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How much gold does Writing cost at Regent level? IIRC it's 160+... so that's why there'd be no difference between 1 and 4 gpt. ;)
 
There is a formula involving map size and number of civs you know and total number of civs in the game. Someone has a tech cost calculator that can be found in the C&C\Utilities forum.
 
Oh yeah, I forgot about how the tech cost depends on more than the difficulty level and map size... :blush:
 
What determines whether, at growth, a city automatically adds an unhappy citizen or an entertainer? I don't have the governor on, and I'm talking specifically about Emperor/Deity level. I don't understand the subtleties of this: sometimes after growth my capital will be one content, one unhappy, and sometimes it goes straight from one content to one happy, one entertainer. :confused: Of course I don't want a turn with the entertainer, because it's one turn of less food, fewer shields, less commerce.

This also sometimes happens in the shift from size 2 to size 3.
 
Correction: it will be back in civ4. ;)
commodified said:
What determines whether, at growth, a city automatically adds an unhappy citizen or an entertainer? I don't have the governor on, and I'm talking specifically about Emperor/Deity level. I don't understand the subtleties of this: sometimes after growth my capital will be one content, one unhappy, and sometimes it goes straight from one content to one happy, one entertainer. :confused: Of course I don't want a turn with the entertainer, because it's one turn of less food, fewer shields, less commerce.

This also sometimes happens in the shift from size 2 to size 3.
Okay, this is a very complicated issue. But if you're talking about early in the game, it should be fairly simple to explain: On Emperor (or above) level, you get one content citizen in every city, and all the ones thereafter are unhappy when added. However, certain buildings, luxury tax, certain Wonders, military police and the presence of luxury resources all affect how many extra citizens are made happy to balance this.

Here's a few examples for Emperor+ level:
City with nothing in it -> unhappy citizen at size 2
City with a military unit in it -> unhappy citizen at size 3
City with a luxury connected to it -> unhappy citizen at size 3
City with a Temple in it -> unhappy citizen at size 3
City with a military unit and a Temple in it -> unhappy citizen at size 4
City with two military units and a luxury in it -> unhappy citizen at size 5
City with three luxuries and a Marketplace in it -> unhappy citizen at size 6

Hope that helps. :)
 
Actually, I think he's talking about something else.

@ commodified -- getting the specialist assigned automatically happens only when growth coincides with a culture expansion. I don't know why it happens then but not with growth under other circumstances. You'll see it happen every time on emperor and up when you have a start without food bonuses and don't use MP, because you'll grow in ten turns, same as the first culture expansion in the capital. You can prevent it by notching up the lux slider ahead of time or keeping a MP around.

Renata
 
I thought engineers were supposed to give uncorrupted shields like the tax collectors and scientists. This isn't true?
 
Renata said:
Actually, I think he's talking about something else.
Oh... just reread his post... :blush:
 
MeteorPunch said:
I thought engineers were supposed to give uncorrupted shields like the tax collectors and scientists. This isn't true?
They do but the extra shields are not shown in the production box and they do not help when building units.
 
And if you build a wonder/improvement, and switch production over to a unit, you lose any shields earned by CE's.

Shields 'earned' by policemen do not suffer from this penalty. But generally, you only get the one shield from a policeman.
 
Theoden said:
They do but the extra shields are not shown in the production box and they do not help when building units.

That's pretty weird. They do show up under the civil engineer, then disappear if you change to a unit build.

Thanks.
 
Yeah, that's what I said.

Like you can't change production to a wonder when you've chopped/disbanded a unit. Same idea, different implementation.
 
Q: If I attack with a unit that has 2/3 or 1/3 of a movement point due to roads, does its attack take a penalty like in Civ 2?
 
Shujaa said:
Wow, that makes my Riders even more amazing than I thought! :D
No kidding. Moonsinger used China to wipe out a Huge Sid map by 400ad.
 
superslug said:
No kidding. Moonsinger used China to wipe out a Huge Sid map by 400ad.
WOW!!! :eek: Now THAT is impressive! :crazyeye: It was a pangaea map, I take it? Got a link?

:)
 
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