Quick Answers / 'Newbie' Questions

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Sounds like a direct X dynamic link, but I would do a Google search and see what comes up. You could also try a civ 4 forum.
 
Hello!

Could someone please tell me if there is a connection between palace cost (in shields) and number of cities under human control? And if so list number of cities versus palace cost. And finally, is the cost set if you start a build or will this change if you plop down more cities?

Playing as England (commercial, dunno if that's relevant) on a huge archi, 60% (IIRC) water, max (i.e. standard rules) number of opponents. Let me know if you need more info.

Thanks!
 
What do you do if you dont have, iron, salpeter and horses in your territorry? How do you fight swordsmen, MI and Knights??? Also if youre near water, how do you fight carracks?

I played a game with egypt, on a huge map(2nd biggest), and had very good starting place - 2 rivers, a lot of grassland, some flood plains, also some desert but thats ok, and then to the next opponent i had a lot lot, like half continent, of jungle, so moved there lastly. But if you dont have any resources fighting with longbowman is just soo slow, and to make roads on that jungle is also slow. But somehow managed to beat him and take his territory, therefore whole my continent, but by that time, Germans were way ahead in tech already and in city improvements(he had banks, marketplaces, libs, univers in all his citys), and also took a lot of wonders, since he was dominant by science and could build every wonder first. And then romans found salpeter on their land(i think it was one of 2 salpeters in the game - one had zulu and one romans, zulu researched military tradition later thou, so romans crushed them, so i'm there with biggest territorry and weakest army, no resources whatsover(only coal wich got exhausted pretty early, and then later got oil, but game was pretty much over by that), getting bombarded all shores by carracks, got tech up to their level at last, but everyone else had city improvements already finished and there basically was no chance for me to win:/
 
What do you do if you dont have, iron, salpeter and horses in your territorry? How do you fight swordsmen, MI and Knights??? . . . .
Build a stack of combined arms. Put catapults, spears and archers all in the same pile. If you can generate an MGL, you can build a spear army to cover it. You need to claim (or buy) iron or horses before your enemies get to knights, preferably before they get to MDI. I have a game down in Stories and Tales where I had no iron, no horses, no saltpeter. Fortunately, I did have ivory, so I was able to build the SoZ. That made up for the lack of iron and horses.

Also, you could buy the resource. Trade for iron, then swap lots of builds to swords, for example. Even if the iron gets cut off, you'll be able to build the swords that you start.
 
Build a stack of combined arms. Put catapults, spears and archers all in the same pile. If you can generate an MGL, you can build a spear army to cover it. You need to claim (or buy) iron or horses before your enemies get to knights, preferably before they get to MDI. I have a game down in Stories and Tales where I had no iron, no horses, no saltpeter. Fortunately, I did have ivory, so I was able to build the SoZ. That made up for the lack of iron and horses.

Also, you could buy the resource. Trade for iron, then swap lots of builds to swords, for example. Even if the iron gets cut off, you'll be able to build the swords that you start.

lol it sounds something like this:

"Omg i dont have iron, i have looked everywhere, nowhere to be found, cant build strong troops, what to do, give up game?"
"No, dont give up. Find iron"

See the irony?:D

That game there was like 4-5 irons on map for 6-7 civilizations, 2 salpeters, almoust everyone had coal and/or rubber(lots of jungles), 2-3 oils. Horses were aviable(like 7-8 on map or so), but there were soo much jungles and swamps that they didnt matter really, only for knights(4/3 attack/def).
 
. . . . See the irony?:D . . .

I do see the irony, but it can be done. Here's "The Unluckiest Lucky Start," a game which I posted in Stories and Tales. No horses, no iron, no saltpeter. I did have ivory and got the SoZ. Granted, the SoZ goes a long way towards making up for a lack of horses and iron. I was eventually able to buy horses to supplement my force of Ancient Cavalry. I then took those through lots and lots of jungle to get iron.
 
How many civs did you have on that map? If you have less than standard, for example 10 on a map meant for 16, resource shortages crop up even worse than usual. In games with resource problems, you can build the "poor mans" units in great numbers and win by attrition. Something I did in a game without no resources handy was to build the Knights Templar and use Crusaders to guard a massive artillery and Longbow stack. It is slow, but if you target resources, you can get back in the game.
 
You could always play as a "builder" and go for a diplomatic victory, a spaceship victory if you can trade for rubber, aluminum, and uranium, or a cultural victory possibly.
 
But can't you just trade w/ someone who has iron to get it?

Not really, there was like 1 or 2 irons less then civs in game. Dont remember exacly numbers right now but there was like 6-7 civs and 4-5 irons on map, so if some1 has it he wont trade anyone.

You could always play as a "builder" and go for a diplomatic victory, a spaceship victory if you can trade for rubber, aluminum, and uranium, or a cultural victory possibly.

But if you play builder, you have to have army to "be strong", because if youre not strong you gonna get bullyed by anyone who has free time, and if i'm not wrong knights, mi, swordsman has more "army value" then longbowman and archers when comparing between civs who has strongest army. And btw, i'm really bad at builder... I used to play builder at beginning on regent and chieftan level, but when on higher levels army pressure got much higher i started to focus on army and now mostly winning games by conquest;/

Also you mention cultural victory, i dont know why but on emperor level i'm almoust always behind in tech, science advisor keeps telling me that i'm technologically backwards:( So cant really build cultural buildings fast enough. And also not a lot of money going on, so to upkeep early temples and libraries is expensive;/ I dunno maybe i'm building too much cites early on. I've seen civs like zulus do that often(CxxC), but civs like iraqois or maya usually build their cities CxxxC or even further spread out. I just cant develop those cities AND keep producing army if i do CxxxC or CxxxxC.

Or maybe i just have too much rage in me for the "excrements"(not to use uncensored word:) of the world to play peacfully, i dunno i just cant seem to get my builder-style going like it used to. Or maybe it has something to do with difficuly, i'm now on emperor.

How many civs did you have on that map?

I think it was 6-7 on a huge map(2nd biggest), middle amount of water(70% i think), continents, and i was playing egypt(not sure if it has to do anything with starting location, like maybe they start closer to desert or it also might be my imagination;)

What do you mean by "....shortages crop up even worse than usual."? What effects are you EXACLY talking about?
 
On the "shortages crop up" issue . . . The number of resources in the game is connected to the number of civs you've got, IIUC. So if you're playing with 6-7 civs on a huge map, that's less than the standard number. As a result, your map is winding up with fewer resources than it would if you played with the standard number of civs. Again, that's all IIUC, and I may not.
 
SleeperLv said:
But if you play builder, you have to have army to "be strong", because if youre not strong you gonna get bullyed by anyone who has free time...

No. Especially not on a pangea map. Even more so on a huge pangea map with maximum opponents. You just have to keep their attitude in check. I posted a game called "Deity Builder" back in the stories and tales forum a while back (which had screenshots and saves, but I've now removed to save space) on a huge, pangea map, with maximum opponents at *maximum* aggressiveness. I got attacked once in the industrial ages and launched the spaceship. In the interesting screenshots game I also posted an industrial age shot of an Iroquois game on a huge pangea map where I had mainly warriors and mounted warriors, and something like 9 tribes running over my territory (to fight the Vikings). You can also find a Sid no-military game (except for some enkidus) on a continents map somewhere.

Warmongering comes fine as it is, but make no mistake... having a strong army isn't always necessary.
 
Aabraxan - thanks that explains a lot.
Spoonwood - i will check stories and tales later, but anyway if you dont have strong army, why arent they attacking and bullying you? If you have high tech or high culture, they can just TAKE it by force ignoring that youre sooooooo amazing civilization and sooo highly advanced one...;/
 
Is there a way to turn off a victory condition after the game has started? I'm playing Conquests and I enabled a victory point win unknowingly. The game is still competitive in the Modern era and my invasion of Russia is just starting! Sadly, Russia just won a victory point win and the game doesn't give me the "just one more turn" option common to civ games.
 
SleeperLv said:
Spoonwood - i will check stories and tales later, but anyway if you dont have strong army, why arent they attacking and bullying you? If you have high tech or high culture, they can just TAKE it by force ignoring that youre sooooooo amazing civilization and sooo highly advanced one

At high levels you won't have much of a lead here, if any, throughout much of the game. Also, remember, you're playing a computer program, so even though the AI *may* have the ability to run over you quickly, that doesn't mean they will try to do so. Plenty of players use "stupidities" of the AIs in other ways, like how the AI doesn't attack healthy armies or build enough artillery units to destroy them.

Here's the Deity builder thread http://forums.civfanatics.com/showthread.php?t=281173&page=2
Kronic's no military (post Republic) Sid thread
http://forums.civfanatics.com/showthread.php?t=84619
 
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