Quick Answers / 'Newbie' Questions

Status
Not open for further replies.
You can still sell map as long as you have some new info on it. Overseer714, the AI knows the tiles, not the map. The distinction is that if you have a culture border and are strong the AI will usually not explore your area.

Now if you have open spaces behind you and you give them a map, they will start sending settler combos. They did not do that before as they did not know the path to get there.

They know that a tile is there with a resource, but not how to get to it. Once I have filled in all my land, I may trade maps or gift it in some cases.
 
You can still sell map as long as you have some new info on it.

Right, but this closes the exploit Overseer mentioned. In one of the early versions, the AI would trade for maps as if they were new virtually every single turn. Now, the AI values maps according to what you have that the AI didn't have before. So, yes, if you have discovered something new, they'll give you something, but it might be just one gold if you haven't discovered much more than you had last time. You certainly can't bleed the AI dry by trading maps anymore.
 
The exploit isn't fully closed. Like Overseer alluded to, in Conquests the AI will always give you 1 gp for your map even if they know everything you know. This means if you have the patience, you can trade your map around every single turn and net 1 gp from each AI. I don't have the patience for that. :lol:

I think trading your map every turn is banned for GOTM competitions.
 
thanks guys


Another quick one civ has stuck a colony mining Iron on the last tiny culture free square on the south of my land, he is to the north. My culture boarders will probably expand in a bit and I presume it will disappear then.

However what happens if I just pillage the road leading from it back to their land?
Will it disappear?
Stop producing the resource for that civ?
Be counted as an aggressive act?
 
However what happens if I just pillage the road leading from it back to their land?
Will it disappear?
Stop producing the resource for that civ?
Be counted as an aggressive act?

The colony will stay, but the iron won't show up in any city's resource box. (And I doubt it will be counted as an agressive act as long as you stay out of foreign territory.)
 
Sometimes as I'm playing a game, I see something along the lines of "We have learned *fill in name of tech here* from the *fill in name of rival civilization here*". I have not built anything that would cause me to get free techs from rivals (i.e. The Great Library). What causes this?
 
The goody huts. When you pop them, they can give a number of things, gold, settlers, advance civs (read a town), barbs, units, maps or nothing. They are popped by attacking them or by culture.
 
Sometimes as I'm playing a game, I see something along the lines of "We have learned *fill in name of tech here* from the *fill in name of rival civilization here*". I have not built anything that would cause me to get free techs from rivals (i.e. The Great Library). What causes this?

This is some sort of interface bug, but nothing wild, really. It generally happens when you get the tech that you are currently researching or "researching" for free from either
• a goody hut (it is possible to pop your current research goal if nothing else is left)
• the GLib
• the age change as the scientific freebie
• the ToE.

For example, you might get a dialog window telling you that you just learned Ceremonial Burial from the Romans when in fact you got Space Flight from the ToE.

ETA: On the other hand, maybe VMXA is right, and what you saw is just the normal dialog that you get when you pop any tech from a goody hut. When that happens though, it is not the name of a rival civ but the name of the tribe that the goody hut represents, the Bulgar tribe for example.
 
I have a nice big emphire now and have just discovered railways. I have lots of workers but it's a pain in the neck moving these around the maps making railways.

Is there a way I can automate them just to railroad or automate them to at least railroad to a certain point or town?

My emphire is the width of the map so it's quite long.



Just found the victory screen as well and in that it shows for % of population needed for domination victory. I would reach the population level needed soon enough I suspect. Does that mean the game will finish when I reach that level?

thanks, you have been all very helpfull
 
You have to have the population and territory (or 66% of each on standard games) to win.

I would guess that Control–N (create network) might make the workers rail your empire.

Question: If you're scientific and you advance into the next age without researching all of the last era's optional techs, can you get one of them for your free tech?
 
"It wasn't from a hut, and it's always the name of a playable civ. My latest one was learning Republic from the chinese."

Well you made me waste some time to show you this screenie. It is the name of a tribe that gave me a tech and it is not a civilization that you can play.
 
Sometimes as I'm playing a game, I see something along the lines of "We have learned *fill in name of tech here* from the *fill in name of rival civilization here*". I have not built anything that would cause me to get free techs from rivals (i.e. The Great Library). What causes this?

You said you haven't built the Great Library. Did you capture it, by any chance? The GLib works for you when you capture it from another Civ, too, and if your latest example of this kind of message was about learning Republic, then the GLib would almost certainly still be active.

It is really the only explanation I can think of that fits the facts you posted.
 
There is the possibility that you pop, say, the last AA tech from a hut and because you also necessarily have to have set your research goal on this tech will get something like the following:
attachment.php


The dialog says I got Warrior Code from the Romans, when in fact it was Construction from a goody hut.

ETA: Similar things will also happen for the GLib, the ToE, or the tech freebies for scientific civs.
 

Attachments

  • LastAATech.jpg
    LastAATech.jpg
    68.1 KB · Views: 369
That's exactly what it looked like Lord Emsworth. I guess that's what happened.

EDIT: Another question, when you're playing a scientific civ and you get your free tech at the start of the era, is it random which tech you get? Is there anyway to manipulate it so there is a higher chance of getting a certain tech?
 
EDIT: Another question, when you're playing a scientific civ and you get your free tech at the start of the era, is it random which tech you get? Is there anyway to manipulate it so there is a higher chance of getting a certain tech?
If you're the first one to the new era, I don't think so. If you're not, you can go to the Big Picture, then to the Foreign Advisor and buy or trade for the techs that you don't want to get as a freebie. If I'm not mistaken, if you can buy all the first-tier techs, you'll get a second-tier tech for the freebie.
 
I am just wondering what would happen in a game if I set the "Aggression Level" to less than Normal? Will I get a quieter game?

What are the unintended consequences of going with less aggressive?
 
Status
Not open for further replies.
Back
Top Bottom