Quick Answers / 'Newbie' Questions

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A person unduly fearful or contemptuous of that which is foreign, especially of strangers or foreign peoples.
 
In the game, xenophobia means your cities gain no culture until at least half of the citizens are native, and forced resettlement means when you switch to the government (i.e., fascism), your towns lose 1 pop, your cities lose 2 pop, and your metropolises lose 3 pop.
 
meisen said:
Corwin

The Dutch, eh? The same civ that did all those MAs I mentioned in my last post. :D

Yeah, I would play it somewhat cautiously if those guys still out power you.

...I ended up wiping out the Celts. Then the Dutch took out the Ottomans. I built the UN. Persia and Arabia voted for me, so I won a diplomatic victory. So I was rewarded for my restraint in not attacking Arabia, and for helping the Persians against the Celts.

Now I'm playing Maya. Been fighting Rome almost the entire game, now about 600 AD, and I'm about to finish them off. I had them on one side, Incas on the other so I figured I would have to destroy somebody. Hopefully after that I can stay at peace.

I like the Maya and fighting with them...you can just build their UU which captures enemy units a lot and make gangs of workers to get improvements done fast. Then you don't have to ever build workers. The slaves make improvements slowly but if you stack four of them they finish things quickly.

On thing fighting Rome taught me is the meaning of the word flank. They kept worrying me on my flank, keeping my forces divided and about three turns from one another, making it difficult for me to mount an effective attack that would allow me to capture a city or two and stop the bleeding.
 
watorrey said:
This is about the only way to test in advance whether to leave a deal in place or not.

Nuts... not quite the answer I was hoping for, but its still good to know that this is about as good as it gets. Which isn't bad really; makes for an engaging, if sometimes frustrating, challenge :P

Thanks Watorrey!:goodjob:
 
meisen said:
Those captures resulting in workers are great even if they do work at half the rate. I made a mod where any fighting unit can capture the loser in a battle. Not only removes some of the micromanaging hassle of building workers, it gives the ai more workers and probably speeds their development somewhat, making them a bit more of an interesting challenge.

Good idea. :cool:
 
Playing vanilla,
are airports of any use in transporting units around? If so how does that work?
 
Airfields ar 'airports' out in the open terrain, i.e. you don't need a city - just a worker for 'sacrifice'.

Outpost - never used it. Removes fog-of-war one more tile in every direction.
 
I came across a bunch of references to this. I did a search and got 6 pages of hits, but I didn't see an explanation, only various mentions of it. What is it? I already gathered you have to use the keypad to march across sea or ocean squares.
 
IronJeff said:
Playing vanilla,
are airports of any use in transporting units around? If so how does that work?

A city with an airport can airlift one unit per turn to another city. Units in cities with airports (that havent airlifted that turn) get an extra "action button" on screen for Airlift, I forget the keyboard shortcut.

I think worker-built airfields can be airlifted to but not from. Outposts lift the "fog of war" immediately around them, but can be destroyed by barbarians IIRC.
 
Corwin of Amber said:
I came across a bunch of references to this. I did a search and got 6 pages of hits, but I didn't see an explanation, only various mentions of it. What is it? I already gathered you have to use the keypad to march across sea or ocean squares.

A suicide galley is one you send into unsafe waters on the off chance it will survive and make contact with other civs. Early contacts are of vital importance when playing above the lowest levels.
 
Bartleby said:
I think worker-built airfields can be airlifted to but not from. Outposts lift the "fog of war" immediately around them, but can be destroyed by barbarians IIRC.

You can lift from them too, or that's what I think.

:)

I'm still speaking C3C here, sorry...
 
I used this strategy as Japan in WWII in the pacific: Raze all small island cities, use worker to build airfield and lift the rest back home.
 
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