Quick Answers / 'Newbie' Questions

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anyway if you dont have strong army, why arent they attacking and bullying you? If you have high tech or high culture, they can just TAKE it by force ignoring that youre sooooooo amazing civilization and sooo highly advanced one...;/
Right of passages are ridiculously cheap. Buy them with every civ, starting with ones surrounding you. If you are next to some AI and have no RoP, he will kill you to expand. If you have RoP with him, he will march over your territory and kill your neighbours to expand. If he razes cities of the neighbour, you can establish your own next to ruins.

Keep your trading reputation clean; If you never attack anybody you have RoP with, you will not be sneak attacked by forces that are camping inside your territory. (Note that you may be sneak attacked during ancient age even before any civ has ever demanded anything from you! This actually happened me once. You had better keep up with defences or buy RoPs as soon as you have money.)

But if you play builder, you have to have army to "be strong", because if youre not strong you gonna get bullyed by anyone who has free time, and if i'm not wrong knights, mi, swordsman has more "army value" then longbowman and archers when comparing between civs who has strongest army. And btw, i'm really bad at builder... I used to play builder at beginning on regent and chieftan level, but when on higher levels army pressure got much higher i started to focus on army and now mostly winning games by conquest;/
I recently played a builder game. I had 30 units or so in the beginning of medieval times and I built almost no unit after that. As long as you have right of passage AND pay some gpt to everybody, they will never demand anything, no matter how high the difficulty level is. You can stay tech parity by trading and zoom ahead by building theory of evolution.
 
I said this in another thread but how do you install a .rar file.
 
I said this in another thread but how do you install a .rar file.

.rar files are compressed - so you'll need the appropriate software to do that. I think it's called WinRAR. Search for WinRAR. Prolly freeware - but don't quote me on that!
 
At high levels you won't have much of a lead here, if any, throughout much of the game. Also, remember, you're playing a computer program, so even though the AI *may* have the ability to run over you quickly, that doesn't mean they will try to do so. Plenty of players use "stupidities" of the AIs in other ways, like how the AI doesn't attack healthy armies or build enough artillery units to destroy them.

Here's the Deity builder thread http://forums.civfanatics.com/showthread.php?t=281173&page=2
Kronic's no military (post Republic) Sid thread
http://forums.civfanatics.com/showthread.php?t=84619

Oh i see, hes probably somehow trying to sign RoPs and MPPs and try to sneak out dipolomatically... That would probably be big hit to his development, but then again building army cost shields. Very interesting anyway...

P.S. Yeah just read ville-v confirm it, thanks ville!
 
I got another question(sorry for having so much:), is there any way to make artilery micromanagment easier? I mean for example i have 20 infantry, 5 tanks, 20 artilleries and i want to bombard before attacking with units, so i push on artillery and bombard, next unit comp gives me is infantry, then again two artileries then again something, so basically to do this easiest way i have to push each time second mouse click on stack and choose artillery and bombard. I think its pretty annoying and inconvinient so i was wondering is there any way to do it easier, somehow they auto-bombard(like "x" or "j" button with units, so they attack one after another until theres no more artilleryes in stack), or that comp gives me each next unit artillery or somehow.

What i tryed so far is

Push "wait"("w" hotkey), but doesnt really work as i would wish.
Was trying to figure out what actually "auto-bombard" function (i think was called so) do. I'm reffering to the one that is in "advanced unit commands", where you get another bar on top of usual ones. And hotkey was something like shift+b or control+b. All the frigate did for me was bombard once and then ends turn(i think, or maybe even didnt end only bombard)
Push "x" attack city, get the message that non-combat units cant attack, and keep selected only artilleries, so each next one is artillery. I think it worked once or twice, but not sure maybe was coincidence.
Push "]" or "[" to cycle between units of the same type, to keep selected as next one - doesnt work;(

Any ideas? Is it even possible?:/



P.S. Just finished 10-hour builder game with France on Emperor. Won in 1400 AD with diplomatic victory:D:D:D Also could win with culture(had like 30% more culture then second place - fachistic Americans), but i was kinda afraid that so fast teching might lead to space ship for someone so just went for diplo:) 3rd place in my hall of fame, and first time ever succeded with diplomatic victory btw!!! Usually everyone is so furious with me;))) This game i had only like 10-15 warriors for first half of the game, only when i was starting to get musketeers to trigger golden age(and that btw was after i researched sanitation and steam power and espionage:DDD and since neighbors americans were soo on to me, even with very gracious attitude, if i do something bad agianst him, break a deal, fail a spy, anything - from very gracious to furious in one turn. Doesnt care about RoP at all, just like a rabid animal, berzerk psycho killer, declares war and attacks with all he has!!!!

Gotta say all your advices helped so humongously, also did the spoonwood's and others mentioned stories and tales, and "magic triangle REXing strategy/opening" wich one guy posted helped a lot(the one where you build 3 cityes very fast, get granaries in first 2 and one produces only settlers, second one only workers and third only warriors until end of expansion period). I'm so excited about all of this i cant even explain, feels like i just stepped over the wall i was trying to overcome for last month or two:D Also my defencive-playing style strategies have improved enormously. Artilleries+5 infantry+railroad+hills&mountains>>>millions of infantries:D:D:D
 
I got another question(sorry for having so much:), is there any way to make artilery micromanagment easier? I mean for example i have 20 infantry, 5 tanks, 20 artilleries and i want to bombard before attacking with units, so i push on artillery and bombard, next unit comp gives me is infantry, then again two artileries then again something, so basically to do this easiest way i have to push each time second mouse click on stack and choose artillery and bombard. I think its pretty annoying and inconvinient so i was wondering is there any way to do it easier, somehow they auto-bombard(like "x" or "j" button with units, so they attack one after another until theres no more artilleryes in stack), or that comp gives me each next unit artillery or somehow.

There are certain utilities that allow you to configure the buttons of your mouse. And this is what I have done, the setting for Civ3 is that if I scroll up this is a <j>, and when I scroll down this is either an <r> or a <b> depending on what I need more. Works farily well, and saves a lot of hassle.

Turning off "Animate Battles" speeds up heavy bombarding as well.
 
Animate battles are usually turned off, at least when i'm trying something(maybe training?). I turn them on only if i wanna enjoy and feel myself more in the game. And nop hotkeying wont work. i can as easily scroll my mouse as push b, if not even easier, the part where i have to select unit from the ~100 unit stack is the real problem.
 
Ah, I see. What you can try is to first fortify the whole stack, then wake it up again. At least that way you'll only have to deal with the units in the stack, and not something on the other side of the map. (If there is a command in C3C to wake only units of the same type then you might try that.) If not then press <y> or <f> for any non-artillery unit (you can wake them later) or <b> for any artillery.
 
where can i get C3C 1.00 editor? since the latest editor has no "scientific leaders" option?
or is it even worth of it? i mean, does those even work properly? :D
 
Dewion, the C3C editor of which you speak will indeed give give the scientific leaders option broken in the newest version of the editor. However, our friendly neighborhood programmer, Steph, has just recently released a new editor of which the newest addition is this SGL capacity. You can find it here. Keep in mind that the SGAs are still broken.
 
Yay!

Thanks for info, i really didn't know about new editor.. :P
Lets hope it works.. ;)

btw, since Civ 3 is no longer officially patched, why no-one is releasing unofficial patches, like for Civ 4? for example, to fix that SGA feature. And probly there's some other known problems, or is there? :D
 
Firaxis released a Software Development Kit (SDK) for Civ4. As a result Civ4 is extremely moddable, with all but a few internals able to be tweaked.

There is no SDK for Civ3. Therefore, patching the internals is impossible without the source code. And that source code is the property of Firaxis.
 
yea c3c doesnt have "wake of type" command, does any other civ have???

P.S. Maybe that mystirious beast "vanilla"? Btw what is it and how to get it?
 
"Vanilla" refers to the original release of Civ3. No version has a "wake of type" but if you have railroads you can use "stack move of type" to help organise your stacks. You can still end up with the annoying zoom-to-worker-during-bombardment though, because it can confuse the game if you don't use the stacks in the order the game had originally planned.
 
"Vanilla" refers to the original release of Civ3. No version has a "wake of type" but if you have railroads you can use "stack move of type" to help organize your stacks. You can still end up with the annoying zoom-to-worker-during-bombardment though, because it can confuse the game if you don't use the stacks in the order the game had originally planned.

Phhmm!!! What the game has planned infantries in one stack and artillery in other? If you play like that you know whats gonna happen? a mighty 1/1 warrior will capture THE WHOLE ARTILLERY stack and kill off your infantries with it:D:D:D:D:D

So vanilla is Civ3 without expansions like PTW and C3C? Lol that's interesting, i wonder where name comes from?


Okey so thats the comment on answer and i thankyou for it graciously. Now i got next question, is there really any use of Democracy over Republic, for exception of corruption? I think i saw somewhere, in previous version maybe, or maybe in "the vanilla version", it(civilopedia) said something like this:

Monarchy has lower corruption/waste rate and higher unit support then despotism, but its still barbaric government and citizens don't have liberality.
Republic is first liberal government and while having 'war weariness' have even lower corruption rate as monarchy and produces 1 more commerce on each square that already produces one.
And then democracy is most liberal government and it has lowest corruption of all(liberal governments) and ADDS 2 MORE COMMERCE on each square that alraedy produces one!!"
But now i looked civliopedia for democracy again and did'nt find such thing, instead there's something that "it is most liberal government and helps you in your commerce."

Thats it! I'm not even kidding! No explanation whatsoever what benefits actually democracy gives... And of course i checked myself, it doesnt give you 2 more commerce like i thought it does... So can anyone help me sort this out? Is it even worth to give up unit support and real high war weariness for just a little bit more reduction in corruption? It almoust feels like choosing commercial civilization trait for extra corruption reducment...

Thanks guys in advance, youre the best!!
 
Phhmm!!! What the game has planned infantries in one stack and artillery in other? If you play like that you know whats gonna happen? a mighty 1/1 warrior will capture THE WHOLE ARTILLERY stack and kill off your infantries with it:D:D:D:D:D
I believe the computer wants to cycle through your units in the order they were built. That's why it tries to jump all over the map.

So vanilla is Civ3 without expansions like PTW and C3C? Lol that's interesting, i wonder where name comes from?
"Vanilla", or "plain vanilla", is a fairly common term used to mean "without any extras or adornments".

Okey so thats the comment on answer and i thankyou for it graciously. Now i got next question, is there really any use of Democracy over Republic, for exception of corruption? I think i saw somewhere, in previous version maybe, or maybe in "the vanilla version", it(civilopedia) said something like this:

Monarchy has lower corruption/waste rate and higher unit support then despotism, but its still barbaric government and citizens don't have liberality.
Republic is first liberal government and while having 'war weariness' have even lower corruption rate as monarchy and produces 1 more commerce on each square that already produces one.
And then democracy is most liberal government and it has lowest corruption of all(liberal governments) and ADDS 2 MORE COMMERCE on each square that alraedy produces one!!"
But now i looked civliopedia for democracy again and did'nt find such thing, instead there's something that "it is most liberal government and helps you in your commerce."

Thats it! I'm not even kidding! No explanation whatsoever what benefits actually democracy gives... And of course i checked myself, it doesnt give you 2 more commerce like i thought it does... So can anyone help me sort this out? Is it even worth to give up unit support and real high war weariness for just a little bit more reduction in corruption? It almoust feels like choosing commercial civilization trait for extra corruption reducment...

Thanks guys in advance, youre the best!!

I haven't used Demo in so long I can't really tell you the differences. I do know that most good players don't bother with it, because it doesn't offer sufficient benefit over Republic, for the extra turns of Anarchy required to switch to it.
 
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