Quick Answers / 'Newbie' Questions

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OK thanks madviking. Now I am clear. :)

@ 101rstImperial: What do you mean? You haven't hit the limit or you hit it many times?
 
I haven't - I dont have the patience, or the time [ homework ]. I commend you for having that level of patience.
 
@Padma, actually, I cant even use Civ4, I have a laptop that cannot support that much RAM.:scan:

Isnt City limit sizee decreased as the map size decreases?:confused:
 
No, the city limit is hardcoded at 512 regardless of map size - it's just that until you start going beyond regular map sizes (unless you ICS on huge), you won't encounter that limit.
 
AnsarKing101 said:
@Padma, actually, I cant even use Civ4, I have a laptop that cannot support that much RAM.:scan:

Isnt City limit sizee decreased as the map size decreases?:confused:

:confused: That makes sense..
 
I have a quick question -again- Corruption is determined by how far the city is from the capital - making the circle city placement ideal - right? Is it distance from capital - or distance from capitals borders?
 
Bit fuzzy with detail, for a nation to trade via a sea route you must have the following

1. Clear sea route, unobstructed from enemy units and/or boarders.
2. A harbour in your kingdom and that of the potential trade partner.
3. Map Making technology

Anything else?

Thankyou for your swift reply Civ Gurus :worship:
 
fe3333au said:
Bit fuzzy with detail, for a nation to trade via a sea route you must have the following

1. Clear sea route, unobstructed from enemy units and/or boarders.
2. A harbour in your kingdom and that of the potential trade partner.
3. Map Making technology

Anything else?

Thankyou for your swift reply Civ Gurus :worship:

:king: :lol: Besides contact with said trade partner? I think thats it.. You can see the route and trade partners city correct?:)
 
IIRC if you want to trade for resources, the AI surplus resources have to be connected to their capital. Mapmaking permits trade via coastal tiles only; Astronomy and Navigation are required for trade via sea and ocean tiles respectively.
So far as I can tell, if you want to cut off enemy trade, merely blocking roads with units is not sufficient; you need to pillage the road.

edit: also, to be able to trade, there mustn't be a trade embargo in place. :crazyeye:
 
101rstImperial said:
I have a quick question -again- Corruption is determined by how far the city is from the capital - making the circle city placement ideal - right? Is it distance from capital - or distance from capitals borders?
Distance to capital city itself. Ring city placement only works in vanilla and ptw... they changed it in C3C to disallow the exploit. Total number of cities also impacts corruption.
 
Bartleby said:
IIRC if you want to trade for resources, the AI surplus resources have to be connected to their capital. Mapmaking permits trade via coastal tiles only; Astronomy and Navigation are required for trade via sea and ocean tiles respectively.
So far as I can tell, if you want to cut off enemy trade, merely blocking roads with units is not sufficient; you need to pillage the road.

Thats why building TGLighthouse, is useful.:)

Does +1pop=6,000 people?
 
Not necessarily. There are a certain amount of pop per pop point. However, it's also dependant upon how much food you have. So a pop 1 city with 9 food will be 'bigger' than a pop 1 city with 2 food. So you just can't look at a city and say "It's X people."
 
Another trade question ... Sea Trade in multiplayer (specifically pbem) ... probably related to land trade as well ...

What happens if player A can see the route to player B, but player B hasn't cleared the route yet?

Can both players trade ... or only player A ??

Both players have harbours built ... sharing maps is not an option
 
You mean like only one trading partner has the tech to allow the trade? in SP games (I know nothing of MP), only one side needs to know. Same for Mutual Protection Pact, etc., if only one civ has nationalism, you can propose MPP to them. Only one civ has Navigation, you can trade across the ocean with them. It would make sense to me that these things are the same in MP.
 
I think they can still trade. I suspect that if only the one that can't see the route has the necessary technology, they couldn't trade (if I can get around to it, I'll post results of testing). I don't know of any differences between route requirements in single player and multiplayer. By the way, the Great Lighthouse and magnestism are alternate requirements for sea and ocean trade, respectively.
 
watorrey said:
Distance to capital city itself. Ring city placement only works in vanilla and ptw... they changed it in C3C to disallow the exploit. Total number of cities also impacts corruption.

So... what type of placement would you recommend? Oh - and I've looked though the Prefs. I cant find an option to turn on the grid - any help?:goodjob: You guys kickasss:lol:
 
101rstImperial said:
So... what type of placement would you recommend? Oh - and I've looked though the Prefs. I cant find an option to turn on the grid - any help?

Ctrl-g toggles the gridlines. As for the city placement, in C3C you usually don't want more than 10-12 usable tiles per city, which translates to CxxxC placement. Even CxxC works nicely if you don't plan to take the game far into the industrial age and it offers much more flexible defending options. Personally I tend to use a mix between those two, trying to place as many cities as possible near fresh water to avoid building aqueducts.
 
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