Quick Answers / 'Newbie' Questions

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I was reffering to being able to edit the percentage a civ liked another in the editor. It was more of a rehtoric question as there is none but he could have been reffering to something else too.

Sorry for the confusion turtlegladiator, it didn't occur to me it could be misunderstood. :)
 
prnt scrn just sticks it on your clipboard, ie after hitting it you have to go to ms paint or some such and paste it.
[edit: x-post with Wattorey] If you're going to take more than a couple I suggest you get a program to do most of the work for you. (d'load the last one on the list at the right)

@ Wat: the Conquests vers. is 1.22, 1.29f is for vanilla (for your sig)
 
I love my fsscreen. Well I do when I remember to fire it up :lol:
 
My print screen program is one of the few I run on startup. I take enough that I just want to hit prnt scrn and not worry about it anymore.
 
On the main site, in the strategy guides, something is repeatedly stated that I just don't get. Could someone please explain it to me?

They always say to put cities NEXT TO bonus resources and not ON TOP OF them. They explain this by saying that you won't get any benefits from it. But I thought that the city square retained bonuses.... And I've also seen people say you can't upgrade them if you put cities on them; I thought that the city square got the benefits of all the upgrades available?
Please help out a noob!
 
From my files, I keep this one on the hard drive.

I forget but thanks whomever it was said:
Food :
• basic value : 2
• if civ = agricultural : +1

Shields :
• basic value : this of terrain
• if city size = city : +1
• if city size = metropolis : +3 if civ = industrious, +2 otherwise
• if no shield so far : +1
• if golden age = on : +1
• if mobilisation = on & city production = military unit : +1

Commerce :
• basic value : this of terrain, river bonus applying
• if city size = village : +1
• if city size = city : +4 if civ = commercial, +2 otherwise
• if city size = metropolis : +6 if civ = commercial, +3 otherwise
• if city = capital : at least 4
• if civ = seafearing & city = coastal : +1
• if government = republic/democracy : +1
• if golden age = on : +1

To all three :
if government = despotism, for shields and commerce, and for food if city not by fresh water : -1 if value > 2


All settlements of any size in an agri civ get the agri bonus, but the despotism penalty applies!
Except when next to fresh water, then the despotism penalty is lifted for food only.

Once out of despotism, even the settlements not next to fresh water will have 3 food in the center.

I'm not sure what you mean by upgrading, do you mean town->city->metropolis? If so, the city will go through these growths given they have aqueducts and hospitals no matter what the circumstances (well, you have to have enough food of course).
 
From my files, I keep this one on the hard drive.

I'm not sure what you mean by upgrading, do you mean town->city->metropolis? If so, the city will go through these growths given they have aqueducts and hospitals no matter what the circumstances (well, you have to have enough food of course).

Well, thank you, although I don't see how that information explains why putting the city directly on takes away the benefit.
And btw, when I said upgrading, I meant terrain enhancement; irrigation, mining, roads, etc.. Sorry about that, I can see how misleading it is.
 
The values you see are true whether you have bonus' on the terrain or not. IE, they won't do you any good just like you've been reading.
 
Your welcome and Welcome btw :) For what it's worth I didn't know this for the longest time, it just didn't affect me much cause I avoided the resources for cosmetic reasons... :mischief:
 
food bonuses are wasted if you build a city on top. All other bonuses will remain. (shields and commerce)
 
The values you see are true whether you have bonus' on the terrain or not. IE, they won't do you any good just like you've been reading.
I'm not sure if I am misreading you but something is not quite right here.

If I just concentrate on shields for the moment to simplify things. If I settle on an iron hill, I get 2 shields from the city tile as opposed to 1 if I settle on a standard hill. I cannot develop that tile any further but I do not lose the +1 iron bonus so what's the problem? In fact I might actually gain from settling on that tile short/mid-term as it may be a food poor site and I might not actually be able to work that iron hill for a very long time. I also gain access to the iron straight away. That's normally good as long as you are not worried about repeatedly connecting and disconnecting your resources. (This 2 shield core also applies to settling on other tiles that have a base shield value of 2 such as plains cattle and furs on plains.) I therefore assume that the 'base' that is in your earlier quote includes the modifiers for bonus shields.

However you do lose out on settling on bonus grass tiles (or other 1 shield base tiles, such as furs on grassland) until they grow to city size. A town on a bg gets the same shields (1) as a town on a standard grass tile. However a city on a one shield base tile gets that second shield so it is only a temporary loss if you intend for that town to grow. This is the only situation where you have a short term loss, in that an extra shield is created for towns placed on tiles that have no base shield value, such as standard grass. This is not a factor though when comparing sites that are cities or metros.

I've never looked too closely at the finer points of commerce but I do know that your towns will get a commerce bonus of some sort if you settle on a high commerce tile, such as golden hills or high value luxes. However I have got a game that I am currently playing where I chose to settle on a spices tile. Again there is no net loss of income as the city centre has the +2 commerce bonus associated with a spice tile. The difference is that by settling on the lux had access to the bonus commerce and lux straight away. I also have a city on a golden hill which has kept the +4 commerce bonus for the gold so I cannot see how I have lost out on commerce either.

I do not (or at least very, very rarely) settle on food bonus tile though because the extra food is lost. The city centre tile has a basic value of two food for a non-agri civ no matter where you settle.

I too am a liitle confused as to why a strat guide might advise you not to settle on resource tiles, DarthJedi! Personally I'll place my town where I want it, no matter whether it has a lux/strategic resource on it or not. Indeed I'll often place it on the resource to gain access to it straight away; especially if it is on a jungle tile. I may miss out on the odd shield before the towns grow to city size but as not all tiles in the area will be worked anyway the loss will not necessarily be that great. You only lose if you are working a grass tiles before it grows to city size. If the site has a few bgs around the loss will not be noticed and when they grow to city size there is no difference.

End result. Don't settle on food-you'll lose it. Don't worry about loss of commerce. Shield bonus: you may lose out in the short term compared with settling on a zero shield tile instead but any losses will be returned once it gets to city size and maybe you wouldn't be working that tile before then anyway.

I could of course be missing something so I am happy to post specific examples if someone can see a hole in my argument.

Edit: sorry MAS, I didn't see your post. Much more concise!
 
There are other consideration when choosing to plant on a bonus tile as Tone alluded in his post. If you are talking about the first bunch of towns, then I would not plant on any bonus tile as I want to get the most form it later.

If we are talking about those corrupt places, then I get nothing from shield bonus, so why worry about them? Plant right on that iron, if the placement suits your needs. If it is food bonus, then I still may care.
 
On the main site, in the strategy guides, something is repeatedly stated that I just don't get. Could someone please explain it to me?

They always say to put cities NEXT TO bonus resources and not ON TOP OF them. They explain this by saying that you won't get any benefits from it. But I thought that the city square retained bonuses.... And I've also seen people say you can't upgrade them if you put cities on them; I thought that the city square got the benefits of all the upgrades available?
Please help out a noob!
Also bear in mind that for bonus resources (cows, wheat, etc.), the only bonus that you're getting is food. For luxuries (silks, dyes, etc.) and strategic resources (iron, coal, etc.), there's also the issue of getting the resource hooked up to your road network. If you settle on a food bonus, you just lose the bonus. If you settle on an iron hill, you can't improve the hill, but the iron is automatically connected to that city, as well as any cities connected by road to your new "iron city."
 
Ok, thanks for the corrections guys. Maybe someday I'll get it all straight. :crazyeye:
 
Something I have never understood... what is the difference between continents and archipelago?

I don't play them at all so I have never seen them in game.
 
Archipelago is an island map while continents are fewer and have greater land mass. Try generating them in the editor just to see what they look like.
 
Ok, thanks for the corrections guys. Maybe someday I'll get it all straight. :crazyeye:
You haven't got much to change. The criteria you list are fine as long as you note that the 'basic value' of the terrain (used for shields and commerce) includes any bonus values given for the resource that you settle on.
 
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