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LLXerxes said:
it's not very affective.
You should have enough gold stockpiled up cause your military ain't as big (unnless you scare them into peace) and you shouldn't have wasted it on anything, but with eneimes (if any) it's not very effective

Your major enemy is most likely the first or second (if you're first) largest civ. As long as you make sure you don't have other enemies left (wipe them out, all of them), there's not much of a problem. The biggest complication is when the other party is your main ally, since you'll be losing that vote for sure.
The key to diplomatic victory is to keep a decent reputation. Then gpt deals and donating some techs the turn before the vote definately should do the trick.
 
So, who won? By what means? I simply can't find anything in the final screens that tells me what happened. Yes, I have an idea, but no facts.
 
In my current game, my golden age ended, and a few of my cities started to riot. However, when I checked the cities, none of them had more unhappy citizens than unhappy citizens... anyone know why a city might riot at this point?

(And no, please don't suggest anything like, "Did they lose luxurie taxes as a result of the lost trade from the Golden Age ending?", because then the lost happiness would be visible)
 
Markus5 said:
So, who won? By what means? I simply can't find anything in the final screens that tells me what happened. Yes, I have an idea, but no facts.

You never find out - it doesn't tell you on your Hall of Fame. You just have to guess. :sad:

Mr. Do said:
In my current game, my golden age ended, and a few of my cities started to riot. However, when I checked the cities, none of them had more unhappy citizens than unhappy citizens... anyone know why a city might riot at this point?

I have no clue...maybe a trade ended - are you SURE you didn't have any ongoing trades?
 
I very well may have. I might've lost five happy faces as a result of an ongoing trade that finished. But that still wouldn't explain why a city with three happy faces, one content and two unhappy faces started rioting, would it?
 
Sometimes the screen doesn't update right away - when you trade for a luxury, and go to a city, the luxury doesn't affect the happy/content/sad citizens. But if you click a laborer and reassign it to the same tile, it'll update. Weird. Maybe you were in a government with Military Police and you disbanded/moved units out of a city? I don't know exactly - I'm just throwing ideas out there.
 
It's possible it didn't update for some reason, I'll check next time I reload game. But please, stop giving reasons why a city might go into disorder, that's not really what I'm asking about...
 
how do i do to use my personal avatar?

i just got to use an pre-existent one



thanks :goodjob:
 
Hi Wosret, welcome to CFC :D !

To get a personal avatar, you need two things:

1) To have 30 or more posts
2) To be registered for at least 30 days

The second rule is to make it so people don't spam to get 30 posts.

Unfortunately, you won't be able to get a custom avatar until November 26, 2004. When the month goes by, click your User CP link at the top of the page, then click "Edit Avatar". It's all downhill from there. :)

PS: There is a FAQ thread in the Site Feedback forum for questions like these - this thread is for civ questions. It's ok though!
 
So, I seem to remember that the level you play at has no influence on the outcome of a battle, that is that there are no penalties applied like when you fight barbs. Is this so? Sometimes outcomes just seems oddly biased. :confused:

2. Working a tile with a strat resource that can be depleted doesnt make it disappear earlier, or? And does building units that require this resource have any influence on the depletion?

Cheers.
 
1. No penalties/bonii vs. the AI units. At the easier levels, there are tremendous advantages against a barbarian (something like 800% vs. Chieftain down to 50% or so on Emperor and 0% above that). The barbs never get a bonus, but it feels like it because your bonus against barbs has been removed. There's never any bonus for/against an AI unit. But there are against barbs.

2. Working the tile or building units requiring the resource has no effect on depetion. Having a road/colony on the tile does. An unroaded resource will not deplete, ever. A roaded one has a certain chance, regardless of whether it's being worked or used or not.

Arathorn
 
tomasjj said:
So, I seem to remember that the level you play at has no influence on the outcome of a battle, that is that there are no penalties applied like when you fight barbs. Is this so? Sometimes outcomes just seems oddly biased. :confused:
It's all coincidence. Although it may seem so, choosing a different difficulty level has no influence on battles. Players have performed lots of tests to confirm this, though I can't find any right now.

2. Working a tile with a strat resource that can be depleted doesnt make it disappear earlier, or? And does building units that require this resource have any influence on the depletion?
A strategic resource only has a chance to disappear when there's a road on top of it. It doesn't matter if the tile's being worked in the city screen or not.
If a resource depletes, you may finish all units you started building before the resource disappeared. Just make sure you don't change the project being built.

BTW, you may or may not know that organic strategic resources (Horses and Rubber) will never deplete.

edit: Arathorn, you type a lot faster than I do!!
 
Which leads me to another question:

If you pillage the road on a resource, will the chance for depletion go back to zero?
 
Errr...Ginger Ale, I think you mean to say "Yes", the chance will go to zero while the road is pillaged and there's no road on the resource, but as soon as you connect the road, the chance is there. I don't know if anyone knows when the test for road is done (e.g. at any time during the turn or just end of turn), which can play a role.

I *think* (but am not certain) that the test is done just once "between turns", so that, in theory, one could connect a resource, put builds on that require that resource, pillage it, and have no chance of it depleting. But that's a LOT of workers (and a unit) for minimal gain. I wouldn't do it.

Arathorn
 
Thanks guys. I have played a lot, but never really checked the nitty gritty on this resource issue.

So if you build tons swordsmen when your iron is connected that doesnt influence depletion, only if its connected via a road?

JJ
 
The only factor that could deplete your resource is if it is connected. If it is connected, it could deplete in 1 turn or 1000 turns. It's random. However, if it is *not* connected, it won't deplete.

@Arathorn: Sorry, that's what I meant. It will go to zero, but the next turn it could deplete. Confusing. Quite an interesting strategy you came up with.

edit: crossposted with Tomoyo
 
Thanks again.

Also, sometimes, I havent had the option of building a FP available, even though I have 8 cities on standard maps. Are there other requirements I have missed??

JJ
 
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