I think it was making peace with the Maya while having a MA with russia against them.
That's a helpful article, but there are some 'oopses' in it as well. Microbe says that RoP reputation and trade reputation are two seperate things, and they're not. Wreck your RoP reputation, and you've wrecked your trade reputation as well. I've tested it myself after someone posted about it.
When a city that is adjacent to the borders of another civ expands culturally, what determines which tiles flip over to you?
In a nutshell, the city that has the most culture points gets the "shared" tiles.
If they both have the same number of culture points (i.e. zero), the city that was founded first gets the nod. So, if you place a city next to an AI city, they will get the tiles that are equidistant from the 2 city centers.
However, if you build a temple, for example, and their city has no culture, you will get the shared tiles when your city expands (it could happen before your city expands, if IRC, there is a "border expansion" in another one of your cities.....little hazy on this one), subject to the exception below.
EXCEPTION: When the tiles from the 2 cities are not eqidistant from the city centers. For example, say a "shared" tile is 2 tiles from your center but 3 from the AI's center and the AI city has more culture than your city. In that example, culture is not a factor........distance is the determining factor. (Viz. You keep the tile.)![]()
I think the game developers intentionally disabled the city view in Civ-content maps/scenarios/mods, because these fan-made scenarios usually contain a lot of buildings which aren't in the main game. Rather than making things more complex such that each building would require not only a "build queue" graphic but also a graphic in the "city view", the developers simply disabled the "city view" in any custom content scenarios. Perhaps it wasn't the optimal decision for certain situations, but it's what they did.How come there is no "city view" option in the conquest Civ-content maps (self made scenario). Is there any way to make city view available?
*City View as the one that let you see the kool 3d model of the city, the one with the eye in the middle of a box on the upper right hand corner.
Does anybody know what kind of corruption is mitigated by the various governments? I mean is it distance corruption, or is it rank corruption that is less in, say, Democracy than in Republic? I know that it is only distance corruption that is affected by WLKTDs, Courts and Police Stations, but I wonder if that holds true for the Governments as well.
Two questions:
If I build an army from two Ancient Cavalry and one horseman, right clicking the army says that it has an attack value of 3. Does that mean that you gain something from mixing the army in that way, or is it the attack value 3 that isn't completely correct?
Second Q: If you are agricultural, do you get three food from an irrigated oasis in despotism? (Desert = 1 food for agri, + 2 food from the oasis bonus, + one for irrigation is four food, which should be reduced to 3 in despotism.)
I thought that, if you had an army, consisting of 2 AC's and a horseman, a given attack value of 3 is correct, because the strongest attacker attacks first, which is an AC with attack 3. Unless I understand the question wrong.