Actually, interestingly, the text for it is in the localization files, and there is at least some scripting to support it. Looks like it just needs to be enabled and some scripts updated. I'll have to look into that.Anybody know how to add just one more turn again lol
GlobalParameters are no longer contained within a single XML file - looks like it's split out to the "relevant" files. Here's a dump of the Antiquity Global Parameters.
EDIT: Huh. There's definitely Civ6 artifacts in there.
Any chance for a unit stacking mod like there was for civ6? It would be nice if we could place range/siege on the same tiles as infantry. it's hard to unpack armies in tight places like around mountains and islands. If stacking can be done, unpacking will work the same, but will stack units when there's not enough open tiles available![]()
I'm not experienced with modding, but this file you have posted has some important variables in it that I couldn't find anywhere in the normal xml files and I would really like to mod them.
If you could explain how you extracted this data (where from) and also how I could put an edited version of this csv file back into the game that would be amazing.
For example, if I wanted to tell the game to use a modded value for 'CITY_MIN_RANGE,3' in the Antiquity Age what would be the easiest way to do it? (I'm sorry if this is a really annoying question to answer).
I used to edit GlobalParameters a lot in Civ 6, but in Civ 7 I am struggling to find the same listings in any of the files.
Thank you.
;Make copies of commonly used databases to disk after they have been updated.
;CopyDatabasesToDisk 0
CopyDatabasesToDisk 1
You can use a SQLite browser to open the file, and some browser allow to export the table in csv.
To implement a gameplay change, there is a tutorial here
the DB browser is to see what are the value loaded in game, but it's a copy, editing it has no effect on what's already loaded in game.
in the DB you'll see the name of the table and the name of the value (and check if it has changed when your mod was loaded)
to add a change in game, see Solver's mod example that change the 'Combat' value for 'UNIT_MEDJAY' in the table 'Unit_Stats'
exactly what I mean.what are "modbuddy modules" ?
edit: if you mean the modding tools, no, they'll come "later"
you'll probably find the relevant info in Logs/Modding.log – when this happened to me, it's because i had accidentally duplicated a key in my localization XMLAnyone know how to get the specific error when this shows up?
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