Arjav Jain
The CIVVER
No problem. Anytime.Thanks for the help. Got the screenshot using snipping tool. Quick and easy.
No problem. Anytime.Thanks for the help. Got the screenshot using snipping tool. Quick and easy.
I was wondering if I can raze an ai. It that has a wonder and get to build it in one of my cities. Or is the wonder gone forever?
Gone forever.
Maybe the 5 turn timer for SoZ and Knights Templar is reset, i did not investigate that any further.
It's in the Utility Programs subforum: http://forums.civfanatics.com/showthread.php?t=1185401 I had to dump my copy of Civ Assist as it started performing in a buggy way. Can someone tell me where I can download it again?
2 Is there anything aside from Civ Assist that regular players use?
So I'm still using the last version from 2006.For info, I am on holiday away from my pc, and can't work on this at the moment.
They still had 22 turns to go when I researched Scientific Method while I had cunningly only 9 left once I switched from building an Army (I had the Pentagon already) - but I wasn't allowed to switch! Bummer! I quit in disgust!! So, was that just a glitch or can you not use building an Army as a pre-build?
snip
I still use it on Windows 7 without any problem. Haven't tried on Windows 8.
I remeber that 2 years ago ainwood did some work on it, updating it to the new Microsoft .NET Framework and Windows 7, but I don't know what became of that project. Looks like it wasn't finished back then. The last message from ainwood was in Dec 2013:
So I'm still using the last version from 2006.
Aarrggghhhh!!!!!! This is what happened!!! Damn everything to blue blazes!!Sure, an Army can be used as a wonder pre-build. But you have to be careful: an Army can be rushed (using cash, forest chops, disbanding units, etc.), while wonders cannot. So most probably in your case something like this happened: you cut down a forest in the near vicinity or you disbanded a unit in that city, and the shields from that went into the Army. After that the game prevents you from switching to a wonder, because "tainted shields" (= shields from cash-rush, pop-rush, forest chop or unit disbanding) are forbidden for wonders...
For this reason it is better to use the Palace as pre-build... The Palace cannot be rushed either, so shields from forest chops will simply get re-routed into neighboring cities...
2 Is there anything aside from Civ Assist that regular players use?
I also use CRp MapStat. It doesn't give quite as much information, but it pops up each turn for me, while CivAssist2 doesn't, and it runs nicely on my old laptop. I often have both going at the same time on my desktop.
Just FTR, I installed the most recent version of CAII from that subforum (ver. 2.0.5083) on a Win8.1 box a couple of months back (along with C3C), making sure not to install either program in the C:\ProgramFiles(x86) directory. Both programs seem to be working as expected* -- now I just need to get on with improving my civ-skillz, so that 'Dora and Hannibal don't kick my sorry Aztec-Emperor butt againI still use it on Windows 7 without any problem. Haven't tried on Windows 8.
I remeber that 2 years ago ainwood did some work on it, updating it to the new Microsoft .NET Framework and Windows 7, but I don't know what became of that project. Looks like it wasn't finished back then.
Not sure if that's even feasible;
I wasn't suggesting or expecting that my hypothetical Vanilla-mod would be able to load .savs generated by a genuine PtW1.27 .exe -- hence "wouldn't be able to play GotMs" -- but it shouldn't have any problems with the graphics and sound-files -- these are just .txt, .pcx, .flc, .wav(?), .etc files, aren't they, like Vanilla already uses? Although I would need to make sure that the paths for any allowable units/buildings/improvements pointed to the right places...I expect it isn't. The later executables always had some kind of "backward compatibility mode" that allowed earlier .sav files being loaded and played (although under different rules). But the earlier executables will certainly not be able to load a later .sav file... So I doubt that the Vanilla .exe will be able to cope with PtW .sav/resource/artwork files.
I appreciate that offer, but I'm not sure that would be allowed under CFC rules.If it's only the exe file that you're having a problem with then I think I can upload mine.
The Vanilla exe looks for graphics and sounds only in the ...\Art and ...\Scenarios directories. The PtW exe looks there and additionally in the ...\Civ3PtW\Art, ...\Civ3PtW\Extras and ...\Civ3PtW\Scenarios directories, I assume?!I wasn't suggesting or expecting that my hypothetical Vanilla-mod would be able to load .savs generated by a genuine PtW1.27 .exe -- hence "wouldn't be able to play GotMs" -- but it shouldn't have any problems with the graphics and sound-files -- these are just .txt, .pcx, .flc, .wav(?), .etc files, aren't they, like Vanilla already uses? Although I would need to make sure that the paths for any allowable units/buildings/improvements pointed to the right places...
If it's only the exe file that you're having a problem with then I think I can upload mine.
I appreciate that offer, but I'm not sure that would be allowed under CFC rules.