Quick Answers / 'Newbie' Questions

For Histographic Victory games (HOF maybe?), I think the strategy of replacing "low-scoring" cities (using "city-abandonment-creating-settler") with high-scoring cities is a credible one........Although personally, I would probably just abandon the city prior to end-of-turn.

Just make sure you don't miscalculate on the high-side the number of tiles under your control after the inter-turn! :)
 
For Histographic Victory games (HOF maybe?), I think the strategy of replacing "low-scoring" cities (using "city-abandonment-creating-settler") with high-scoring cities is a credible one........Although personally, I would probably just abandon the city prior to end-of-turn.

Just make sure you don't miscalculate on the high-side the number of tiles under your control after the inter-turn! :)

Or that you just hit the wrong buttons ... :eek:. With Agri it does not work that great anyway, as you have to have either no surplus food or shrinking food in order for cities to abandon into settlers or workers. With 3 food from the City Center that might be tricky ...
 
I was just assuming that they would do the addition first and trigger the dom limit. Once that was done, they would not get to the subtraction action :lol:
 
Just got Complete off of Steam for $5. (Awesome!) Anyways, how would I go about adding Snoopy's terrain to another Scenario? I want to use player1's C3C Data Patch Lite mod, but I also want Snoopy's terrain.
 
If you want snoopy's terrain generally, you copy and paste the files into the Art/Terrain folder in both the vanilla and Conquest's art folders.

I'm not sure how you do it for only one scenario.
 
If you want snoopy's terrain generally, you copy and paste the files into the Art/Terrain folder in both the vanilla and Conquest's art folders.

I'm not sure how you do it for only one scenario.

That's what I thought...sadly, I cannot find the Art folder. I know where it should be, I modded my Vanilla a bit, but I can't find it from this Steam download. I'll go look some more...(There's only a Scenario folder, a Save folder, and 2 other files in the Civilization 3 folder...)

Edit: Couldn't find anything in the Steam folder.
 
Sorry _ I don't know anything about the Steam version. I just assumed you got the real game that way. Guess this explains why it is so cheap. :(
 
Really quick question

If I have an MPP with a couple of civs, am I allowed to hit enemy units that have DOW'ed me or do I have to wait for an actual attack before I can kill the units if I want to trigger the MPP?

Edit to add... it's ok, I killed them on my land and it's ok. Was never sure of that before.
 
Could someone give me a very short and generic description of how Civilization III mostly differs from IV. After being disappointed by V I'm trying to decide if I should re-install IV or start with III which I bought a long time ago but never really played.
 
I can't give you a quick thumbnail for III other than to say that many do find it more interesting to play.

However, I was interested in your comment about V. You are the first person to say something against it. I am still debating the purchase. The fact that vmxa likes it is a strong influence for me.

What didn't you like about V... if I may ask here?
 
What didn't you like about V... if I may ask here?

Without derailing this thread to that topic I just condense my reasons to this: unless you wage almost constant war there is very little to do in V, decisions in empire management are few and far apart - it seems like majority of decisions and micro is transferred from empire management to unit management. All peaceful attempts at victory turn into endless "next turn" click fest. Just take a look at Civ V part of the forums, they're mostly filled with threads about the game's problems.

I guess I just need to read some stories and GotM reports to find the answer to my question.

EDIT: Found quite a lot of info I was looking for from this thread - http://forums.civfanatics.com/showthread.php?t=377518
 
There is a very interesting discussion in the Civ3 HOF at the end of the "SirPleb, going for SID" thread (with links to some off-site discussion) about Civ5.

I can't help with the Civ3/Civ4 comparison, as I've never really played 4. When I got it, my computer wasn't up to the task, and I'd lost interest by the time I got a better computer. I don't have time right now to learn a new game.
 
I can't give you a quick thumbnail for III other than to say that many do find it more interesting to play.

However, I was interested in your comment about V. You are the first person to say something against it. I am still debating the purchase. The fact that vmxa likes it is a strong influence for me.

What didn't you like about V... if I may ask here?

Look in the general discussions of CivIV and V. A lot of people have a lot to say against it. Most of the CivIV posters hate it. A fair number of the CivV posters are quite hostile. I don't have it, but the game was released early and still has quite a few bugs in it, from what I read.

I would recommend waiting for an expansion to try it. Remember that its' system requirement are higher than IV, which is higher than III. Make sure your computer can handle it.
 
I did buy a graphics card that is supposed to support the high graphics content but I do think I will wait for the New and Improved version even so.

My comp just crashed and cost me a lot of money this month any way so saving is good about now. :lol:
 
Could someone give me a very short and generic description of how Civilization III mostly differs from IV. After being disappointed by V I'm trying to decide if I should re-install IV or start with III which I bought a long time ago but never really played.

There are so many differences it couldn't be kept short. I've thought about submitting a strategy article about the differences, but doubt I'm good enough. If enough good players were willing to look at it and criticize I'd be willing to try to write a guide.

Couple of nutshell differences - Rex like mad. No city maintenance and unit support is tied to number of cities - the more cities the better. You can't drive your economy into the ground with more cities like in IV. Diplomacy (Gracious, etc.) doesn't mean much. The AI in III is more practical. If it thinks you look weak, it's coming - none of this pleased/friendly AI won't attack stuff. CivIII AI only respects strength.

Buildings cost maintenance, so you usually build fewer buildings. War is even more vital than IV and siege can be even more powerful. You have one government, not multiple Civics. Get out of despotism fast - I prefer Republic, others like other governments. AI tech trades all the time even if it hates you, but if you are large resources are very expensive to trade for (conquer luxuries, don't trade). Big disaster if you aren't ready - military units aren't booted out of your territory on a war declaration - AI can be right next to a city and take it immediately - this is called ROP-rape. I don't sign open borders (right of passage) - very little benefit, unlike CivIV. I always sign open borders in IV, never right of passage in III.

In short, the AI tech trades like Mansa but is less trustworthy than Cathy.
 
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