Quick Answers / 'Newbie' Questions

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AnubisII said:
Does anyone have any advice on how to strengthen my Navy? I want to conquer Egypt and Greece (which are on my land mass), but I'm afraid that they may get allies to help them. And I don't know how to build a strong Navy. In the past, Egypt has allied with England (as I mentioned before), and England is relatively close to me. I don't want to lose my land to England. Can anyone help me?
Any thoughts?
 
1. Make sure all citizens in the city are Natives. (No citizens from existing AI civs.)

2. Make sure none of your city's 21 squares are in the borders of an AI. ;)

Edit: Cross-post with Turner. (Post #1913)
 
It doesn't. He was replying to this post.

Really hard to say, aside from build the strongest naval unit you have available to you. And more than one, at that. Keep all your ships together, even those with different movement rates. Stack defense, so to speak. And definately keep your transport units with a defender!
 
The way to handle large AI navies is kind of boring, but effective.

Before frigates, ignore the AI navy. They will only land 1 or 2 units per galley, so who cares?

Between frigates and bombers, build some units, and use them to bombard AI naval units until they are red-lined, then sink them. if you need, just bombard and the AI will go away

With bombers, just bomb the crap out of them.
 
I need help!

Egypt and Greece are advancing, and I want to conquer them, but I don't know which to take first. The Egyptians seem to have more advanced ships, but the Greeks have more advanced soldiers. Greece is smaller in size, but I had an army of soldiers around Egypt. Should I attack Egypt first, or should I go for the smaller one? And if I go for Egypt, should I fight it by myself, or should I ask for Greece's help? And how do I check to see who I have a mutual protection pact with or a military alliance?

And Eman, I can't seem to make any more horsemen. Only Knights. Would Knights have the same affect? And would they be a good enough defense against Greeks Musketmen and Knights?
 
Knights are better. 4/2/2 Attack/Defense/Movement compared to 2/1/2 for the horsemen.

The F4 screen should show you who you have an alliance/MPP with. Military Alliances are better, they don't suck you into wars you don't want to be in like a MPP does.

I'd go after greece first, and get a couple other civs, not Egypt, to help. After you take them out, go after Egypt.
 
Turner said:
Knights are better. 4/2/2 Attack/Defense/Movement compared to 2/1/2 for the horsemen.

The F4 screen should show you who you have an alliance/MPP with. Military Alliances are better, they don't suck you into wars you don't want to be in like a MPP does.

I'd go after greece first, and get a couple other civs, not Egypt, to help. After you take them out, go after Egypt.
But wouldn't it be better to take Egypt first, since they have a superior Navy? If I take Greece, that'd give me more coastal land.


I'll try to post a picture, to give you a better idea.
 
Here's a basic veiw of my land mass. I tried to get my Civ, Egypt and Greece, to give you a general idea. So any advice?













 
What's my GPT? And I tried to attack Egypt just now (without saving), and France declared war on me. Why is that? I had a mutual protection pact with them. Would France help me, if it were Egypt who declared war on me? If so, how could I get Egypt to attack me?
 
AnubisII said:
What's my GPT?
GPT=Gold Per Turn. That's your income (or loss in this case).
And I tried to attack Egypt just now (without saving), and France declared war on me. Why is that? I had a mutual protection pact with Them. Would France help me, if it were Egypt who declared war on me? If so, how could I get Egypt to attack me?
If both you and France had an MPP with Egypt, the defending country gets the help from France.

As for how to get Egypt to attack you, that's a topic for an entire separate thread. Many ways to do it (maybe). The easiest way is, if Egypt has a unit in your territory, tell them to leave or declare...often they will declare. It also helps to make them very angry with you first by demanding something unreasonable from them...like their capital city...over and over and over.
 
So that means I'm losing gold? How? How can I get more? What else am I doing wrong?
Any advice would be great.























And this is supposed to be a "quick" answers thread?
 
AnubisII said:
So that means I'm losing gold? How? How can I get more? What else am I doing wrong?
Any advice would be great.
Some of your questions were answered in a thread you started called "Need Gold" http://forums.civfanatics.com/showthread.php?t=163887

It's very hard to tell just what you're doing wrong without being able to look at your save file. I'm guessing that you're playing "Chieftain" level, because only that level allows you to run negative income for any length of time. At Warlord and above, the computer will start destroying units and improvements if you don't have enough gold to pay for their upkeep. :eek:

You probably have too many units or buildings to support, or not enough workers roading tiles to create gold, or citizens not working the tiles that earn gold. You can upload a save file without any screen shots, but I recommend you start a separate thread to do it.
 
At this point in the game, I would make these suggestions:

1. Do NOT be defensive..........Attack, Attack, Attack. You've got knights, USE 'EM!! The AI is clueless when it comes to war..........You WILL be surprised how easily you can roll over them!

2. Don't worry about GPT at Chieftain level.........especially in THIS game..........that's the least of your problems. For levels above Chieftain, you'd better listen to what cody_the_genius says or you'll be in BIG trouble!

3. Take the continent with your knights..........then transport your military overseas to take out the "Orange" civ.

4. My goal would be to win by Domination or Conquest.........Diplomatic & Spaceship would be harder. Histographic might be the easiest way to win if you can get ahead on points........BUT, taking your continent 100% is a MUST DO.........IMHO.

5. NEXT game, study the effects of mining and irrigating ;)
 
There are a couple of ways where you can lose money. On the F1 Domestic Advisor screen, you can see a breakdown of where you are losing your money (as well as where you are raking in the cash). Here's a description of what those lines mean:

Science: This is pretty straightforward. It's how much gold is being converted into beakers for science research. The higher your science slider is (the slider to the right with the beaker), the more money you will spend on science instead of earning in gold. This is an easy way of earning more gold - turn down the slider and sacrifice some science for gold, if you are losing lots of gold. Also, when you only have 1 turn left to research a tech, try turning the science slider down - sometimes you can still get the tech in 1 turn, while earning extra gold.

Entertainment: This represents another slider - the luxury tax slider (below the science slider). It represents how much gold is being turned into "happy faces", or entertainment to turn your citizens in cities happy to prevent riots (a riot happens when >50% of the citizens in a city are unhappy). This you usually can't turn down without having some repurcussions in your cities.

Corruption: This shows how much money is being lost to corruption. Every city doesn't utilize every commerce it earns - some is just, literally, 'lost', as in you can't use it. This is usually higher the larger your empire is, as there will be more corruption. For ways to lower this, search the forums.

Maintenance: This is how much gold you are paying to maintain city improvements. For example, if you have 5 cities, and each has a temple (1 gold in upkeep per temple), you will pay 5 gpt in upkeep. This can add up quickly with a large empire, and it is hard to stop; you have to watch what you build and make sure it is necessary.

Unit Costs: This shows how much money is being paid to maintain units that aren't supported by your government. Different governments have different limits, and how much you pay in upkeep. For example, if you go over the limit in Monarchy, you pay 1gpt per unit extra. Republic is 2gpt. Feudalism is 3gpt! Make sure you don't go too high over the limit for this, as it can add up quickly. It helps to disband old units or units in your core away from borders of other civs.

To Other Civs: This is pretty simple - it is how much gold per turn you are giving to other civilizations in diplomacy (e.g. If you trade 10gpt to a civilization for a technology, "-10" will appear in this column. Similarly, there is one on the positive side of things for money you are receiving.​

Here are some good ways to earn some money besides the one mentioned above: try building marketplaces, banks, and stock exchanges - they increase gold by 50%. Roads are also the key. Every tile with a road produces an extra commerce. The governments Republic and Democracy all have a trade bonus so that for every tile that produces one commerce, you'll get an extra. That is one reason Republic is considered the best government. Lowering corruption is an effective way of earning money too.
 
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