Quick Answers / 'Newbie' Questions

Hi -
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Q
My democratic opponent has no problems at all. For 13 moves he is in my territory on the beginning of his turn (+13 WWP). I destroyed at least 12 units of him (+24 WWP) and 3 times infrasturction with my ships (+3 WWP). I shot over 7 times his unis with my artillary to one single health bar down (+7 WWP) and he lost maybe 10+ units (+20 WWP) by storming one of my cities. 67 WWP. But all it says in his 30+ cities is, people are unhappy because of overpopulation.

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Q
I am stil 5 technologies ahead of my opponent and will have tanks maybe 16 turns earlier.
Me, Persian:
pop 25 000 000
BSP 2200
productivity 3150
68 cities

He, american, 9 turns of his Golden Age left.
pop 55 000 000
BSP 4500
productivity 6430
68 cities, too.

There is no danger of me loosing to UN or 66% landmass. My question is, how to win in a maybe 12-turn-windows, I can built nuclears before him.

greetings
 
He is in GA, so the extra income will pay for happy slider to offset WW. Were you able to kill all of his units on your turn? That is how you make life hard, 1) kill everything of his 2) destroy as much of his empire as you can with as little loss as possible.

He is twice as productive as you, I would not expect the GA to be able to account for more than a 50% boost to maybe 4500. That suggest that you do not have as effiecent of an empire as you could.

Some of the production edge could be do to better overall land and some from better/more wonders. In any event, get some leaders and form armies to invade with. Use artillery to ping his units and killl them with few losses of your own.

Use vets and make no reg or conscript, IF you can. Try to get regs upgraded to vets via killing 1hp units. Trap incoming, when you are not able to kill them using armies or superior defenders.

Do not worry about his WW, you can do little to impact it, other than killing his units and razing his towns. After his GA ends, things will be easier. Good luck.
 
My democratic opponent has no problems at all. For 13 moves he is in my territory on the beginning of his turn (+13 WWP). I destroyed at least 12 units of him (+24 WWP) and 3 times infrasturction with my ships (+3 WWP). I shot over 7 times his unis with my artillary to one single health bar down (+7 WWP) and he lost maybe 10+ units (+20 WWP) by storming one of my cities. 67 WWP. But all it says in his 30+ cities is, people are unhappy because of overpopulation.

Sounds bugged.
 
...
I forgot to ad, that my democratic opponent has 8 luxury goods and temples, cathedrals, colluseums in every town and did not start the war. Anyway, how long will it take until he will have some problems?

To vxma,

maybe my whole strategy is not correct.

Step A
I built my cities closer together, because I thought as long as I harvest all the squares in my territory, it doesnt matter if I have one 21 town or 2 a 12 population. I did not have to invent hospital nor do I have to build them. So I saved time. I got the Hoover, essential to my plan, because he has to build just one factory in one town, where I have to built two in each 12-town for his 21s. So I stil got the advantage not having to build hospital, or invent hospitals. Isnt that a got strategy?

He has of course a lot more population, because one 21 town is maybe worth 4 million pop and my 2 12-town only 2 mio together, but I can hold him back from the free land to settle to win the 66% land (and pop) win factor.

Step B
I went to get the republic early and stood by it until now. He got first moarchy and then after 8 rounds anarchy democracy. Now he might have less corruption, but I got the republic far longer and no anarchy. Should be equal in total. I have to pay 2 gold per unit, but because I am anyway all the time on zero gold, it does not matter.

Step C
I stil got conscripts every move. I only stop to get more recruits (2/2 power), when the town is 44% against getting them. I dissolve them to rush builds. I have over 60 workers and get maybe 5 each turn to put them in town to grow. Nevertheless, I have not one single temple or cathadral and he has both in every town, he has the double productivity. After my towns are on 12 , I reassemble the irrigations squares to mine squares, because my town will not grow anyway and I get so the most out of it.

But why does he has so much power? After I think Step A,B, and C work all in my favour?
 
"HistoryLines"

First I would think you should have your own thread in strategy or better the MP forum"

"Step A
I built my cities closer together, because I thought as long as I harvest all the squares in my territory, it doesnt matter if I have one 21 town or 2 a 12 population. I did not have to invent hospital nor do I have to build them. So I saved time. I got the Hoover, essential to my plan, because he has to build just one factory in one town, where I have to built two in each 12-town for his 21s. So I stil got the advantage not having to build hospital, or invent hospitals. Isnt that a got strategy?"

It can be, but you will fail, if you take forever to strike. The guy with the 21 tile hospital in his 68 towns will out product you in your size 12 68 cities.

So I would want to be reducing his empire before we get to the IA. Now he will not have 68 towns, nor will he get those metros going all over the place.

Second, unless someone made a special map, one player will have an advantage in start locations. This is fine for solo, but is hard to over come in MP, IF the discrepency is very large.

It is hard to know, but I would wonder about someone getting all those structures up and troops to take you on. Are you good friends and you know no tricks are being used?

In the games I played we used a monitor that would check the game and the forums to attempt to keep things up and up. I have no faith in online games.

"He has of course a lot more population, because one 21 town is maybe worth 4 million pop and my 2 12-town only 2 mio together, but I can hold him back from the free land to settle to win the 66% land (and pop) win factor."

He has one edge in that a metro should have more production and zero happy issues at large sizes as they will have lots of free pop.

The disadvantage is that you should have more towns than he, given the same amount of land. That would mean more places to make troops. That is not the case here as he has the same number of towns

"Step B
I went to get the republic early and stood by it until now. He got first moarchy and then after 8 rounds anarchy democracy. Now he might have less corruption, but I got the republic far longer and no anarchy. Should be equal in total. I have to pay 2 gold per unit, but because I am anyway all the time on zero gold, it does not matter."

Well again, if you are more or less even and he revolts twice, I will spank him for that. Those 8 turns should have lead to his doom. You should have also been able to pull away, while he was in Monarchy.

"Step C
I stil got conscripts every move. I only stop to get more recruits (2/2 power), when the town is 44% against getting them. I dissolve them to rush builds. I have over 60 workers and get maybe 5 each turn to put them in town to grow. Nevertheless, I have not one single temple or cathadral and he has both in every town, he has the double productivity. After my towns are on 12 , I reassemble the irrigations squares to mine squares, because my town will not grow anyway and I get so the most out of it."

I forget if this is C3C or PTW, good reason there for a single thread. In the main you will not benefit from mines in all cities. You want to evaluate each location to see what the corruption level is and if it makes sense to do structures, growth, build troops.

PTW will have potentially more location that can be productive. I am fine with drafting to stay alive or to attack. Iam not sure drafting to rush via disbands is a profitable move.

You will get blow back from the pop and have to decide if it pays off. If the place is very corrupt, I would rather have it be a farm. In PTW the specialist are not as good as in C3C. Still 5 beakers net, is better than nothing.

Maybe better than spending lots of turns getting in structures to make an infantry in 30 turn or even 20. You should be able to get enough units from better cities.

Adding in workers is the same thing, needs to be evaluated to see, if it is showing a gain and if that gain is really making a difference.
 
I'm currently playing a warlord game with a diplomatic vc. I have tech to gift to the AI (I've taken all their gold, made all gpt deals they can afford, and they have no techs to trade). Which improves the AI's attitude toward you the most, gift all the techs in one turn or gift one tech per turn? Does it matter?
 
Hi -

when you are playing against a human in a turnbased game, have a look what units will finish next move and sent them via "collection point" in the right-mouse-town-menu to one of your fragile points in the front. The units will be there, before your opponent starts to play. But I think it might only work when you are not the first to play in every turn.
 
Hi -

it is better to dissolve workers before the enemy will capture them, but is it better to raze my own 1 pop cities, so I will get no WWP for the loss?
 
Hi -

Strategy is "what" and tactic is "how". We kow all that from chess. But in Civ3 ptw 1.21f I have to find my way in the mechanic of the game completely new.

In a turnbased game against an human opponent it is important to get the initiative, play on, in, his land. Maybe you are technically close together. Then comes a long period of infantry-time, which kills the cavallery dynamic quite a bit. Battle is becoming ridgid with tactical new 1-pop towns.
The "weaker" player can hold on.
What shall the "stronger" player do?
He should open new fronts. Just build your railroads along enemies territory and get new threats. The reason is, that he might defend your assault easily off when he knows which city you are going to attack. But because it is turn based, he has to spread his defense thinner and thinner.
This is what is happening to me right know. 3 cities, which could be attacked any move, I hold. And now my friend gets suddenly throught the jungle new attack possibilities. I do not know how to defend it. I am battling his roads, coming towards me, but in vain. Damn*
 
Hi -

it is better to dissolve workers before the enemy will capture them, but is it better to raze my own 1 pop cities, so I will get no WWP for the loss?

I would not make my choice based on WW issues. I would be more concerned about the lost of the town and the access it gives them to get to my next town, if they can capture it (no autoraze).

The workers, I would evaluate the action they will take with any they grab. Will they just disband, will they hold, will they send back and will they use soem troops for escort if they send it back.

Maybe I can get it back or they will send escorts, lowering their troop count in the battlefield.
 
it is better to dissolve workers before the enemy will capture them, but is it better to raze my own 1 pop cities, so I will get no WWP for the loss?
I find the WW of a lost town an issue, and I normally gift it to some minnow civ. Playing against the AI means that my enemy then will not claim it, because they don't declare war just because of that one town. You have a human opponant, so that's a different call.
 
Hello community -

my game looks bad and so I will stop asking shortly. My opponent hat over 17000 G+ and could buy all my advanced technologies. But he does not think about it. He has pet a small Korean all the time and I thought , good for me, so his science is as the second not that cheap, but he will win with 100 000 points immediately. Anyway.

Q1
I have a King-level game and I am simulating a lot of stuff there. BUT this damn inland-adviser in the beginning of every move takes to much time, is so annoying and I HAVE to answer all his damn questions. HOW to get rid of him?

Q2
2nd question. This is important. I build in my simulation the Manhatten Project. But I can not build the UN? It is not even listed in the work menu. Why?

Q3
What are the chances not to get "recycling" when entering the last age?


THanks for all your patience. As I said, when my long game is over I will put all Q&A, hopefully in good english to one big file.

yours from Europe
 
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