I think that all armies have the ability to negate enemy quick units anyway.
-Does an army have to have all fast units in order to prevent enemy retreat?
-When does the AI change governments?
Really? I remember seeing enemy cavalry retreat from my infantry armies but I have Vanilla so it might depend on the version.
Also, when I go to my domestic adviser screen, I notice that the cities get mixed up for no apparent reason. It makes micromanaging cities harder when your specialist farms are mixed in with your core cities in that list. How do I prevent this from happening and how do I rearrange the cities on my domestic adviser screen?
You most certainly can select your cities by alphabetic name...by clicking on the appropriate column...
Quicky questions:
Do you need a unit to spot enemy units enterring your territory? I'm fully railroaded and have a few defensive units ready to deploy anywhere, but need to know if I need sentries to spot incursion.
Thanks for the lightning fast reply sercer!
Quicky questions:
Does bombard affect enemy workers?