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Mongol said:
i have another quick question about getting leaders:
i know that u can get a leader when your elite unit winds a battle, and the probability is like 1 out of 16(against other civ units). my question though is about what battles, where your elite unit participated, are counted?
1. if my unit is BEING attacked and is victorious - can a leader spawn after such a battle?
2. killing units inside a city also counts? the reason i am asking is that i am waging a war now and have quite some wins with my elite units, but no leader yet :( and most of those kills were those of units in cities, so i thought that only battle in the open field can spawn a leader.
3. if an elite naval unit wins a battle - can it spawn a leader also?
4. consider this situation - i have quite a few elite tanks, but they didnt give me a leader yet and i can upgrade to modern armors already. lets say, i do NOT upgrade those elite tanks, only veterans and below, so eventually i will have elite tanks and modern armors on the field. can i still get a leader from each of them?
Quick Answers:
1. Yes
2. Yes
3. No, naval units cannot produce Leaders
4. Yes

:)
 
EMan said:
Quick Answers:
1. Yes
2. Yes
3. No, naval units cannot produce Leaders
4. Yes

:)


To expand.
1) Yes, but you have a 1/32 chance, instead of 1/16.
2) Yes
3) I thouight they could? Maybe they can't
4) Yes, if fact, that's one of the best things to do.
 
How "omniscient" is the AI? I signed an ROP with the Aztecs so I could get at the Arabians. After the Arabians were gone, I poised several large stacks just outside the Aztec border -- waiting for the end of the ROP. Monty started making some small stacks of his own, and also placed them on the frontier. When the ROP ended, IBT, he declared war and attacked (which, ironically, made my job easier -- it's a lot harder to kill large stacks of mech inf in size 20 cities than on the open plain). Anyhow, the question is this: is the computer programmed to see the large stack on his border, make the deduction that I am planning on invading him, and try to counter this by a first strike attack, or was this just his futile attempt at a sneak attack?
 
EMan said:
3. No, naval units cannot produce Leaders
Haven't there been screenshots of MGL's generated in the ocean? :confused:
 
wildWolverine said:
How "omniscient" is the AI?
This is a tough one to answer. The AI does know locations of all resources and troops, but is programmed to ignore that knowledge and still trade for maps. It will settle near resources it can't see for ages to come, but I don't ever recall hearing of an AI responding like you said.

I'm 99% sure it's a coincidence. (I don't say 100% because this game never ceases to amaze me.)
 
Amphib units can produce MGLs. Those are the screenshots you are thinking of, I believe.
 
I have a question about the length of the anarchy-period upon revolting.
Is it possible to shorten this period, for instance by increasing lux ==> happiness a few turns before you switch, or is the duration of the anarchy just another throw of the RNG-dices.
And yes I know about the effect of playing a religious CIV.
 
Alcamar said:
I have a question about the length of the anarchy-period upon revolting.
Is it possible to shorten this period, for instance by increasing lux ==> happiness a few turns before you switch, or is the duration of the anarchy just another throw of the RNG-dices.
And yes I know about the effect of playing a religious CIV.

It's purely random, with the only affecting factor being the larger your Civ, the longer (in general) it will be. Lux, happiness, anything like that, has diddly squat effect upon the dice rolls.
 
In my current game, I have fought a couple of minor skirmishes with China. At the end of each one, I sign a peace treaty with Mao -- no problem. However, at the end of twenty turns, Mao comes to me (IBT), and asks me to resign the peace treaty. If I accept, I'm "bound" (can't declare war again) for another 20 turns -- unless I want to take a rep hit. If I tell him to take a hike, I automatically declare war. With everyone else (and in every other game I've played), when peace treaties "expire" at the end of 20 turns, the other nation and I automatically go into a "nonbinding" peace -- i.e., we're at peace, but neither party would take a rep hit (for deal breaking) if one attacks the other. What gives? Is there any way to avoid this?
 
wildWolverine said:
In my current game, I have fought a couple of minor skirmishes with China. At the end of each one, I sign a peace treaty with Mao -- no problem. However, at the end of twenty turns, Mao comes to me (IBT), and asks me to resign the peace treaty. If I accept, I'm "bound" (can't declare war again) for another 20 turns -- unless I want to take a rep hit. If I tell him to take a hike, I automatically declare war. With everyone else (and in every other game I've played), when peace treaties "expire" at the end of 20 turns, the other nation and I automatically go into a "nonbinding" peace -- i.e., we're at peace, but neither party would take a rep hit (for deal breaking) if one attacks the other. What gives? Is there any way to avoid this?

This happens when you've gotten (or paid) GPT or a ROP or MA as part of the peace deal. At the end of the 20 turns you either have to renogotiate peace or declare war. If you get just straight concessions (cities or cash) then this doesn't happen. Its a great way to ruin your rep if you have some sort of other deal that has not yet expired (like a Lux deal) and you declare war.
 
moondoggi said:
Can a valcano destroy a city if it errups on a city that is next to it?

Yes it can, and units too. BTW, if it's your only city, you automatically win the game. (a known bug)
 
In vanilla Civ3 settlers can join cities. In PTW, they cannot. True? How about C3C?
 
You can definitely join settlers to cities in C3C, and I would've thought you could in PTW too. However, you can't do it if the city is starving.
BTW Markus5, I like your Groucho quote--I used the same one on the flyleaf of my PhD thesis a few years ago :)
 
Last night I shot an elephant in my pajamas...
 
Starving cities! Yes, that is it.
 
How he got there, I'll never know.
 
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