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Whether or not it's being veteran that gives it the bonus is a moot point, as the correlation of armies being veteran and having that extra boost is perfect (you cannot have veteran armies without the Mil. Acad., and such armies are the ones that receive the bonus).
Not to mention the fact that the city with the Military Academy seems pretty likely to have a rax in it. doesn't it?
 
Yes, that's the bonus I'm talking about. And as the it's the military that creates veteran armies...

Just to be clear, building the MA immediately confers the combat benefit onto all armies, including armies which already exist, correct? So once you have the MA, then are ALL armies listed as veteran?

I would assume so, but I just wanted to make sure.
 
No they will not all be vets. In fact I cannot recall the circumstances that creates a vet army, but I have not seen any evidence that it matters.
 
No they will not all be vets. In fact I cannot recall the circumstances that creates a vet army, but I have not seen any evidence that it matters.

OK, so the Military Academy gives everyone a combat bonus, but the veteran status (which is probably conferred having a barracks in the same city as the MA when an army is built) is simply irrelevant. Perhaps veteran status could be made to matter in a mod, but in standard there is no effect.

Is that a fair summary?
 
Fair enough, I suppose. The whole thing confuses me anyways, to an extent. Instead of justifying the whole veteran/bonus thing, I just discard the veteran label myself. :crazyeye:
 
when I have gone to war with people in any of the civ 3 games, the other leaders when I ask them to sign a right of passage agreement they claim that I attacked the guys I was at war with before while under the protection of this agreement, which I did not sign a right of passage agreement with them. Can anybody explain this too me?
 
yah they often say your shabby sneak attack on whoever, or your shabby treatment of whoever
 
but they usually refer to the agreement that I "signed" with my former enemy, and how many turns does it take before your can heal your relationship with former enemy?
 
There is an implicit RoP with any Civ that lets you enter its lands. You don't have to negotiate, or "sign" anything. If you, or they, don't declare war when you enter their lands, this implicit RoP is in place.

So, if you have *any* units inside enemy territory when you declare way, you have violated this RoP. That means "sneak attacks" automatically are considered in violation.
 
I have had a vet army, but I cannot tell you how it came about, but here is the low down on armies for C3C:

Attack bonus with:
Neither Pentagon nor Military Academy: (6+6+6)/6 = +3
Pentagon only: (6+6+6+6)/6 = +4
Military Academy only: (6+6+6)/4 = +4 (rounded down)
Both Pentagon and Military Academy: (6+6+6+6)/4 = +6

With Pentagon and Military Academy, assuming you load 4 units of the same type into each army, the net result is to simply double their attack and defense stats, because the bonus is (4*X)/4 = +X Which makes a 4-Cavalry army into a 12/6/4 unit.

Movement is +1 to the slowest unit in the army.
Armies have a built in radar function and can see two squares.
Free pillaging.
Units specail ability is lost if not homongenious.
Armies are treated as if you had battlefield medicine for healing. They fully heal in a city with a barracks, just like a individual unit.
Att/def is calculated for the currently attacking or defending unit, so if it is a mix army, they change to reflect the one fighting at that time.
 
Homogenous means that the army is composed by units all of the same type (in vmxa's example, all cavalry).
 
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