Quick Answers / 'Newbie' Questions

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Forgot to say I'm in Democracy...I know the CV is avoid warring in democracy, but I read a war academy post about it working fine as long as you monitor happiness, and it seems to be working ok.
 
The problem is that monitoring Ww is nice, but you may not be able to end a war, when you want it ended. In C3C, civs often will not make peace even when they are taking a serious beating, especially at the higher levels.

But more than war issues, you have to research optional techs to get Demo and that is wasting time. It is far more important to get to the next age than to be in Demo.
 
I agree with vmxa. :goodjob:

My $0.02:

Republic is a good all-around Government, good enough to win most games at any level or map size. And, if your civ has the Industrious trait, your workers are as efficient as under Democracy after you have researched Replaceable Parts.

For quick Conquest/Domination games, I stay in Despotism. (Where a Fast Finish is paramount.)

For tough games at higher levels, I may well go to Monarchy so as to have no War Weariness and a bunch of "free" units.....This would typically be a game I'm having a tough time just surviving! ;)
 
Thanks Meisen. The Dutch are pretty strong. I would just hit them, but they are alligned with co-neighbor Arabia, and together I might not beat them.

My real problem is that I don't have oil. So I can't build tanks and great ships. When I get back to this game I will figure out who has oil and either take it away from them or trade for it. I have about 1500 gold in the bank and have a big economy so I could even do a high GPT if need be. Build tanks for 20 turns, then blitz. Even if I go after the Celts I will plan on an endgame against the Dutch, as they are truly the most powerful, even if they don't have the best score due to not having a lot of land/cities. Some of their cities are really huge, they've built tons of wonders, and they could smoke me on the ocean, if not the land. And they have more techs.
 
Could someone break down what the use of having Libraries and Universities in cities does? I know it adds to your scientific research, but just how much?
 
meisen said:
Each adds 50% to the amount of research being done in that city. Not sure if the 50% the uni adds is 50% of the city's base research (before library's 50% is added in) or 50% of the base plus the amount the library added.

Yeah, I know that, but I wanted to know how much each city effects the research done? If you see what I mean...
 
It's different for every city and tech you research.

Techs are researched by converting coins into beakers. Every tech has a set amount of beakers you need to accumulate to complete it. If a city finishes a library, and it will produce 50 percent more beakers. This may or may not translate into a lower amount of turns to finish research.

So therefore, cities do not have a set amount of effect on research. It depends on what tiles you work.
 
Boost work only on the base of the city, be it beakers, shields or commerce. So a lib adds 50% to the base and a uni adds it is 50% to the base. Same as banks and stock ex or factories and plants.

The effects? I guess the answer is that each town/city/metro adds how ever many bearkers it creates to the accumulated total for the empire. The rate, that is the slider, is used on each town.
 
vmxa said:
No reason to switch to Monarchy at this point. It is a war time government, so unless you intend to go to war and stay there, forget about it. It is less productive than Republic or Demo over all.

Demo is a tough government to be at war in and is an optional tech, so I never research it and of course never switch to it. It is meant for peace time players. You must get any war ended in less than 20, unless you have many lux hooked up.

The other problem with demo is it does not come early enough. I want to be out of despotism long before I could learn Demo. Since I distain any religious traits, I an loathed to make more than one switch.

It is a bit late now, but I would almost never head to another landmass if I had not already cleared the contient I am on. That way there is no issue of some border town being raze as there is no one there to raze it.

So where you are now calls for you to concentrate on clearing your contient. The switch to Republic is a possiblitiy, you need to have a understanding of how much WW you have now and how much more fighting is to be done.

You can stay at war with little issue in Rep if you have a some lux.

I have tons of luxuries, so many that I'm having little issue with happiness even after being at war for a long, long time. I got oil in trade from Arabia, so I think I have a good shot at beating the Dutch if I can just build some tanks quickly, and maybe some bombers.I grabbed some cities with luxuries on that other continent, but setting up a big far flung empire is probably not a great plan. I'll leave sufficient garrisons on the other continent, fortify, build, and prepare to wipe out the Dutch and then the Arabians. I passed the Celts on overall score and everbody but one civ is at war with them, so I figure they're going nowhere fast. The only thing is that I could probably take them out and the Ottomans and win on conquest/domination. But I could also go back to peace and just catch up on techs and out produce everbody, I have like double their population.

Good advice about Republic, probably will stay there in the future.
 
One other thing you may be able to add to your bag of tricks is to take some workers and create 3 or 4 airfields on the mainland and one on the other land.

Then you can send over troops or workers as needed. They are a lot cheaper than airports and do not pollute or have maint cost.
 
Airbases can also airlift, however at last check workers wouldn't airlift (either would artillery), and not sure about elephants.
 
I've built my forbidden palace twice in a couple of games to get a better location. I've never tried with the other minor wonders, but I assume they act the same way.
 
I've been playing Civ 3 for almost 6 months now. When I go to war I never use trebuchets or cannons in a stack to attack. One, they move only 1 space per turn slowing down movement. But more importanly, I find that more than 50% of the time the result is 'bombardment failed'. They really seem useless for offense. I might build one to guard a city but really don't see much use for them. Artillery is much more effective but still I don't use it often on offense because they can be captured so easily. Am I missing out on a crucial element of offensive attack here?
 
Yes and no. If you need to get a high kill ratio as you do in an AW games, you will find bombardment very useful. If you are fighting civs with better units as you do when you have missed out on key resources or when you play the higher levels, you will find them useful.

If you never play variants nor at DG or better or always have Iron/Horse/Salt/Rubber, then not to worry.

15 to 20 arties with 2 or 3 calvs armies can take down cities with infantry with zero losses. They really chew up rifles. It means waiting till the artillery get on station, but in the long run you are going to go faster. This is because you do not need replacements or as long to heal.
 
vmxa said:
One other thing you may be able to add to your bag of tricks is to take some workers and create 3 or 4 airfields on the mainland and one on the other land.

Then you can send over troops or workers as needed. They are a lot cheaper than airports and do not pollute or have maint cost.
Good idea...also, I signed an RoP with the Persians, who have a lot of RRs on that continent, so that is helping once they get there.

When you airlift troops, is that their move?
 
Yes it uses all of their movement points. Also know that you cannot airlift everything. No settlers, or armies or artillery.
 
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