Quick Answers / 'Newbie' Questions

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When you settle on a Cow, the bonus from it goes away IIRC. I believe it's the same with wheat and game? But what about other bonus resources? Tobacco? Sugar? Gold?

The city center provides the same amount of food (generally 2; agricultural tribes can get 3 in despotism by settling near fresh water or anytime not in despotism or anarchy) regardless of the underlying terrain so settling on top of a food bonus wastes it.

Shield and commerce bonuses are not wasted by settling on them - the city center provides the appropriate shields and commerce based on the underlying tile.

However, the center tile always produces at least 1 shield regardless of the underlying terrain so settling on a tile that provides 1 shield and settling a tile that provides 0 shields will both provide 1 shield from size 1-6. At size 7, the city center gets +1 shield, so if you settled on a tile that gives a shield naturally (bonus grassland, plains, hills, etc.), then you will get 2 shields at size 7-12 whereas for shieldless terrain, you will still get 1 shield per turn from the center tile.
 
. . . . In addition, this will also happen before the city can go into disorder, . . . .
Are you sure about this part? I know I've set cities to build settlers where the settler should have completed on the same turn as the city grew. I was thinking that the city wouldn't riot, but it did.
 
Are you sure about this part? I know I've set cities to build settlers where the settler should have completed on the same turn as the city grew. I was thinking that the city wouldn't riot, but it did.
You must have made a mis-calculation because the city should not riot in this case. It has happened to me occasionally when the governor unexpectedly puts the new citizen on the wrong tile, thus leaving me short a shield or so.
 
Is it possible to "tie" with the AI when building wonders? If so, what determines who the wonder goes to? If I use a great leader to rush a wonder and I tie with the AI, who will get the wonder?
 
I think the Human Player goes first in the turn, so in your example, presumably the AI would get the Wonder because their Production Box would be processed this turn......yours, next turn. :)

I don't think it's possible to tie.
 
@Eman: Thanks for clearing that up.

Another question: Will the AI target workers over undefended cities? I remember a time when I had workers next an undefended city and the AI captured the workers instead of the city. Does this happen every time? I wanted to try a strategy where I would defend myself against the AI counter-attack by creating a barricade of workers but I don't know whether it will work or not.
 
@Globex: I think a "barricade" of workers, preferably slaves, is a good strategy when you desperately need to "buy" time to get your military into position to defend a city.

Can't remember if the "one attack per turn" applies to the AI, like it applies to us Humans!? I seem to remember it cheated when I used a wall of workers. (Viz. An AI military unit captured a worker followed by capturing another one on the same turn!)

I wouldn't bank on the AI not taking the city, though. ;)
 
@Globex: I think a "barricade" of workers, preferably slaves, is a good strategy when you desperately need to "buy" time to get your military into position to defend a city.

Can't remember if the "one attack per turn" applies to the AI, like it applies to us Humans!? I seem to remember it cheated when I used a wall of workers. (Viz. An AI military unit captured a worker followed by capturing another one on the same turn!)

I wouldn't bank on the AI not taking the city, though. ;)

I tried it and it somewhat worked! The AI only managed to capture one city and left their attackers out in the open exposed to my infantry and cavalry. I think that the one attack per turn does apply to the AI, I don't remember any of their units attacking twice. Maybe the unit that captured two workers in your game had the blitz ability?

Two More Questions:
Will razing enemy cities give the AI the same amount of war weariness as capturing cities?
Do Cossacks have the blitz ability in Vanilla?
 
Are you sure about this part? I know I've set cities to build settlers where the settler should have completed on the same turn as the city grew. I was thinking that the city wouldn't riot, but it did.

sorry, I'm a little late on this issue...but it hasn't been answered the way I have experienced it yet...so:

Normally, if a city will grow to size 3 and make it 2 content/1 unhappy, yet it also accumulates enough shields to build a worker or settler, then the production will complete before the city goes into civil disorder. HOWEVER, if you have just researched a tech, and you go to the "what's the big picture" and then straight to the domestic advisor, then the game counts this as being your chance to quell any riots before they happen (your 1 turn grace period.) So, then, if you do not increase lux to keep the city from rioting, then as soon as you exit, and the city's happiness is calculated, it will riot before it would normally produce the settler or worker.
 
There is a tool that will do as the board has a video of a deity game using the Aztecs. If you locate that file, you will fine the tool.
 
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