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c0dename_snake said:
Quick question. What are all the ranking in civ 3 and what's the score to get each ranking respectively? thanks
Since I haven't seen anyone else answer this, I'm going to take a wild guess at just what you're asking and try to answer. (I'm pretty new at the game myself.)

The lowest rank is Chieftain, then Warlord, then Regent and it goes up from there and how many ranks there are depends on which version of Civ 3 you own. You don't have to attain any particular score to go up to the next level...you can choose to begin your first game at the highest level, but you'll probably get slaughtered in 15 minutes. I know I couldn't do it. :sad:

I hope I answered what you were asking. :)
 
gmaharriet said:
Since I haven't seen anyone else answer this, I'm going to take a wild guess at just what you're asking and try to answer. (I'm pretty new at the game myself.)

The lowest rank is Chieftain, then Warlord, then Regent and it goes up from there and how many ranks there are depends on which version of Civ 3 you own. You don't have to attain any particular score to go up to the next level...you can choose to begin your first game at the highest level, but you'll probably get slaughtered in 15 minutes. I know I couldn't do it. :sad:

I hope I answered what you were asking. :)

I mean to ask the final score ranking, like "xxxx the meek" or "xxxx the brave" after the final score had been calculated, thanks
 
Don't now the exact barriers for each rank, but for a list of them, look at the attached picture. AFAIK a score above 3500 or so leads to the magnificient rank (if there's even one above it, ask Moonsinger or SirPleb - in any case, the gap from magnificient to that 'overkill-rank' must be comparably huge...:)).

The rank is not depending on difficulty directly, but the scoring system is: see SirPleb's article for the scoring formula: http://forums.civfanatics.com/showthread.php?t=18729&page=1
(for C3C, difficulty multiplier is demi=6, deity=7, sid=8; other levels' multipliers same as in vanilla/PTW)
Maybe the article has also the score gaps between each rank. Anyways, retiring from some older game saves yields to:
206-worthless
373-pathetic
1399-terrible
2009-clever
 

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c0dename_snake said:
I mean to ask the final score ranking, like "xxxx the meek" or "xxxx the brave" after the final score had been calculated, thanks
I guess I should have asked you before answering, huh? :blush: :blush: :blush: Ah, well, I'm glad you got your answer. :)
 
hey gmaharriet,

I'm glad that u answered it, it let me know that there are people out there helping each other. cheers :)
 
Right - I probably could have found this out easily elsewhere, but I'm too lazy:

What techs / buildings do you need to be able to trade

- maps
- technologies
- resources
- alliances / agreements

with other civs?

Cheers.
 
Maps: Map Making (Vanilla/PTW), Navigation (C3C)
Technologies: Contact with the civilization
Resources: A route to them, either by land (a road), sea (harbors), or air (airport).
Alliances/Agreements: Alliances: Writing (C3C), Right of Passage: Map Making (C3C) (I think these are the same for PTW/Vanilla too), Mutual Protection Pacts/Trade Embargoes: Nationalism

So, no buildings needed, unless you consider the embassy a building that is needed for alliances/agreements.
 
Great - thanks!! I've always been a bit confused about this. Both parties need to have these things in order to trade together, rigth?
 
I am just wondering, if there is any way around the 512 city limit that seems to be imposed in the game. My computer can handle 362 x362 maps just fine and I do not have a problem with waiting a few minutes between turns. I would like very much to run mods that exceed this limit.
Thanks to anyone who may be able to help with this.
 
No, that limit is hardcoded. There's no way to get around it.

Hopefully Civ4 will address this issue, and allow more cities.
 
Drewism said:
I am just wondering, if there is any way around the 512 city limit that seems to be imposed in the game.

512 cities????? Icccchs! :eek:

When I have 100 cities I am bored to death and the game looses the fun and just becames an "obligation"... so I can't imagine having 400 or 500 cities let alone above 512.

Wait... is this 512 cities total or per Civ?
 
@ Luthor Saxburg - agree completely. I know I shouldn't let the Governor deal with production, but it's soooo boring to handle the production manually once you get so many cities that you lose the "personal connection" to each of them... That's why I mostly play on small maps now. The last game I played was on Normal just to get some lebensraum in the beginning, but I quit once I got so superior that the rest of the game was just a formality. On small maps, it's no longer such a pain to finish games.
 
I'm probably just too clueless to find it, but I was wondering how to run Civ 3 in windowed mode?

Help!!!!!
 
I'm pretty sure that there's no difference. If you're noticing the difference between captured and originally artillery, you definately don't have enough artillery.
 
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