Knasp
Warlord
- Joined
- Sep 10, 2011
- Messages
- 266
I've looked through the Guides & References section but I haven't found a more in-depth explanation of various attributes in the game's XML code.
I have now tinkered a lot with MODIFIERS and REQUIREMENTS but still find it difficult to execute intuitively easy changes and conditions for them.
Is there an explanation anywhere for MODIFIER attributes like:
Permanent, RunOnce, NewOnly, and stack limits?
Or for REQUIREMENTS attributes like:
Reverse, Persistent, etc?
And why does some modifiers only work with some requirements?
For e.g. the Conquistadors requirements of having a religious unit on the same plot seems to work for the modifier increasing combat strength, but not for the modifier increasing the unit's attack range.
I have now tinkered a lot with MODIFIERS and REQUIREMENTS but still find it difficult to execute intuitively easy changes and conditions for them.
Is there an explanation anywhere for MODIFIER attributes like:
Permanent, RunOnce, NewOnly, and stack limits?
Or for REQUIREMENTS attributes like:
Reverse, Persistent, etc?
And why does some modifiers only work with some requirements?
For e.g. the Conquistadors requirements of having a religious unit on the same plot seems to work for the modifier increasing combat strength, but not for the modifier increasing the unit's attack range.