Quick Answers / 'Newbie' Questions

Status
Not open for further replies.
If there's a mod with a bunch of barbarians in the AA, then that will significantly increase turn times.
 
The Storm Over Europe team found that simply putting mods into the /Conquests/Conquests folder instead of Conquests/Scenarios folder can decrease load times. The other massive processor load as DOMINATRIX notes is calculating the trade routes - especially air routes.
 
Does building a railroad give any bonus to the worked tile's food/shields/commerce?I thought I read somewhere about it,but it seems that it doesn't do anything.
 
A railroad increases the output of irrigation and mining by one unit. A mined BG produces three shields. An irrigated BG produces four food.
 
Does building a railroad give any bonus to the worked tile's food/shields/commerce?I thought I read somewhere about it,but it seems that it doesn't do anything.


It increases the effectivity of mines and irrigations by one IIRC. A mined and RRed BG will now yield 3 instead of 2 shields. An irrigated and RRed BG 4 instead of 3 food. Etc.

RR do nothing to forests and have no effect on commerce.

ETA: Beaten by Abegweit
 
I've noticed a couple of times, when a city has finished producing something, and the governor asks for what to build next, there are shields "left over" from the last thing that was built. AFAIK that shouldn't happen.

I've only noticed this by the end of the modern era, when I'm building things like nuclear- and manufacturing plants. Is it some civilization advance or city improvement that makes this possible?
 
No, there is no improvement that does that. However, something similar happens to me sometimes. The domestic advisor window will appear saying something like:"Are you sure you want to switch production from Marine to Helicoper?" When I NEVER even went near the city screen, and it doesn't go to a city, it just hovers there. A bunch of messages like this will appear at the start of many of my turns in massive games with lots of AI. It must just be that the huge games are too processor-intensive, and random stuff happens.
 
Write i download a game of HOF...well a few games just to look at and study what they do but why havent they got any men in the cities for protection i have always wonderd that its real wired is it just for show or is that what they do in the game them selfs dont put any men in the cities...have just always wonderd can sombody plz tell me why is that ?????

Thank You :D :D
 
I haven't looked at the particular games to which you're referring, but I'll hazard a guess. First, they're probably in a Republic government, which has no MPs, so military units don't do anything for happiness. If you look at the edges of their empires, you'll probably find units, but only in those spots that are in some danger of being attacked. In Republic, units sitting in "safe" cities do nothing but cost you gold.
 
Write i download a game of HOF...well a few games just to look at and study what they do but why havent they got any men in the cities for protection i have always wonderd that its real wired is it just for show or is that what they do in the game them selfs dont put any men in the cities...have just always wonderd can sombody plz tell me why is that ?????

Thank You :D :D

Garrisons are in 99.5% of the cases just a waste of shields and gold:

1 - The first reason is that garrisons will not see much action at all, because
(a) the game might be of a more peaceful variant. Going for a diplomatic victory, or the traditional 100K often are played without any war at all. So why military units?
(b) if there is fighting it is normally on the borders of your empire and cites that are placed more centrally or simply away from the battles never face any kind of threat to be attacked. Hence it would be wasteful to place defenders into a city that is never in any kind of danger.

2 - The second reason is that it is generally accepted that building attackers is far better than building defenders.
(a) If you play a warmongering game you generally try to be on the attack all the time.
(b) If you wish to defend yourself it is still better to do so actively with attackers, i.e. kill off any enemy who even comes close.
 
Write i download a game of HOF...well a few games just to look at and study what they do but why havent they got any men in the cities for protection i have always wonderd that its real wired is it just for show or is that what they do in the game them selfs dont put any men in the cities...have just always wonderd can sombody plz tell me why is that ?????

Thank You :D :D

I haven't looked at the particular games to which you're referring, but I'll hazard a guess. First, they're probably in a Republic government, which has no MPs, so military units don't do anything for happiness. If you look at the edges of their empires, you'll probably find units, but only in those spots that are in some danger of being attacked. In Republic, units sitting in "safe" cities do nothing but cost you gold.

There's the shield cost to consider as well. A spearman in a city that will never come under attack is just a waste of 20 shields. You could build 2 workers with that, or an archer to kill some barbs, or you could put the shields toward a settler, swordsman, or anything else that would be more useful than a spearman. IMHO defenders usually aren't of much use until infantry.
 
But if ya dont have defenders in ya citie it will start rioting wont it but if you change to republic govermont it wont riot any more is that rite???
 
If I understand your post correctly, no, that's not right. The reason that some military units prevent riots is because they're doing MP (military police) duty, which makes some unhappy citizens content. In Republic, your military units have no MP value, so it doesn't matter how many are in a city, for happiness purposes. In Republic, having 3 spears stationed there (for happiness purposes only) is exactly the same as having 0 stationed there. You just have to find another way to control happiness, such as luxuries and the luxury slider.
 
Does declaring war on an enemy civ/razing their cities affect your reputation with civs that haven't met either of you yet?

In my current game I plan to attack a small continent to the north and take all their cities. Some of these are on poor sites so I plan to raze them as I conquer them, then found new cities in better locations to take advantage of nearby resources. Both our continents are completely surrounded by ocean, and there are actually small land masses in between that other civs will discover and settle before moving on to our area.

I have made contact with the other civs but none of us has Astronomy yet; I reached them by striking out with a galley and getting lucky. No one has made contact with the Koreans (my target civ) yet, but Korea has the Statue of Zeus, and since great wonders are announced to human players I was wondering if that would be a complicating factor.

If I attack and destroy completely the Koreans, would I get away with no hit on my reputation with the other three cvs?
 
In answer to your question, yes.

It was my understanding that your actions to a particular AI civ remain unknown to the other AI civs until they have made contact. This includes razing cities, breaking treaties, ROP rape and any other "crimes" you want to commit. To avoid your war crimes being known you can wipe your target civ from the face of the earth before contact is made with the outside world.
 
Does declaring war on an enemy civ/razing their cities affect your reputation with civs that haven't met either of you yet?

...

If I attack and destroy completely the Koreans, would I get away with no hit on my reputation with the other three cvs?

There are no consequences for your reputation in razing cities. The AIs attitude towards you will suffer greatly though, if they have contact with the AI that is being razed.

There is no consequence at all for doing things to an AI that the other AIs never met. And wonder announcements do not count as meeting.
 
I had lots of men but most of the men was just a waste of shields so i changed goverments i went into republic and disbanded all my defenders but just kept my attackers on the front line was that the right thing to do.
 
Status
Not open for further replies.
Back
Top Bottom