Quick Answers / 'Newbie' Questions

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yagtag7 said:
I'll keep that in mind. There's just one more thing and then I will be thoroughly drained of questions.

Does anybody know exactly how much finishing earlier benefits your score? I got a really good score recently and I was wondering how much finishing before 1300 A.D. helped...


IIRC it is
(2050 - Finishing_Date) * Level​

Level: Chieftain = 1; Warlord = 2; Regent = 3 etc.

So, in your example - assuming you played regent - your additional score for early finishing would be (2050 - 1300) * 3 = 2250.

 
If I reinstall Civ3Complete, will I get the default graphics and files back? It seems I didnt backup my old files and I wanted them back so I reinstalled...:scan:
 
Ginger_Ale said:
[shamelessplug]

The scoring formula and factors are all in the new Civ3 FAQ... ;)

[/shamelessplug]

Hmmm...maybe the link for that should go in, oh, I don't know...your sig? ;)

@Ansar: Yeah, as G_A said, you get your default stuff back. Make sure you back up any scenarios that you may have created.

Before installing a graphics mod, it's a good idea to back your stuff up. I like to rename the default/old files to something like territory.pcx.org. Then it's still in that directory, and I don't have to go hunting for it.
 
Yeah, that works. But putting them back if you want to go back to the default graphics can make it interesting. Which is why I rename them the way I do.

But having a different folder (I'm presuming off the Civ3 directory tree?) for scenarios and saves you want to keep is a good idea.
 
hi all,

1) Defenses: I am in Chieftain, playing Germany (Bismark) against
only 1 Enemy - Rome. My map is Tiny and Pangea. My starting location
was in the southern tip of a south pointing penninsula (like Florida in the
US). So I figured I was safe from a 4 directional attack. I built north
watching my Income and Expenses and everything was going ok.

Here is an image of what I described for this scenario:

Thanks to ImageShack for hosting this image.

Then Rome sent in a couple of warriors around the slimest sliver of an
openning on the eastern coast which I had failed to close. They weren't
bothering anything but I did not see that until too late. I attacked (I also
didn't know "Red" was for my enemy's (Rome) color - I thought they were
from a band of angry tribespeople. (I think those are always 'white'.)

Ok. So now I am at War with Rome and know that Red is their color. I
prepare my "Maginot Line" to block the northern entrance to my
penninsula. Needless to say (the reason I am here) Rome found a weak
spot in the line (d'uh) and ruined my beautiful, albeit small but growing,
empire.

I have played several games now (all on Chieftain) enough to know that
the only defense against an attack is to build a line of soldiers blocking
my entire empire preventing any entrance by enemy!
But that seems
excessive to me. So I came here asking for some advice that can help - or
confirmation that they always look for the weakest link in your defenses and
attack there.

Edit: Possible Solution? before I build a City I send in my soldiers to
a tile. Then I send in my Settler and Build the City. Yes? ... but if I only have
soldiers defending Cities, won't they attack my Roads and Upgrades, thus cutting
off my Cities from any resources? I have to admit I am totally perplexed by
defense of my empire and that the "Maginot Line" seems the only way to go.

2) "Food" but no Irrigation?:
I just started reading this site's webpages on how to play - Assessment
alone is like so complicated! That brings me to a second question,
unrelated to the above, yet on the same map. I right-click on a tile and
it shows 1 Food. (This map has an absence of resources... weird, all the
others had plenty to use.) So desparate for this resource I send a Worker
there and when he arrives there is no "Irrigation" icon on his menu. How am
I supposed to get Food to the citizens in the city when I can't build
irrigation???

tia!
 
1) Defense -- Well, as has been said, "the best defense is a good offense". ;) The Maginot Line didn't work in real life, and it doesn't really work in the game, either. The AI always knows where your units are, and will go for where you are weak. Build some defensive units, and garrison your cities with them. Build plenty of good offensive troops, mass them together, and take out the enemy units piecemeal. Yes, you may have some improvements pillaged. If you have enough Workers you can rebuild fairly quickly after the danger is over. (You do have at least 1.5 - 2 workers per city, don't you?)

(And yes, Barbarian tribes are always "white". :))

2) Food -- Irrigation has nothing to do with getting food to your people. Double-click on a city (or Right-click, and select "Zoom to City") and you will see the tiles it has available to work. You can change what tiles are being worked by clicking on a tile that *is* being worked (changing the citizen into a Specialist) and then clicking an unworked tile (changing the Specialist back into a working citizen).

Irrigation increases the amount of food a tile produces when it is being worked. To irrigate, the tile must be adjacent to fresh water, or to another irrigated tile.

Be sure to visit our War Academy. It is chock-full of interesting, useful articles helping with Strategy. :)
 
Padma said:
1) Defense -- Well, as has been said, "the best defense is a good offense". ;) The Maginot Line didn't work in real life, and it doesn't really work in the game, either. The AI always knows where your units are, and will go for where you are weak. Build some defensive units, and garrison your cities with them. Build plenty of good offensive troops, mass them together, and take out the enemy units piecemeal. Yes, you may have some improvements pillaged. If you have enough Workers you can rebuild fairly quickly after the danger is over. (You do have at least 1.5 - 2 workers per city, don't you?)

(And yes, Barbarian tribes are always "white". :))

2) Food -- Irrigation has nothing to do with getting food to your people. Double-click on a city (or Right-click, and select "Zoom to City") and you will see the tiles it has available to work. You can change what tiles are being worked by clicking on a tile that *is* being worked (changing the citizen into a Specialist) and then clicking an unworked tile (changing the Specialist back into a working citizen).

Irrigation increases the amount of food a tile produces when it is being worked. To irrigate, the tile must be adjacent to fresh water, or to another irrigated tile.

Be sure to visit our War Academy. It is chock-full of interesting, useful articles helping with Strategy. :)

DUDE! Totally totally to the point answering the question!

:goodjob: Thanks a million! :goodjob:
 
You're welcome. :D

I might point out that many of the more "war-mongering" persuasion here don't even build any defenders. They just build offensive units and whack the AI if it even looks like it wants to attack (or even if it doesn't!). ;)

Instead of the "Maginot Line" for defense, use a mobile reserve. Draw the AI into position by offering some tempting bait: a city with no defenders. When the AI gets there, slip in a stack of, say, Knights, and pound their attacking force. If they aren't completely destroyed, they should be so badly injured that they will only want to get back out of your territory to heal. Just keep pounding on them until they're gone.
 
We're lucky to have Padma, aren't we? :D

Yeah, I'm one of those warmongering idiots. I mostly build defensive units to protect from barbarians, although some "border patrol" offensive units usually catch them and disperse the settlements before anything much happens...
 
azzaman333 said:
Dont know the formulars, but from my experiences size of the city and distance away from your closest city affect the price.


ahh...and here I was thinking it was depending on who you met first...:p
 
PTW and I am Babylonian, chieftain, so I attack my closest neighbour with my early warriors and take out his only city Ottoman. I lose a couple of warriors at the beggining then send in some bowmen lose one and take the city. He is dead and I see one other civ on the other side. close to my iron city (iron not hooked up yet). There are two other civs I have contact with and they are all cautious and polite with me. I want to take out the one closest to me because I do not like close neighbours, I like to sprawl out and have lots of cities. The problem is he has about 3 cities and I have about 4 including the one I took. If I wait he will have more cities plus the only other iron I see is closer to him than me and I would have trouble defending it if I have to build a city on it to deny them it. I have a early GA from defeating the other civ (that sucks). The question is, if I should attack him I do not have much army and I will be slowed down from settler production if i build more, How soon could I beg for peace if I am unable to take all his cities. Will it take 20 turms before he talks to me.?
 
As long as you are rated strong and do some damage, I would expect him to be willing to talk in 5-6 turns. If you do not take any towns and are not strong, then who knows.

Having Bowmen as UU means no fighting with them or you get a GA. Now use it to do some damage. Make all Bowsmen and send them 5 or 6 at a time to take a town.

If you set up a good town to make settlers you will be able to expand faster thant they can. Find a cow or wheat or game and irrigate them. Get the town to at least +3 food, +5 is best. Get it making shields to match the growth pace so you can get settlers build in 5 turns, 6 is ok, 4 is great.

Do you have a granary in such a town? Let it get to the point that it will be able to recover from the loss of 2 pop quickly. Run them over.
 
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