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EMan said:
Well, now you've confused me......Are you agreeing with me that "Dianthus' Diagram" doesn't work? :crazyeye: :confused:
(I know my City Naming System isn't helping here! :lol: )
It works if you put the forest in the middle rather than the city center.
 
OK, gonna try this Quick Answers thing, because this is bugging me, and I can't readily find an answer here or in the manual.

What is a "bonus grassland" square? Was playing last night, and started noticing those little white (blue?) dots in some of the grassland squares. My first thought was that this is where future bonus resources might pop up, but that doesn't make sense. I've seen some reference to "bonus grassland" squares in some of the strat guides, but they don't really explain them... So, here's your chance. Thanks!
 
Chinghis said:
OK, gonna try this Quick Answers thing, because this is bugging me, and I can't readily find an answer here or in the manual.

What is a "bonus grassland" square? Was playing last night, and started noticing those little white (blue?) dots in some of the grassland squares. My first thought was that this is where future bonus resources might pop up, but that doesn't make sense. I've seen some reference to "bonus grassland" squares in some of the strat guides, but they don't really explain them... So, here's your chance. Thanks!
It's a grassland tile with 1 extra "bonus" shield.
 
IM BACK!!!! so im playing the game right ? aany ways the AI aahas this 1 square of cultere RIgt in the middle of the ocean WAT THE HEK :confused: :crazyeye:
 
Chingis: Dianthus is correct, but I'll expand a bit on the answer. There are two types of grassland. Standard & Bonus. A standard unimproved grassland gives 2 food, 0 shield & 0 commerce (2-0-0), while a bonus grassland is 2-1-1. When you mine them you get 2-1-0 for standard and 2-2-0 for bonus grass (BG). If you irrigate them you'll get 3-0-0 & 3-1-0 (unless in despotism). When you rail & mine you get 2-2-0 or 2-3-0 (again not in despotism).

Generally, a BG is the most powerful tile without a bonus item in the game. Usually you'll mine them in the early part of the game.

Dannergreg: What you are seeing is the AI culture has expanded into the water off the coast of a city. Water tiles can be claimed if they are coastal or sea tiles, but not ocean, so if you have a sea tile surrounded by ocean tiles and the culture has forced border expansions to include the sea tile it will appear as part of the nations territory, while the surrounding tiles remain unclaimed.
 
I have another question please do not bon me for this . OR else:suicide: But any ways, on the box to my :civ3: gold it showed something looking like this:sniper: with a guy by him but i looked in the civopedeia but copuldnt find it Help!
oh and by the way thanx
 
Is it on this image? I don't see what you are looking for. Perhaps they just made a drawing of a soldier or something and put it on the the cover - not everything on the cover is in the game. :)
 
TimBentley said:
It works if you put the forest in the middle rather than the city center.
On further review, I think you've hit the Nail on the Head, Tim!......Good Job! :goodjob:
 
denyd said:
Chingis: Dianthus is correct, but I'll expand a bit on the answer. There are two types of grassland. Standard & Bonus. A standard unimproved grassland gives 2 food, 0 shield & 0 commerce (2-0-0), while a bonus grassland is 2-1-1. When you mine them you get 2-1-0 for standard and 2-2-0 for bonus grass (BG). If you irrigate them you'll get 3-0-0 & 3-1-0 (unless in despotism). When you rail & mine you get 2-2-0 or 2-3-0 (again not in despotism).

Generally, a BG is the most powerful tile without a bonus item in the game. Usually you'll mine them in the early part of the game.
{snip}

Many thanks, folks. That helps immensely.

Now I can jump straight to Emperor or Deity level! :lol:
 
denyd said:
A standard unimproved grassland gives 2 food, 0 shield & 0 commerce (2-0-0), while a bonus grassland is 2-1-1.
Did your bonus grassland mosey on down to the river? :groucho:

Dianthus said:
Give us an example EMan. I wanna see another fancy jpeg ;).
I CAN'T......I think Tim is correct.....Replace "City Center", oops "City Centre", with "Forest Tile" on your diagram! ;)
 
Hi Guys

Wondering if there is a thread or document which explains the victory screen ie the screen where your civilization is rated against the others.

Also how one can affect the various categories

I'm referring to the screen which pops up with F9 or F10

Thanks in advance
 
Stump said:
Thanks for quick response EMan. Great website, keep it going.
Suggestion: Private Message (PM) our Supreme Leader, Thunderfall, and tell him what you think............he owns the Site! :)
 
denyd said:
Chingis:{snip}

Generally, a BG is the most powerful tile without a bonus item in the game. Usually you'll mine them in the early part of the game.
{snip}

You know, at about 1:00 a.m. last night, it dawned on me that this was the same as the grassland with a shield in Civ II. Don't know what that didn't occur to me earlier, but I feel pretty silly. Just wanted to come out with that....
 
What does actually the RaR word "cumulative" practically mean?

If there are 3 buildings increasing science with e.g. 25%, 25% and 50%, does this mean that the science increases with together 100% then?

Are the effects cumulative in ordenairy Civ?

What is it like if it's not cumulative?

Thanks
 
sausnebb said:
What does actually the RaR word "cumulative" practically mean?

If there's 3 buildings increasing science with e.g. 25%, 25% and 50%, does this mean that the science increases with together 100% then?
Exactly right :goodjob:.



sausnebb said:
Are the effects cumulative in ordenairy Civ?
No, it just tends to be less noticeable with normal Civ as there are less buildings.



sausnebb said:
What is it like if it's not cumulative?
People often think they are applied like this:
10g * 25% * 25% * 50% = 23.4375 = 23 or 24g

It's actually:
10g * (25%+25%+50%) = 20g
 
Hi!
I know it is trivia but now I just don't remember and would like to know:

HOw many foods do you need for a city to grow from 1 to 2, from 2 to 3, etc?

From 1 to 2 it needs 20... how is the other stages?

thanks...
 
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