thats it! I'm not even kidding! No explanation whatsoever what benefits actually democracy gives... And of course i checked myself, it doesnt give you 2 more commerce like i thought it does... So can anyone help me sort this out? Is it even worth to give up unit support and real high war weariness for just a little bit more reduction in corruption? It almoust feels like choosing commercial civilization trait for extra corruption reducment...
Thanks guys in advance, youre the best!!