You have to be a city or metro to draft. Some mods (Rise and Rule, for example) have different levels. And as Bartleby stated, you get a conscript of the best defensive unit you can build. Again, the default is two, but some mods change that. 

Yeah, I always hated that about the draft... that's why I like Democracy so much, since it didn't appear there to bother me.Bartleby said:After you discover Nationalism, and depending on your government type, you may have the ability to draft. A button will apear near to to the rushbuild button, near enough that you can accidentally draft when you wanted to hurry production.![]()
glisp42 said:I was playing as the Ottomans with the highest culture in the game when Montezuma declared war on me. I promptly took one of their border towns...and there was not a single resistor. What was the deal there? Were they about to flip over to me?
so for example, a size 3 town (after pop loss) stands about a 20% chance of having no resistors if your rival is in awe of your culture.Upon capturing a city, each citizen has a certain chance of becoming a resistor, depending on the culture comparison of its civilization and yours, and the comparison of its government and yours. The chance for each citizen becoming a resistor is as follows:
When they are "disdainful of" your culture: 90% chance
"dismissive of": 80% chance
"unimpressed by": 70%
"impressed with": 60%
"admirers of": 50%
"in awe of": 40%
Tone said:So a religious civ will not lose any global culture, or will they lose one turn's worth in C3C?
Yes!.......well it is by me anyways.....and the HOF & GOTM............I don't know about Apolyton though!?milr said:If I try to rush an improvment (e.g., in Despotism), and get message 'it would cost too many citizens', I may still be able to complete the improvment on this turn by selecting a less expensive improvement, rush it, then select the improvement I want and rush it. Is that considered a 'legal' exploit?