Quick Answers / 'Newbie' Questions

Status
Not open for further replies.
Your reputation is not directly visible, but you can tell if it's good or not by trying to make a trade for gpt; for example, find a trade they will accept, and add 1 gpt to your side of the table...if they won't buy it, your rep is shot.
 
What Bartleby said, and watch the Foreign Advisor too. If you add 1 gpt and he says something like: "They will never accept blah-blah-blah...", your rep may be shot or they're simply not making surplus gold.
 
A bad reputation will not stop the AI from giving you gpt.
 
my spearmen won't upgrade to pikemen. i have iron and all cities are connected. i can build pikemen but they won't upgrade. why ????
 
i have the sun tsu (spelling??) wonder. that should suffice shouldn't it?
 
The following should be enough.

1. Rax.
2. Resource.
3. Tech.
4. Money.

Activate a spearman in a city with a barracks and press 'shift + u'.
 
tried that. it says i have no spearmen which can be upgraded. maybe i'll just build pikemen.
 
Maybe you could post a save so we can have a look at what´s wrong. Troopers list is complete as far as I know. Maybe the ressource is not shipped to the town where you want to upgrade? Or the town is not on the same landmass as Sun Tzu and thus has no barracks?
 
rprA5: Open that city's main page and look in the upper left corner. All resources available to that city are shown there. Also look in the lower left corner and see if that city has a barracks available.

Experiment626: Check out this thread for lots and lots of game improvement ideas

http://forums.civfanatics.com/showthread.php?t=81351
 
ok it's working now. seems the road was cut off due 2 war with neighbour. thanks everyone by the way thanks for that thread i now understand what you mean by settler factory. 32 cities and counting woohoo!!!
 
Experiment626: Check out this thread for lots and lots of game improvement ideas

http://forums.civfanatics.com/showthread.php?t=81351

Thanks, denyd. but 133 pages of posts to sift through is a bit much for an impatient person such as myself (especially since the thread was last posted on Oct 14, 2005. I mean, what's happened since then?)

I'll be playing on Chieftain level (as always. I tried Warlord once, and got my head handed to me on a silver platter). Civ 3 Complete (utilizing CivAssistII). Victory Conditions: Spaceship only (For some reason, building the Spaceship is the easiest way for me to win.) I haven't decided yet about land mass, age of world, barbs (yes or no), etc. Heck, I haven't even decided which Civ I'll play yet. I was thinking maybe a Religious and Scientific civ, so I'll be able to change govs whenever I want, and get a free tech whenever I move into a new era.

Any thoughts on my decisions (such as they are)? And should I write EVERYTHING that happens in my game journal (i.e. AI movements, etc.)?

Any input is greatly appreciated.
 
Experiment626: You might try skimming the thread - It was a training game for people who were interested in moving up to monarch and beyond.

What I'd suggest (short of reading that thread) is set a couple of restrictions for yourself and see what the results are.

1. Play at Regent - you'll be even with the AI
Use a continents, standard sized map with roaming barbarians
2. Play as America (Industrious & Expansionist)
(this will increase your worker speed & allow you scouts)
3. Do not research any techs until 1000 BC - then go for the Replublic slingshot - (this will improve your trading skills)
4, Make your first 2 builds scouts
(Practice exploration, contacts and trading skills)
5. Do not build any ancient age wonders
(You won't want to 'waste' that many shields at the higher levels)
6. Do not build any military unit until horsemen or swordsmen
(Among the early pitfalls is to overbuild defensive units)
7. Always have at least 1 worker for each city and don't automate them. Connect your cities. In general irrigate brown, mine green and roads = commerce and commerce = gold and gold = research, so the more the better
8. Concentrate on expansion, improving your lands and contacting everyone on your island. Also try (curragh/galley) to meet the other islands.
9. Don't build more than 2 barracks, libraries, harbors or markets (no temples, colisseums or city walls).
10. Try to claim at least 1 luxury and either iron or horses (both would be best) by 1000 BC. In the XOTM games the pre-1000 BC segment is what is known as the Quick Start Challenge (QCS). Quite often in games below Emperor, those 80 turns, if played well, will put the player at the top of the heap and make the rest of the game a downhill run.
 
6. Do not build any military unit until horsemen or swordsmen

Bad advice. You need to be building warriors etc, just don't go overboard. The best time to build them is when a settler or worker production would waste turns for pop growth otherwise.

In the more advanced games, at least in demigod and above and if your not playing an acopelo map game, not having any army is deadly. The AI will often declare war and attack any undefended cities it "see's" in demigod and above right away. You also need those military units to explore (if your not expansionist) take hostile barb camps for gold and protection and protect from barbs. But you don't need to be building any barracks till latter. Barbs are a good way to upgrade units, early on you can't afford the production/gpt cost of barracks. (though its more affordable for military trait civs)
 
Status
Not open for further replies.
Back
Top Bottom