Quick Answers / 'Newbie' Questions

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All of them. ;)

It depends, really. If you have a bunch of temples and cathedrals, you'd need less luxuries. Of course, marketplaces are important too. Also, use your lux slider...that would help as well.

Best to post a save and we can tell you. It's really too variable to say "You need x luxuries"...
 
Should you specialize cities during the REX phase (e.g. make some cities produce all military units while others produce all workers)?

What population level should you keep your cities at early on in the game?
How many improvements should you build around each city during the early stages?
 
OK, cool. How do I "post a save" then?

In game, do a Ctrl-S to compress the save. Then click on Reply instead of using the Quick Reply option. Below the text box, there should be another box that says "Additional Options". In that box there will be a "Manage Attachments" button. Click this button. It will give you a dialog screen which will allow you to attach the save.
 
Should you specialize cities during the REX phase (e.g. make some cities produce all military units while others produce all workers)?

What population level should you keep your cities at early on in the game?
How many improvements should you build around each city during the early stages?

A town with high food, low to medium shields: build a granary and spam workers or settlers.

A town with low food, high shields: build a barracks, spam your best military units.

Grow your cities until they can grow no more, only build Aqueducts if it'll get you more shields.
 
A town with high food, low to medium shields: build a granary and spam workers or settlers.

A town with low food, high shields: build a barracks, spam your best military units.

Grow your cities until they can grow no more, only build Aqueducts if it'll get you more shields.

So do I allow the towns that are spamming workers/settlers to grow or only the ones that are producing military units?
 
So do I allow the towns that are spamming workers/settlers to grow or only the ones that are producing military units?
Essential is that worker/settler factories do not grow above size 6; above size 6 the foodbox is twice as big, so that doesn't help growth.
In the REX phase most of my towns will be small. Also barracks towns will occasionally produce a worker or settler - this is the phase that you'll only have 1 lux or so, making cities impractible. With more happiness barracks towns can be bigger.
 
Globex said:
Should you specialize cities during the REX phase (e.g. make some cities produce all military units while others produce all workers)?

What population level should you keep your cities at early on in the game?
How many improvements should you build around each city during the early stages?

Specialize cities for worker/settler pumps in the REX phase. Population level early on the game probably depends on desired victory condition. For a space or diplo game, the more growth the more commerce, so grow as much as you can. For a conquest or domination game shields matter more, but commerce can help you have better quality units in the long run. Improvements depend again on desired victory condition. I don't build barracks until the industrial age if at all, but I usually play diplo/space/culture games. If I played for conquest or domination I would certainly build barracks early and more of them.
 
I know this will sound like a broken record to many of the veteran players/posters/loiterers, but the first question you have to ask yourself in any game is: "How do I plan to win the game?" (As you get into the game your Victory Condition objective may change.)

Once you can answer this question, the strategies become more focused. Of course factors such as Difficulty Level, Map Size, Number of opponents are important considerations too.

In a nutshell, I'm saying it's very difficult to generalize. (I.e. The strategy for a Histographic Victory is totally different from, say, a Conquest Victory.)

And, if you really want specific advice, an uploaded .sav file is your best bet! :)

Edit: Some X-Posting with Spoonwood.
 
I find that my interface for the game is very, very touchy. In order to up the sliders, I have to get the cursor exactly in the centre of the crosshairs. When notices pop up, I have to remember to use the enter button because it takes about 3 tries with the cursor on the [accept] icon.

Is this true for others or is my machine just being lazy?:scan:
 
I find that my interface for the game is very, very touchy. In order to up the sliders, I have to get the cursor exactly in the centre of the crosshairs. When notices pop up, I have to remember to use the enter button because it takes about 3 tries with the cursor on the [accept] icon.

Is this true for others or is my machine just being lazy?:scan:

Probably your machine, but I wouldn't know what to tell you to do with it. I've played Civ on different machines, never had this problem.
 
okay, first off: hello and all that

secondly: i have two questions..

A) can you set the turn limit to unlimited/higher than 1000? (i know you can continue playing but after it has sais who has won and such i no longer feel like playing)

B) how long does a 1000 turn long game take to play on average?

cheers in advance
 
Do walls provide a zone of control to the owner?

Yes they do, but it is random as to whether there will be a ZOC "ping" or not. It surprised me seeing a spear do that to an enemy.
 
A) No, as it turns out 1000 is the limit but 540 is the default so you can set it to up to 1000 with no problems. You can accomplish this via the editor that comes with all versions of the game, this setting can be found in the Scenario Properties window. When you finish setting it save in your Civilization III\Conquests[or PTW]\Scenarios\ folder if you have Conquests or PTW and in your Civilization III\Scenarios\ if you have just vanilla (unexpanded Civ3). You can then start the game by finding it in the Civ Content section accessible from the start-up main menu screen.

B) I would imagine a game is rarely modded to only increase turn numbers. That along with the differences between different size of maps, different playing styles, and lots of other factors make for game times that are probably all over the map.

C) Welcome to CFC!! :D



Overseer, you've probably already realized... wrong thread. ;)
 
I find that my interface for the game is very, very touchy. In order to up the sliders, I have to get the cursor exactly in the centre of the crosshairs. When notices pop up, I have to remember to use the enter button because it takes about 3 tries with the cursor on the [accept] icon.

Is this true for others or is my machine just being lazy?:scan:
I could have written this! Yes, I find it pretty fiddly. Maybe with those sliders you can better use the plus and the minus on the sides than to use the indicator buttons themselves.
I think it's the fact that you have to make so many clicks and touches in a game that makes it a bit of a chore. I think it's just part of the deal.
 
@ Darski: I think its your machine being picky. Maybe the resolution is set really high? :dunno: The only thing that irks me is ending up in civilopedia when you're trying to select the next thing for your city to build out of the drop-down menu :mad:

@ Againsttheflow: Overseer was replying to a question on the previous page.

@ everyone else: I can't remember, or at least I've never tried, but say you build or conquer the city that holds Sun Tzu's AOW. Does that mean I can go back to all my cities and sell all the rax I built over time?
 
@ everyone else: I can't remember, or at least I've never tried, but say you build or conquer the city that holds Sun Tzu's AOW. Does that mean I can go back to all my cities and sell all the rax I built over time?

Yes, it can be a nice boost when you need a little extra cash.
 
@ Againsttheflow: Overseer was replying to a question on the previous page.

You're right! With the question at the top I mistakenly assumed this was its own thread.
 
Do militaristic civs have higher probabilities of getting military leaders from elite units, or is it only promotions up to elite that's easier to have?
 
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