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A settler factory is simply a city that is 'tuned' to make settlers efficiently. It is always making settlers. Most players tend to create cities with certain roles. Worker factories, settler factorys, units factories, etc. Worker and settler factories need population growth.
 
erlichada said:
What is a settler factory? :confused:

First of all: Hi, and welcome to CFC! :goodjob:

A settler factory is a city that can produce settlers at an even rate; the most common type is a 4-turn settler factory, however, there are also 6-turn settler factories. For more info, read this example of Bamspeedy's 4 turn settler factory from the CivIII - War Academy. (The WA is a great place to learn tips and strategies to help you with civ. :) )
 
GA forgot the 5-turn settler factory, when it has enough food for a 4-turn, but not enough shields. Also, there is the 4/5-turn unit/settler factory. :) A 3-turn settler factory in Despotism is possible with two flood plain wheats, on grassland wheat, two forests, and a bonus grassland, not accounting for disease. :D
 
P.s. Your Capital City is usually the easiest place to use as a "Settler Factory"! :)
 
hey not 100 percent sure if this is the right place to ask this but meh
im trying to make a scenario where you can build cities in the sea, ive made specific sea units (SeaSettlers and SeaWorkers) to do this, but the AI doesnt use them, i figure its because in the "AI strategies" section you cant select the box "Settle" or "terraform" (as its a sea unit), they work fine if your a human player
is there any way to get around this?
 
Not sure. This is a question for the creation and customization forum, however.

You might want to look through there a bit, and see if it's been discussed before. This sounds pretty familiar.
 
Am playing a game where the french, zulus and i are the most powerful civs. Mine being above the french and then followed by the zulu.
the zulu declared war on me. And then i got the french into a military alliance against the zulu.

The zulus are now asking for peace. But my MA with the french has not ended yet.
If i make peace, my rep with the french would be affected, wouldn't it?

Can i cancel my military alliance without having my rep with the french affected? Or do i have to wait till the french make peace with the zulu first?

BTW, what's the difference between this "quick answers" thread and the "frequently asked questions" thread? Cos, i wasn't sure where to ask my query.
 
Yes it would.

No, not until after the 20 turns. It would be better to wait for the Frenct to make peace first, so that they're the ones with the rep hit, not you.

The quick answers thread (this one) is designed for exactly what you did. You had a quick question (One not involving a lot of detail) and got a quick answer.

The FAQ is more a reference source than a discussion thread.
 
@Jude: Your MA lasts for 20 turns. The only way that it can end without you get a rep hit are:

-France makes peace, ruining their own rep
-France dclares war on you, ruining their own rep.

When you break the MA you will not only ruin your rep vs the French, but also the rest of the world. Every nation that knows France and isn't at war with them won't be making per-turn deals with you anymore.

EDIT: Sorry, didn't realise that turner already answered :blush:
 
What are the keystrokes for stack-move in PTW? I've forgotten.

Thanks,
Renata
 
J is move all units. Control + J is just for the unit of that type. (You can also click the little buttons above the info box in the bottom right hand corner of the screen.) :)
 
Concerning ROP abuse:

Here's the situation. I'm playing America, right next door to England. Because England is so big and has so many troops (and they're all moving through my territory to get to various wars), I signed an MPP with them. I also did this because I wanted to get their navy to kill off the Chinese navy, as I'm currently engaged in an infantry war (for the sake of saying I conquered a civ with just Infantry) and those frigates bombarding my coast every turn is annoying. Unfortunately, China got Korea, formerly my ally until her size and location no longer hepled me, to declare war on England. When England attacks, I get dragged into the war. Unfortunately, my massive fleet of galleons were in Korean waters, so I got an ROP hit.

The game is at Monarch, we're in the 1500s and I'm currently researching Steel, the ToE= Atomics and Eletronics line done. All victories except for wonder and histograph are disabled (except for diplomatic, as I have to have the UN for a wonder victory) are disabled, because I really want a histograph win, as I've never had one before. How long will it take the AIs to forgive this accidental tresspass, or do they ever? I never ROP rape (stopped once I learned what it was), so I don't know what the limits are.
 
I'm sort of having some problems with expanding at the beginning of the game. I always expand too slowly, and then another couple of civs close me in. So I was wondering, how many cities are a good start? How long should I expand for? At the beginning of the game, I usually build 2-3 cities, and then stop for some time, while I build units/buildings etc. I need some help with this.
 
Keep expanding until you can't expand any more.

Sooner or later you'll go to war with the AI, so be prepared for that as well.

If you can, get a settler factory going. Then you can have one city pumping out settlers so you can expand. There is an excellent article in the War Academy - Bamspeedy's Deity Settlers. Read it, and your opening game will improve.

The other cities, make sure you're pumping out units to protect the settlers. Make sure you've also got enough to defend existing cities.
 
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