"HistoryLines"
First I would think you should have your own thread in strategy or better the MP forum"
"Step A
I built my cities closer together, because I thought as long as I harvest all the squares in my territory, it doesnt matter if I have one 21 town or 2 a 12 population. I did not have to invent hospital nor do I have to build them. So I saved time. I got the Hoover, essential to my plan, because he has to build just one factory in one town, where I have to built two in each 12-town for his 21s. So I stil got the advantage not having to build hospital, or invent hospitals. Isnt that a got strategy?"
It can be, but you will fail, if you take forever to strike. The guy with the 21 tile hospital in his 68 towns will out product you in your size 12 68 cities.
So I would want to be reducing his empire before we get to the IA. Now he will not have 68 towns, nor will he get those metros going all over the place.
Second, unless someone made a special map, one player will have an advantage in start locations. This is fine for solo, but is hard to over come in MP, IF the discrepency is very large.
It is hard to know, but I would wonder about someone getting all those structures up and troops to take you on. Are you good friends and you know no tricks are being used?
In the games I played we used a monitor that would check the game and the forums to attempt to keep things up and up. I have no faith in online games.
"He has of course a lot more population, because one 21 town is maybe worth 4 million pop and my 2 12-town only 2 mio together, but I can hold him back from the free land to settle to win the 66% land (and pop) win factor."
He has one edge in that a metro should have more production and zero happy issues at large sizes as they will have lots of free pop.
The disadvantage is that you should have more towns than he, given the same amount of land. That would mean more places to make troops. That is not the case here as he has the same number of towns
"Step B
I went to get the republic early and stood by it until now. He got first moarchy and then after 8 rounds anarchy democracy. Now he might have less corruption, but I got the republic far longer and no anarchy. Should be equal in total. I have to pay 2 gold per unit, but because I am anyway all the time on zero gold, it does not matter."
Well again, if you are more or less even and he revolts twice, I will spank him for that. Those 8 turns should have lead to his doom. You should have also been able to pull away, while he was in Monarchy.
"Step C
I stil got conscripts every move. I only stop to get more recruits (2/2 power), when the town is 44% against getting them. I dissolve them to rush builds. I have over 60 workers and get maybe 5 each turn to put them in town to grow. Nevertheless, I have not one single temple or cathadral and he has both in every town, he has the double productivity. After my towns are on 12 , I reassemble the irrigations squares to mine squares, because my town will not grow anyway and I get so the most out of it."
I forget if this is C3C or PTW, good reason there for a single thread. In the main you will not benefit from mines in all cities. You want to evaluate each location to see what the corruption level is and if it makes sense to do structures, growth, build troops.
PTW will have potentially more location that can be productive. I am fine with drafting to stay alive or to attack. Iam not sure drafting to rush via disbands is a profitable move.
You will get blow back from the pop and have to decide if it pays off. If the place is very corrupt, I would rather have it be a farm. In PTW the specialist are not as good as in C3C. Still 5 beakers net, is better than nothing.
Maybe better than spending lots of turns getting in structures to make an infantry in 30 turn or even 20. You should be able to get enough units from better cities.
Adding in workers is the same thing, needs to be evaluated to see, if it is showing a gain and if that gain is really making a difference.