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am i missing something in calculating defense of units in cities?
so i am atacking with an army of modern armors, according to war academy article, the attack should be 24(base MA attack)+24*4(4 MA's in army)/4(I have military academy)=48!
and i am attacking an infantry in a metropolis, so:
10(base infantry defense)+100%(metropolis bonus)+25%(fortified defense)+10%(grassland or something like that)=23 only!!!
so 48 against 23 - i should lose like 1 hp for every 2 of theirs, but my armies consistently lose like 7-8 hit points for a full-healthveteran infantry :(
am i missing something? or i just have my unlucky streaks in attacking?
 
EMan said:
Let's say the AI civ is set to produce a Warrior in 3750BC.

If you have an attacking unit adjacent to his city, will his Warrior appear in 3750BC, unfortified, in his city even though he moves after you do? :)

It should be there, unfortified. The production cycle for all civs goes through before the movement cycle. There used to be a thread around here explaining the order of how things work, but I'm not sure who did it or when it was.
 
I have a question. What determines the cost of building embassies? Is it the distance from your capital to theirs? Thanks!
 
@Mongol: If you're missing something, we both are!......Your analysis sounds good to me. (Assuming the War Academy article is correct, you're playing Conquests [and BTW I assume you have The Pentagon.]) :)

Think you've just been unlucky..........Would not suggest using your Army to attack Spearmen! :lol:

@Turner_727: Thanks......that was news to me.........had to be the only explanation though. :thumbsup:
 
fhqwhgads said:
I have a question. What determines the cost of building embassies? Is it the distance from your capital to theirs? Thanks!

Welcome to CFC! :band:

There was a thread on this recently and Oystein posted this information:
dist - distance from his capital to your nearest city
pop - size of capital
level - level of settlement, 1 for town, 2 for city and 3 for metropol
base - 20 for unmodded game

Cost: dist*level + base + pop

Note that the price depends on distance to your nearest city, not your capital.
This data is based off his work in this thread:
http://forums.civfanatics.com/showthread.php?t=97042&page=1
 
A few questions... AI attitudes, Reputation
1) When taking enemy cities early in the game, size 1, the city usually vanishes... which I prefer, over razing.
At later stages, I've tried surrounding multiple cities, destroying all improvements, aswell as all tile improvements, and starving them down to size 1. With lethal bomabard, I can eliminate all defenders. So, an empty city, size 1... but always it asks "new gov" or "raze", the latter generally causes allies, or MPP civs to drop 1 or 2 levels in atitude. Even though a majority of my warring is to preserve good relations with specific civs.
I actually did this to all 9 cities of an enemy, all cities were surrounded, size 1, no defenders, and the terrain was all bombed out, and still... :(
Anyone know what makes a city vanish, rather than the other 2 options ?

2) In a alliance, or MPP, I figured I'd help out, and gift gold, for their efforts... The thanks I got was, "was I feeling guilty" ? and a drop to polite from gracious..
"Um no actually, I'm trying to help u"...,
but, I can't say that :lol:
Is gifting generally a defensive measure ? Something to do when u can't defend urself ?

3) An enemy took the city of an ally. I retook the city and gifted it back to my ally. I even left my units to block enemies from taking this now empty city, until they could field units in to defend it.
I got the same response "guilty", with no change in attitude.

Thanks for your time
 
1. A citizen will be automatically razed (autorazed) if it's size 1 and has no cultural expansion. If it's size 2 OR has 10 or more cultural, it'll give you an option to keep or raze. Usually this is just a problem in the early game when cities have little cultural and take a while to grow.

2. Gifting you usually do when you are weak yes, or when a stack of units is on your border and you don't want war. Giving them a luxury might stop them from attacking. Unless you are playing a variant like no units with attack and defense values (it has been done and won), gifting usually doesn't make too much of a difference.

3. The AI doesn't understand what you are doing. While if you were playing multiplayer, the opponent would realize this gesture, but the AI has no clue what you are doing. ;)

Happy civving.
 
Ginger_Ale said:
1. A citizen will be automatically razed (autorazed) if it's size 1 and has no cultural expansion. If it's size 2 OR has 10 or more cultural, it'll give you an option to keep or raze. Usually this is just a problem in the early game when cities have little cultural and take a while to grow.
Thanks Ginger Ale,
So these vanishing cities I referred to are actually being auto-razed. Invisble rubble ? That is hilarious, considering the amount of time I've put into trying to make em vanish, avoiding razing :D
Thanks again
 
EMan said:
@Mongol: If you're missing something, we both are!......Your analysis sounds good to me. (Assuming the War Academy article is correct, you're playing Conquests [and BTW I assume you have The Pentagon.]) :)
i am actually playing vanilla civ 1.29f. is that formula in war academy aplicable to conques armies only?
 
TimBentley said:
Yes. Conquests gave armies a large boost; the military academy does not improve armies in vanilla.
oh man, that's why my MA armies eat dirt even against infantry... i was scared to go to higher difficulty level and face MI with my armies...
how does military academy improve armies in conquest? if i am not mistaken, in vanilla military academy lets u build your armies in that city, right?
 
I'm not sure that the Military Academy gives a boost to Armies. I may just be misremembering, but I thought that the MA was unchanged in C3C.

You probably won't deal with very many MI armies. The bonus to movement points throws the AI, and they either make very poor armies, or don't make armies at all.
 
The MA *does* give a boost to Armies. Sometimes it will affect them, sometimes it won't, due to rounding issues.

Turner, here is an article explaining armies in Conquests.

Mongol was using the correct formula of:

Attack = A+(TA/N)

where

A is the attack of the unit currently doing the fighting.

TA is the attacks of all the units added together.

N is 4 if you own the military academy, else just 6.
 
See, I knew you'd be along to point that out.... I even almost said "Hey, Ginger, where's that article?" ;)
 
Another Dumb Question.......

This is pretty basic, and I already checked the FAQ's for it, but....

How do you turn on the GRID? I lost my manual, and I'm sure the answer is in there. But thanks for the help! :)
 
ctrl-g works for me.
 
You can also click on the upper LH button, select maps and then select grids to toggle the grid on & off.
 
Ginger_Ale said:
The MA *does* give a boost to Armies. Sometimes it will affect them, sometimes it won't, due to rounding issues.

Turner, here is an article explaining armies in Conquests.

Mongol was using the correct formula of:

Attack = A+(TA/N)

where

A is the attack of the unit currently doing the fighting.

TA is the attacks of all the units added together.

N is 4 if you own the military academy, else just 6.
Mongol WASN'T using the correct formula if:
1. He's playing Vanilla Civ AND
2. MA boosts the power of Armies in Conquests! :confused:

So, what is the formula for the attack strength in Vanilla Civ? ;)
 
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