Quick Editor Questions

Zeekater

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Perhaps this is usefull, there have been numerous occasions where I wanted to ask a small question, but thought it to be too small to merit an own thread :)

Here are some questions I have:

How many units are allowed maximum ingame again?
Does the editor give an error when you want to place more units/cities then there are allowed ingame?
 
danirus said:
"Requires Escort" unit abilities does what? Havnt found any unit using it, broken feature?

Look at the WW2 In The Pacific Conquest in the editor; check out carriers, where this flag is used. It applies to ships only and any ship so flagged won't leave port without an (unflagged) escort ship.

-Oz
 
Zeekater said:
How many units are allowed maximum ingame again?
Does the editor give an error when you want to place more units/cities then there are allowed ingame?
The game does tell you there can be no cities when the limit is reached. Can't remember how many cities you can build though. I haven't found a limit to units yet. I have 500 different units in my mod. In game wise I have had 1000's at a time and no problems.
 
IIRC the limit for cities is 512 and the limit for units is 3096

there's a utility for ptw that eliminates these limits :)
 
In the spirit of this thread, I was wondering if...

1) anyone knows if it is possible to add a 5th age to the game (other than reprograming it). One of the things I have always disliked about Civ is that it ends at the modern age with only 1 or two technologies or applications that we don't have today.

2) it is possible to change the frequency of a terrain type (specifically, I want to remove volcano's from C3C but so far it looks like the only way to do this is to manually create a map that doesn't have them in it or to remove them from a generated map).

3) on a similar topic, is it possible to change the effects certain worker actions will have? Specifically, I have missed the ability to terraform land as was present in Civ2 and so I have been trying to figure out if I can add a new worker action or change an existing one to alter one terrain (desert) into another (plain/grassland).

4) also on a similar topic yet again, is it possible to add a new terrain or change the relationships between old terrain? I would like to "trade wind" ocean/sea tiles that make naval movements easier. As it stands, there isn't an "add new" button in the terrain tab of the editor and even if I changed an old tile to look like an ocean tile (say, volcano to ocean) there would still be problems in letting ships move on it (since the game would still see the volcano tile as a land tile, not a sea one) as well as placing it on the map (all land tiles must be surrounded either by other land tiles or coastal tiles, thus even if I could allow ships to move on a modified volcano tile those tiles would still be surrounded by coastal tiles).

5) is it possible to add or change civilization characteristics (and to rename old ones)? To give an example, would it be possible to create a Virtuous characterisitc so the civilizations in question would reduce the shields for any improvement that reduces waste/corruption?

My own research on the above matters has brought me to believe that all of them are quite impossible to do in the game editor, but if anyone would be willing to verify that I would be most appreciative. Thanks

~Hugin
 
1) impossible
2) I don't think there is a setting for the frequency of terrain, not 100% sure though :)
3) also, AFAIK, impossible, there are some things you can change, but terraforming is impossible.
4) here's what you could do:
have 'ocean' cost 2 movement points, instead of one, and put 'sea' tiles where you want those 'winds' :)
5) you cannot change civ characteristics, and AFAIK, can't rename them either :)
 
Hugin said:
In the spirit of this thread, I was wondering if...

1) anyone knows if it is possible to add a 5th age to the game (other than reprograming it). One of the things I have always disliked about Civ is that it ends at the modern age with only 1 or two technologies or applications that we don't have today.

2) it is possible to change the frequency of a terrain type (specifically, I want to remove volcano's from C3C but so far it looks like the only way to do this is to manually create a map that doesn't have them in it or to remove them from a generated map).

3) on a similar topic, is it possible to change the effects certain worker actions will have? Specifically, I have missed the ability to terraform land as was present in Civ2 and so I have been trying to figure out if I can add a new worker action or change an existing one to alter one terrain (desert) into another (plain/grassland).

4) also on a similar topic yet again, is it possible to add a new terrain or change the relationships between old terrain? I would like to "trade wind" ocean/sea tiles that make naval movements easier. As it stands, there isn't an "add new" button in the terrain tab of the editor and even if I changed an old tile to look like an ocean tile (say, volcano to ocean) there would still be problems in letting ships move on it (since the game would still see the volcano tile as a land tile, not a sea one) as well as placing it on the map (all land tiles must be surrounded either by other land tiles or coastal tiles, thus even if I could allow ships to move on a modified volcano tile those tiles would still be surrounded by coastal tiles).

5) is it possible to add or change civilization characteristics (and to rename old ones)? To give an example, would it be possible to create a Virtuous characterisitc so the civilizations in question would reduce the shields for any improvement that reduces waste/corruption?

My own research on the above matters has brought me to believe that all of them are quite impossible to do in the game editor, but if anyone would be willing to verify that I would be most appreciative. Thanks

~Hugin

The answer to all of these is basically no. You can't get rid of Volcanoes, but you can turn off their eruptions and then make the land passable...

With the trade winds, you'd have an even bigger problem... not only can you not make a new sea tile (or any new terrain for that matter) but even if you made a new sea tile (from one of the existing three sea tiles for example), you'd have no way to make lines of these tiles through the ocean... not on a random map anyway.

Zeekater said:
5) you cannot change civ characteristics, and AFAIK, can't rename them either :)

This one in particular annoys me that they went to the trouble to add Flavors to C3C and yet did not make it so that these flavors would or at least could reduce the cost of the buildings, techs, etc... it would've added an entire new level of strategy!
 
Dom, you could also use Landmark terrain, it also allows for a different movement cost :)
BTW, you can even set the movement of tiles to zero, then you can move on them like they have railroads, I've tried it once as a test :)
 
Question: is it possible to give only one player a tech which allows military alliances? Would this make that that one civ is the only who can ask for a military alliance with another civ, or do both civs need to have the tech? :)
 
You can give one civ an era-non tech that allows military alliances, yes. Make it untradeable and bob's your father's brother. If one civ had the tech and another civ contacted it, it would allow any party during negotiations to bring up the idea of military alliances.
 
Mr. Do said:
You can give one civ an era-non tech that allows military alliances, yes. Make it untradeable and bob's your father's brother. If one civ had the tech and another civ contacted it, it would allow any party during negotiations to bring up the idea of military alliances.

Now that's good news :)
I don't exactly trust the AI with alliances anymore, it's always stupid to see Spain and the US to ally against Britain in a WW2 scenario ;)
So, I've decided I'm going to be the only one who can ally against someone :p
 
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