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Yeah, at 2050 you trigger the Histograph win condition, which ends all scoring/victory conditions.
 
Ok that explains it. ive been looking through sites for a couple of days now trying to work it out. Silly me eh? Thank you very much, you've been really helpful :).
 
OK - how do I adjust / turn off culture flipping? It's driving me nuts. I play Vanilla.
 
Don't know if you can!....Unless there is some setting in the Editor.

It may be time to splurge and buy Conquests!.....you can definitely turn Culture Flipping OFF in the "New Game" screen! ;)
 
Does anyone know how to replace the music in the game? I'd really like some Rise of Nations or Battle for Middle Earth music instead of the civ music.
 
puglover said:
Does anyone know how to replace the music in the game? I'd really like some Rise of Nations or Battle for Middle Earth music instead of the civ music.
I'm sure I've seen another very recent thread about someone working on replacing the music within the game, but there's also an easy way. After you begin the game, take the game CD out of the drive, and replace it with your favorite music CD(s). :D

BTW, that's not my original idea...I saw it in the other thread as well. ;)
 
I turn the music off from Audio preferences and listen through winamp anything I want if you can listen Rise of Nations or Battle for Middle Earth music in winamp...
Maybe if you replase the tracks of civ with the RoN ones and rename them as the original ones you'll do it as well but I haven't tried it so make sure that you don't delete them in order not to lose any type of sound.
 
Ginger_Ale said:
With the 1.29f patch for vanilla (the latest patch), you can turn it off in the screen where you choose your Civilization.

NOOO! That means I can't do it with the game I'm playing right now! Flipping Johnson, that was disappointing. :mad: See, I'm doing this step-by-step war against the Incas, who are higher ranked than me. I build up my army, capture a few cities in a few turns (cavalry :D ), and make them want peace at the sight of my mighty army. Then, I rebuild my army, and go for the next blitz assault. This, of course, makes it just a little bit irritating when my cities decide to throw out my governor - EVEN THOUGH I always make sure all the citizens are happy by making entertainers once the resistance is over. Why would a crowd of happy people suddenly decide to throw out my men? :confused:

Flipping Buck.
 
You can CALCULATE precisely what the chances are that one of your cities will "Flip"!:
http://forums.civfanatics.com/showthread.php?t=53157&page=1&pp=20 ;)

AND, put enough military units in the city (viz. Garrison) to prevent the Flip! :)

Ginger_Ale said:
With the 1.29f patch for vanilla (the latest patch), you can turn it off in the screen where you choose your Civilization.
I don't see that option in my 1.29f!? :confused:
 
Well, all of us hate that flipping. But there is ways of controlling this better, you can either put huge stacks in the city (makes the flip less likely, grants a huge risk though, IN CASE), or you could move all fast units out of the city and starve the city down to size 1 by rushing settlers with the plant-forest-chop-it-down-method, but I'm not an expert at this area...
Mornings forresten!
 
EMan said:
I don't see that option in my 1.29f!? :confused:

Woops, confused that with "Culturally Linked Starting Locations" -- I guess you can't turn off cultural conversions in Vanilla.
 
Stealing Tech through war!

I've never stole tech from war. I've played Vanilla and currently play PTW. Is stealing tech only a C3C thing? Or is it just that I tend to play on Emperor, and occasionally Diety? In Civ1 and 2 you could steal tech by "liberating" a city. Yet I catch someone mentioning stealing a tech from war now and then...
 
It's not really stealing tech through war, it's more 'give me your tech before I take your last city'.

And it should work in VC3/PTW.
 
sausnebb said:
Mornings forresten!
Hallaien ja! :)


Eman said:
You can CALCULATE precisely what the chances are that one of your cities will "Flip"!:
http://forums.civfanatics.com/showt...57&page=1&pp=20
:eek: That's insane!! 50+ units in one city? Who has that number of units to spare, say, 200 BC? Crazy.

I've tried the starve-the-city-down - method, but it doesn't seem to work.. When I make all the non-resisting citizens entertainers / scientists / whatever, somehow the governor turns them back if the city is starving.. What am I doing wrong?

And what IS the best way of starving down a city / preventing it from flipping? This is driving me nuts.
 
The Fjonis said:
Hallaien ja! :)



:eek: That's insane!! 50+ units in one city? Who has that number of units to spare, say, 200 BC? Crazy.
I'll say! Best idea is just leave a unit or two in the city and retake it if it flips.

I've tried the starve-the-city-down - method, but it doesn't seem to work.. When I make all the non-resisting citizens entertainers / scientists / whatever, somehow the governor turns them back if the city is starving.. What am I doing wrong?
Somewhat of a game flaw. I'm in the habit of changing this every turn manually. If I see the number of a city I'm trying to starve isn't red, then I go in and change that.

And what IS the best way of starving down a city / preventing it from flipping? This is driving me nuts.
I don't have a definate "trick" to this, but there are other threads that go into increadible detail on this.
 
Here's what I do when I take a city that is under cultural pressure with many citizens, and I want to keep it, but not let it flip:

1. Never station more than a couple defenders in a city to prevent it from counter attack.

2. Station a couple almost fully healed or healed troops next to the city (around 2-3, usually, depends on the city) to retake it if it flips.

3. In the city screen, take all the laborers off the tiles and convert them to scientists/taxmen to earn some $$$ or beakers for that turn.

4. Set the city to produce workers to also starve the population down.

4a. Alternatively, if you have railroads, plant 3 forests and chop them down to get 30 shields, and have the city produce a settler to lower the population by 2 instead of 1.

Then, if it flips, you can retake it. If not, you've lowered the chances. :)
 
Thank you all for your help. I think I'm getting the hang of it now. Excellento, compadres.

I'm now building up a massive fleet of transport ships and filling some with cavalry, some with defensive units + artillery + settlers. The plan is to conquer almost all of the Inca cities in one turn, raze the cities with no wonders in them and build new ones in stead, and then make them beg for peace. Mohahaha!! :D Thanks to an early move of conquering the only source of horses in their territory, they are still running around with camels and elephants.

I reckon their death will be swift.

This game is great.
 
Ginger_Ale said:
4a. Alternatively, if you have railroads, plant 3 forests and chop them down to get 30 shields, and have the city produce a settler to lower the population by 2 instead of 1.
Actually that would lower the pop 3 in one turn -2 from settler, -1 from starving. :king:

The Fjonis said:
This game is great.
Oh yeah! :thumbsup:
 
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