Quick Answers / 'Newbie' Questions

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Smart: That was my understanding.

Cases: I am Spain and have Metallurgy & Saltpeter and want Banking from Greece

Case 1: I trade Metallurgy for Banking with Greece

Case 2: I trade Saltpeter for Banking with Greece

Case 3: I trade Metallurgy to Greece for Banking + 5gpt

Case 4: I trade Metallurgy + Saltpeter to Greece for Banking + 25gpt

Case 5: I trade Metallurgy + 5gpt to Greece for Banking

In cases 1 & 3, if I declare war there should be no hit since I'm not breaking any of my commitments.

In cases 2, 4 & 5, since I owe Greece something each turn for the next 20, I cannot declare with taking a hit.

Now for the complicated part of the equation. The per turn deals can be broken under a couple of different methods and in most of these cases I get the rep hit. The only one that lets me off the hook is if Greece declares war on me. If the cases where I'm shipping an item (saltpeter) to Greece anything that breaks the trade route will cause be to sustain the rep hit. That includes having a a barbarian block/pillage the only connection, having the only Greek harbor get destroyed, having a barbarian galley block the only coastal trade route (pre-astronomy) or only sea/coastal tile route (pre-magnetism/navigation). If Greece happens to get eliminated by another AI, I also get a rep hit for not being able to complete my deal with them (either $ or SP).

If I got any of this wrong, please correct me. Thanks
 
denyd said:
Padma, if I understand you correctly, if I contact the AI and ask for a tech if he gives it to me I should wait 20 turns before attacking if I want my rep to be unblemished. Rarely do I ever demand anything from the AI so this is news to me. Normally I either trade for it, steal it or hammer him until he gives it to me to survive. :evil:
As the posters above have amply clarified, I forgot to caveat my statement to indicate that "straight up" deals, e.g., a Tech for cash (not gpt), have no "time limit".

:)
 
denyd said:
Cases: I am Spain and have Metallurgy & Saltpeter and want Banking from Greece

Case 3: I trade Metallurgy to Greece for Banking + 5gpt.

In cases 1 & 3, if I declare war there should be no hit since I'm not breaking any of my commitments.
I think you are WRONG!

If you are either receiving or giving money (gpt) to Greece and you attack it, I *think* you'll get a rep hit because it's breaking a commitment.

.
 
I didn't think getting would cause the problem, only when giving. Surely a guru will descend from the mountain to enlighten the wallowing masses.

Edit: Another question for the gurus. I seem to recall reading somewhere that if you have three possible tiles to chop (either forest or jungle) and set a worker to automate, he'll select the bonus grassland above the pure grassland tile. Can this be confirmed?
 
i never trust the automate. just check the terrain and task them manually.
 
Padma said:
All deals (including Peace Treaties) have a 20-turn limit. So if you want to play "honorably", wait 20 turns. If you don't mind taking the reputation hit, you can attack them again as soon as they give you the tech. ;)
we already had a peace treaty i demanded a tech from them or else. does this change anything?
 
rprA5: The case was you've got 6 workers want to chop one of three forests for your city. You'd like to chop a bonus grassland but because the forest is there you can't tell which of the three might be a BG. I seem to remember if you automate one of the workers to chop, he will select the BG first if one exists instead of just selecting the nearest tile which might be a basic GL. I agree automating workers is usually not a good idea. What I'm hoping to take advantage of is the hidden knowledge that the AI has of where the BG are located under forests & jungles.
 
[c3c]

With my next game, I thought that I would keep a 'game log' of each turn, and post it here on the forum, so everyone can laugh at me (Adam Sandler voice: They're all gonna laugh at you!). Seriously, though, I thought that if I posted my game journal, the gurus :worship: can tell me how to improve. In the first post of the new thread, I would post a Save game of 4000 BC before I do anything, so everyone can see my starting position. I would then post every 10 turns or so.

In another thread, someone posted that to keep a game journal, you need to open WordPad (or other word processing program) first and then open C3C. (Of course, I'd open CivAssist II before C3C :D ). During the game, when you want to make notes, you hit Alt-F3, and the Word Pad appears, and you can type your notes. I tried this, but it didn't work. I tried changing my taskbar, so it is always on top so I can click on the WordPad to restore, but that didn't work either.

My question is: Exactly how do you keep a game journal?

Much thanks and respect. :worship: :worship: :worship: :worship: :worship:
 
When I'm playing in SG's, I open [c3c] and notepad, and press Alt+Tab to switch between game and text editor.

Ah! It's Alt-Tab, not Alt-F3! Thanks, Smart! :thanx:

Something else just occurred to me: Why is it when you build a Settler, the city loses 2 pop points, but when that same Settler builds a city, the new city starts at 1 pop point? What happened to the other pop point? Or is this one of those questions that no one really wants to think about? :crazyeye:
 
Think about it: the second citizen is in the new city, working the center tile. Suppose you have a size 4 city, working a total of 5 tiles including the center. Build a settler, and it becomes a size 2 city working 3 tiles. Build a new city, and you now have two cities working a total of 5 tiles.
 
A citizen that never eats. Never becomes unhappy. Never can become a specialist. Has no effect on nationality issues. Doesn't count towards the head count of score as far as I know. Doesn't even have a head to represent it.

What can I say, programmers of civ3 didn't think it out that well.

Whats even more absurd is civ's growth system. The missing worker/free worked square thing is minor by comparison.
 
Experiment 626 said:
Something else just occurred to me: Why is it when you build a Settler, the city loses 2 pop points, but when that same Settler builds a city, the new city starts at 1 pop point? What happened to the other pop point? Or is this one of those questions that no one really wants to think about? :crazyeye:

I always wondered about that, too. If you add a worker to a city it adds one pop, I think a settler adds two, not sure because I never wanted to use my settlers that way. I guess the 2nd pop point gets used up on the backpack and they just throw them out when they drop and settle.
 
Nate1976 said:
If you have to pay for it then how come it doesnt' affect gpt or the numbers on the F1 screen?
It doesnt' for me and i have fully patched conquests.

For that matter turner, I used your own test scenario. You do not pay for items free from wonders that you have already built. Not at least in conquest patch .22. No player made patch.

In your scenario after building the barracks giving wonder. I pay 3 per turn which matches the two aqueducts and one granary you start out with. Whether or not I sell off the 2 barracks I start out with. It doesn't just tell me thats how much I'm paying, thats how much it subtracts.
 
Marsden said:
I guess the 2nd pop point gets used up on the backpack and they just throw them out when they drop and settle.

Settling is a dangerous business, apparently, especially in the future. A very large city might consume ten million people, to produce a new city of only 10,000. Do they use people instead of concrete metal and wood to build their houses in industrial age and beyond?
 
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