Tomoyo
Fate
That comes from the stats. Traits won't affect that.
Ginger_Ale said:Renata, you intrigued me.I decided to set up a test giving a Seafaring civ (England) 50 curraghs and a non-Seafaring civ (Rome) 50 curraghs at the start of the game.
My results: England lost 13, and was left with 37 the first attempt.
Rome lost 23, and was left with 27 in the first attempt for them.
The second time around, England was left with 35, and Rome with 20.
Third time: England kept 36, and Rome with 22.
Judging on these three attempts, and averaging them together, I will conclude with saying Seafaring civs have a chance of sinking in ocean of 72% (perhaps it should be 75%?) and non-Seafaring civs with a chance of 46% (perhaps it should be 50%?)
All trials done on Regent, only 1 human civ, no AIs. They were done on the first turn in ocean. If you would like, I can do it to see if 1 or 2 turns in water affects it, or the difficulty level. Or I can try it and see if Sea makes a difference.
No matter the numbers, Seafaring civs definately do have a significant advantage.![]()
Is the luxury connected back to your capitol? Also, I didn't realize this at the very beginning but resources like tobacco and sugar are NOT luxuries. They are just bonus resources.Jakodinn said:Why don't I get the luxuries that are within my city's borders? I get them if I build a colony on them and a road to them but I can't do that when my city expands and the luxury is inside my borders. I've tried bulding roads to them but that doesn't work and I don't know what to do. I don't get the luxury bonus' automatically neither or when I make workers work the square that the luxuries are in.
P.S. I play Conquests and I just started playing a few days ago.
EMan said:Don't you mean NOT sinking!?
Good analysis though, Ginger_Ale.![]()