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Thanks for the answer and link to AI Attitudes. Very enlightening.

It's a shame the Civ III book and in-game rules doesn't reveal Peace Treaties last for 20 rounds.
 
Originally posted by Ukraineboy
How do I cancel treaties etc? I can never find it!

contact a civ then go to trades then click active trades and click on an agreement the say thats it goodby and you have cancelled a deal
 
Originally posted by Dianthus

Are you referring to GOTM27, also named GOTY? If so then there is a choice between [civ3] 1.29f and [ptw] 1.14f/1.21f/1.27f.

Nope. GOTM is Game of the Month, a game put out by CFC (and some other sites have one too). Firaxis is not officially involved with this. GOTY (Game of the Year) is the final edition of Civ3 that was published by Firaxis/Atari.
 
I've read that cities with a source of fresh water don't need aqueducts to expand beyond pop 6. I know that includes rivers. But what about lakes? In fact, what is a lake? I've never seen a terrain square labeled "lake." Sometimes I see inland bodies of water, but all their squares are usually labeled "coast." Is such an inland body of water considered a lake, and does it count as fresh water?
 
Questions about Governors:

1) So far I've found one screen that deals with City Governors, by right-clicking on a city and selecting "Contact Governor." Are there any other screens where you can set Governor options?

2) Is there a way to say "turn off Governor control of all cities, I want to manage them myself now," so that they will no longer automatically select the next thing to build when they've completed a project?

3) Is there any way to save Governor "templates," like a wartime set of options vs. a peacetime set of options?
 
Originally posted by Silmaril-Seeker
I've read that cities with a source of fresh water don't need aqueducts to expand beyond pop 6. I know that includes rivers. But what about lakes? In fact, what is a lake? I've never seen a terrain square labeled "lake." Sometimes I see inland bodies of water, but all their squares are usually labeled "coast." Is such an inland body of water considered a lake, and does it count as fresh water?

A 'lake' is defined as a body of water less than 21 tiles big. There's also a way to tell by right clicking on it, but it escapes me at this moment. Food, or commerce is different.

Originally posted by Silmaril-Seeker
Questions about Governors:

1) So far I've found one screen that deals with City Governors, by right-clicking on a city and selecting "Contact Governor." Are there any other screens where you can set Governor options?
In your city view screen, you'll see a small silhouette of a person. Click on this pic, and it will take you to the govenor screen.

Originally posted by Silmaril-Seeker

2) Is there a way to say "turn off Governor control of all cities, I want to manage them myself now," so that they will no longer automatically select the next thing to build when they've completed a project?
There is an option (CTRL-P) to ask before build. There is also an option to build same last unit. Both of these checked will ask you after each unit is done if you want to build the same unit. It can be useful at times.

Originally posted by Silmaril-Seeker


3) Is there any way to save Governor "templates," like a wartime set of options vs. a peacetime set of options?

This, I don't think so. You can save a build que, by adding items to the build que and saving it. Shift-S saves it, I think, and Shift-Q 'loads' it. You could set up attacker/defender/attacker of whatever, save it, and then load it into each city. Then once you're done with the war, save another que with peactime options.
 
Originally posted by Silmaril-Seeker
Questions about Governors:

1) So far I've found one screen that deals with City Governors, by right-clicking on a city and selecting "Contact Governor." Are there any other screens where you can set Governor options?

3) Is there any way to save Governor "templates," like a wartime set of options vs. a peacetime set of options?
1) There is only that one screen.

3) No, there are no templates.

It would be nice if there were ways to switch from one city to the next in governor mode. There is an option to make your governor setting the same for all cities, but if that also works for switching off the governor, I'm not too sure of.
 
to add to Turner's post:

lakes: if you right click a coast/sea/ocean tile, it should say 2 food in case it's part of a fresh water lake. Salt-water 'lakes' give just one food - unless you build a harbor, but if you're looking for a place to settle, you wouldn't probably have that tile in question as part of a city radius (and that already existing city has a harbor).
Note that harbors cannot alter food output of fresh water tiles and it's only possible to build a harbor in a city adjacent to salt water (but it may have fresh water in the radius as well). You can travel salt water lakes if you have a canal city, but cities with only fresh-water-lake access cannot build ships (it's sometimes useful to travel into a lake for bombarding).

about the governor: AKAIK the govenor icon on the city screen (next to rush/draft button) is not present in vanilla (you must right-click a city then).
point 2): access governor page, set:
"manage production: never ... all cities"
Do not use the governor (= should say "no/never...all cities" everywhere on the first tab) unless you really know about the effects.

The following is useful once you got used to the governor and are as lazy as me...:smoke:
You can fumble around with settings on the second governor tab (which weights what items to build) when manage prod is off on the first tab. (Just to make sure: these to tabs could be regared as 'two different governor screens'.)
This would only affect the build suggestions on the production prompt (if that evil 'manage prod' is off - which is ever recommended), but you're still the boss (you can pick items manually that have the flag 'build never'). If you use some special settings here, you would possibly change some stuff in certain cities (like 'offensive ground units - never' in peace time etc). Using this feature is a good when you're annoyed by build suggestions like swordsman (in vanilla, that is) in modern times... Note: you should first set things on the first tab (make global adjustments), then press ok and then (possibly) revisit the govenor for regional settings. Other global settings like 'manage moods' can be handy, may be just temporary, e.g. when in anarchy in combination with 'emphasize food'.
 
How close to the coast must your city center square be in order to build ships? Is it good enough to have a coastal square anywhere within the city's workable borders, or does the center square itself have to be adjacent to a coast?
 
Lethal Bombardment is bombardment that can be lethal. Lethal. Bomardment. It's pretty simple, really.

Seriously, what it means is that if a unit is redlined, and the attacking unit has lethal bombardment turned on, then the defending unit can be killed just as if they were two ground units duking it out. And yes, a unit that that has lethal bombardment turned on can be promoted. Not sure what good this does, but since in C3C bombers/figthers are the first units hit when cities are bombarded, it takes more to kill them than it does a regular/veteran unit.
 
Elite units with Lethal Bombard have a chance of generating a leader, just like other land based units.
 
Originally posted by Warlord2
Playing a democracy and want the AI to declare war on me. But how can I get them to do that?

Demand his core cities. That will make him furious. Then try to steal a tech from him (if that is possible) cheaply. If you get the tech then great. If not the ai will definitely declare war. Either way you have gained.
 
I rarely play into the modern era, so I don't know what is going on in this icon? What's the hazy green stuff on top of the mine? Thanks again to everyone for their replies!
 

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Originally posted by sincewednesday
I rarely play into the modern era, so I don't know what is going on in this icon? What's the hazy green stuff on top of the mine? Thanks again to everyone for their replies!

Its a fortress.
 
Once I've created a leader from a battle and built an Army how do I load troops into it?
 
Move the troops over the Army, and then load them in like you would a transport ship. Remember, once an army goes, you don't get it out. But I'm sure you knew that already. ;)
 
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