You would get a rep hit if it was within the first 20 turns of signing peace. You can find out how many turns are left in the mandatory peace treaty by going to F4, and selecting the "Details" tab and clicking on the different civs.
Heffy said:Hi, I'm new here but an experienced Civ3 player (vanilla).
Q: Why am I having such a hard time planting a spy? My spy has been discovered 30 times in a row (saving and re-trying).
Thanks
Plant Spy
Regular spy 50%
Veteran spy 60%
If a spy plant fails you will get a flag saying so. You cant plant a spy when flagged. There is a chance of 1/3 for the flag to disappear each turn.
Whomp said:Do you have any goals you set as far as when you like to get to #1 in productivity?
IIRC it's the UN owner and the Civ with the most territory (not including the UN owner). If there are no civs with territory then the only candidate is the UN owner. This can happen if all remaining civs only have wandering settlers.EMan said:What are the requirements for a Civ to be a candidate for election in the UN? (I've forgotten!)
Info Center said:The diplomatic victory condition is enabled after the United Nations wonder has been built. Once built, the UN will meet periodically to vote on a leader. Any civ that receives a majority of votes from the U.N. council wins the game. The catch here is that in order to even be on the U.N. council (and thus eligible to be elected U.N. leader), you must either control 25% of the world's territory or population. The civilization who builds the United Nations wonder automatically gains a permanent council position. There are always at least 2 candidates -- the civilization with the next largest population is used if there would only be one candidate